// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_INVENTORIES_H
#define RY_INVENTORIES_H
#include "nel/misc/types_nl.h"
#include
#include "nel/misc/bit_mem_stream.h"
#include "nel/misc/time_nl.h"
#include "nel/misc/enum_bitset.h"
#include "nel/net/service.h"
/* ******
define for pet animal
WARNING!!!!! If you change MAX_INVENTORY_ANIMAL value, you'll have to:
- change code around all nlctassert that should raise because of change
- search in file MAX_INVENTORY_ANIMAL in all XML (including database.xml AND local_database.xml) to do correct changes
* ******/
#define MAX_PACK_ANIMAL 3
#define MAX_MEKTOUB_MOUNT 1
#define MAX_OTHER_PET 0
#define MAX_INVENTORY_ANIMAL ( MAX_PACK_ANIMAL + MAX_MEKTOUB_MOUNT )
// This give by which value the WEIGHT in database must be divided to get the value in Kg
// valueKg= valueDb / DB_WEIGHT_SCALE
#define DB_WEIGHT_SCALE 100
namespace INVENTORIES
{
/** Domain wide unique id for item (on 64 bits)
* Use a combination of unix time, shardId and current second serial number.
*/
struct TItemId
{
/// create a new item id
TItemId()
{
uint32 now = NLMISC::CTime::getSecondsSince1970();
if (now != _LastCreation)
{
_LastCreation = now;
_SerialNumber = 0;
}
_CreateTime = now;
_SerialNumber = _NextSerialNumber++;
_ShardId = NLNET::IService::getInstance()->getShardId();
}
/// Build from a raw id value
TItemId(uint64 rawId)
{
_RawId = rawId;
}
/// build an item id from a string
TItemId(const std::string &idStr)
{
_RawId = 0;
uint32 shardId = 0;
uint32 serialNum = 0;
if (sscanf(idStr.c_str(), "[%u:%x:%u]", &shardId, &_CreateTime, &serialNum) == 3)
{
_ShardId = shardId;
_SerialNumber = serialNum;
}
}
/// Get the raw id value
uint64 getRawId() const
{
return _RawId;
}
/// hum... serial
void serial(NLMISC::IStream &s)
{
s.serial(_RawId);
}
/// convert to a standard string representation (that can be parsed back as itemId)
std::string toString() const
{
return NLMISC::toString("[%u:0x%x:%u]", _ShardId, _CreateTime, _SerialNumber);
}
bool operator == (const TItemId &other) const
{
return _RawId == other._RawId;
}
bool operator < (const TItemId &other) const
{
return _RawId < other._RawId;
}
private:
union
{
// the 64 bits row ID
uint64 _RawId;
struct
{
// creation date in unix time
uint32 _CreateTime;
// the serial number (during the creation second)
uint32 _SerialNumber : 24;
// the shard id
uint32 _ShardId : 8;
};
};
/// Static counter to remember the date of the current serial
static uint32 _LastCreation;
/// The serial number in the current second
static uint32 _NextSerialNumber;
};
enum THandSlot
{
right = 0,
left,
NB_HAND_SLOT
};
enum TInventory
{
// TODO : remove handling, merge it with equipement
handling = 0,
temporary, // 1
equipment, // 2
bag, // 3
pet_animal, // 4 Character can have 5 pack animal
pet_animal1 = pet_animal, // for toString => TInventory convertion
pet_animal2,
pet_animal3,
pet_animal4,
max_pet_animal, // 8
NUM_INVENTORY = max_pet_animal, // 8
UNDEFINED = NUM_INVENTORY, // 8
exchange, // 9 This is not a bug : exchange is a fake inventory
exchange_proposition, // 10 and should not count in the number of inventory
// same for botChat trading.
