// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef INTERFACE_H #define INTERFACE_H // // Includes // #include #include namespace SBCLIENT { // // External functions // void initInterface (); void updateInterface (); void releaseInterface (); // Display the interface with a string and waiting a user event // queryString -> the string that will be display to the user // defaultString -> default prompt string // prompt -> set the user prompt format (0=normal, 1=with_star 2=no_prompt) // color -> the background color void askString (const std::string &queryString, const std::string &defaultString="", sint prompt=0, const NLMISC::CRGBA &color=NLMISC::CRGBA(0,0,64,128)); // Return true if the answer have answered with the user answer in answer string bool haveAnswer (std::string &answer); // Return true if the interface is open bool interfaceOpen (); } /* namespace SBCLIENT */ #endif // INTERFACE_H /* End of interface.h */