// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" // #include "../client_cfg.h" // #include "verbose_clock.h" using namespace NLMISC; namespace R2 { //********************************************************************************************************* CVerboseClock::CVerboseClock(const std::string &msg) { _Msg = msg; _StartTime = CTime::getLocalTime(); } //********************************************************************************************************* CVerboseClock::~CVerboseClock() { TTime endTime = CTime::getLocalTime(); if (ClientCfg.R2EDVerboseParseTime) { nlinfo("%.2f seconds for : %s", (endTime - _StartTime) / 1000.f, _Msg.c_str()); } } //********************************************************************************************************* CPreciseClock::CPreciseClock(const std::string &msg) { _Msg = msg; _StartTime = CTime::getPerformanceTime(); } //********************************************************************************************************* CPreciseClock::~CPreciseClock() { TTicks endTime = CTime::getPerformanceTime(); nlinfo("%.2f ms for : %s", CTime::ticksToSecond(endTime - _StartTime) * 1000.f, _Msg.c_str()); } } // R2