trading, // 11
reward_sharing, // 12 fake inventory, not in database.xml. Used by the item info protocol only
guild, // 13 (warning: number stored in guild saved file)
player_room, // 14
NUM_ALL_INVENTORY // warning: distinct from NUM_INVENTORY
};
/**
* Convert an inventory name to a TInventory enum
* \param str the input string
* \return the TInventory associated to this string (UNDEFINED if the string cannot be interpreted)
*/
TInventory toInventory(const std::string &str);
/**
* Return inventory name
* \param inv TInventory identify
* \return name of inventory (or unknown if nit exist )
*/
const std::string& toString( TInventory inv );
/**
* get the name of an inventory in the data base. Use this API to fill the user database
* \return if the specified inventory is supported
* \param inventory : the inventory enum
* \param retValue ; the returned string
*/
//bool getDatabaseString( std::string & retValue,TInventory inventory );
extern const char *DatabaseStringFromEInventory [NUM_ALL_INVENTORY];
const uint MaxNbPackers = MAX_INVENTORY_ANIMAL;
class CInventoryCategoryForCharacter
{
public:
enum TInventoryId
{
Bag,
Packers,
Room=Packers+MaxNbPackers,
InvalidInvId,
NbInventoryIds=InvalidInvId
};
static const char *InventoryStr [NbInventoryIds];
static const uint InventoryNbSlots [NbInventoryIds];
enum TSlotBitSize
{
SlotBitSize = 10
};
static std::string getDbStr( TInventoryId invId );
static bool needPlainInfoVersionTransfer() { return false; } // incrementation is sufficient
};
class CInventoryCategoryForGuild
{
public:
enum TInventoryId
{
GuildInvId,
InvalidInvId,
NbInventoryIds=InvalidInvId
};
static const char *InventoryStr [NbInventoryIds];
static const uint InventoryNbSlots [NbInventoryIds];
enum TSlotBitSize
{
SlotBitSize = 10
};
static std::string getDbStr( TInventoryId invId );
static bool needPlainInfoVersionTransfer() { return true; } // incrementation is not sufficient because can incremented when player offline, and some values are skipped
};
//const uint NbBitsForInventoryId = 3; // must include InvalidInvId
/* ******
WARNING!!!!! If you change those value, you'll have to:
- change database.xml AND local_database.xml
- change slotids server<->client sizes
* *******/
const uint NbBagSlots = 500;
const uint NbPackerSlots = 500;
const uint NbRoomSlots = 1000;
const uint NbGuildSlots = 1000;
const uint NbTempInvSlots = 16;
enum TItemPropId
{
Sheet,
Quality,
Quantity,
UserColor,
Locked,
Weight,
NameId,
Enchant,
ItemClass,
ItemBestStat,
Price,
ResaleFlag,
PrerequisitValid,
Worned,
NbItemPropId
};
const uint NbBitsForItemPropId = 4; // TODO: replace this constant by an inline function using NbItemPropId
const uint LowNumberBound = 7;
const uint LowNumberBits = 3;
const uint InfoVersionBitSize = 8;
extern const char *InfoVersionStr;
/// toString(), alternate version for TInventoryId
inline const std::string toString( CInventoryCategoryForCharacter::TInventoryId invId )
{
return std::string(CInventoryCategoryForCharacter::InventoryStr[invId]);
}
/// toString(), alternate version for TInventoryId
inline const std::string toString( CInventoryCategoryForGuild::TInventoryId invId )
{
return std::string(CInventoryCategoryForGuild::InventoryStr[invId]);
}
/// Return the inventory db root string
inline std::string CInventoryCategoryForCharacter::getDbStr( TInventoryId invId )
{
return std::string("INVENTORY:") + INVENTORIES::toString( invId );
}
/// Return the inventory db root string
inline std::string CInventoryCategoryForGuild::getDbStr( TInventoryId invId )
{
return INVENTORIES::toString( invId ) + ":INVENTORY";
}
/**
* Slot in inventory (bag, room, etc.)
*
* TODO: Check version at client startup
*/
class CItemSlot
{
public:
static const uint DataBitSize [NbItemPropId];
static const char *ItemPropStr [NbItemPropId];
/// Return the version
static uint16 getVersion() { return 0; }
/// Default constructor
CItemSlot() {}
/// Constructor. Warning: does not reset the values!
explicit CItemSlot( uint32 slotIndex ) : _SlotIndex(slotIndex) {}
/// Change the slot index
void setSlotIndex( uint32 slotIndex ) { _SlotIndex = slotIndex; }
/// Return the slot index
uint32 getSlotIndex() const { return _SlotIndex; }
/// Set all properties to 0
void reset()
{
for ( uint i=0; i!=NbItemPropId; ++i )
_ItemProp[i] = 0;
}
/// Set a property
void setItemProp( TItemPropId id, sint32 value )
{
_ItemProp[id] = value;
}
/// Get a property
sint32 getItemProp( TItemPropId id ) const
{
return _ItemProp[id];
}
/// Serial from/to bit stream
template
void serialAll( NLMISC::CBitMemStream& bms, const CInventoryCategoryTemplate *templ=0 )
{
bms.serial( _SlotIndex, CInventoryCategoryTemplate::SlotBitSize );
uint i;
// SHEET, QUALITY, QUANTITY and USER_COLOR never require compression
for (i = 0; i < 4; ++i)
bms.serial((uint32&)_ItemProp[i], DataBitSize[i]);
// For all other the compression is simple the first bit indicates if the value is zero
if (bms.isReading())
{
for (; i < NbItemPropId; ++i)
{
bool b;
bms.serialBit(b);
if (b)
_ItemProp[i] = 0;
else
bms.serial((uint32&)_ItemProp[i], DataBitSize[i]);
}
}
else
{
for (; i != NbItemPropId; ++i)
{
bool b = (_ItemProp[i] == 0);
bms.serialBit(b);
if (!b)
bms.serial((uint32&)_ItemProp[i], DataBitSize[i]);
}
}
}
/// Serial from/to bit stream
template
void serialOneProp( NLMISC::CBitMemStream& bms, const CInventoryCategoryTemplate *templ=0 )
{
bms.serial( _SlotIndex, CInventoryCategoryTemplate::SlotBitSize );
bms.serial( _OneProp );
}
/// Set all properties from another object
void copyFrom( const CItemSlot& src )
{
for ( uint i=0; i!=NbItemPropId; ++i )
{
_ItemProp[i] = src._ItemProp[i];
}
}
// Assignment operator
CItemSlot& operator=( const CItemSlot& src )
{
copyFrom( src );
_SlotIndex = src._SlotIndex;
return *this;
}
private:
struct COneProp
{
TItemPropId ItemPropId;
sint32 ItemPropValue;
void serial( NLMISC::CBitMemStream& bms )
{
bms.serial( (uint32&)ItemPropId, NbBitsForItemPropId );
bms.serial( (uint32&)ItemPropValue, CItemSlot::DataBitSize[ItemPropId] );
}
};
union
{
/// All item properties
sint32 _ItemProp [NbItemPropId];
/// Only one prop (needs to be here because a CItemSlot can't be stored in an union because of the constructors)
COneProp _OneProp;
};
/// Slot number
uint32 _SlotIndex;
public:
// Accessors (for internal use only)
COneProp& getOneProp() { return _OneProp; }
};
// Define constants for inventory modification flag (TODO: add ic_slot_count)
enum TInventoryChange
{
ic_total_bulk = 1<<0,
ic_total_weight = 1<<1,
ic_item_list = 1<<2,
ic_other = 1<<3,
};
typedef NLMISC::CEnumBitset TInventoryChangeFlags;
// Define constants for item modification callback flag
enum TItemChange
{
itc_bulk = 1<<0,
itc_weight = 1<<1,
itc_enchant = 1<<2,
itc_hp = 1<<3,
itc_inserted = 1<<4,
itc_removed = 1<<5,
itc_lock_state = 1<<6,
itc_info_version = 1<<7,
itc_worned = 1<<8,
};
typedef NLMISC::CEnumBitset TItemChangeFlags;
enum // for pseudo constants
{
INSERT_IN_FIRST_FREE_SLOT = 0xFFFFFFFF,
REMOVE_MAX_STACK_QUANTITY = 0xFFFFFFFF,
INVALID_INVENTORY_SLOT = INSERT_IN_FIRST_FREE_SLOT,
};
} // namespace INVENTORIES
#endif // RY_INVENTORIES_H
/* End of inventories.h */