// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . ///////////// // INCLUDE // ///////////// #include "stdpch.h" // Misc. #include "nel/misc/config_file.h" #include "nel/misc/bit_mem_stream.h" #include "nel/misc/i18n.h" // Client. #include "client_cfg.h" #include "entities.h" #include "cursor_functions.h" #include "debug_client.h" #include "view.h" // For the cameraDistance funtion #include "user_entity.h" #include "misc.h" #include "user_agent.h" // 3D Interface. #include "nel/3d/u_driver.h" #include "nel/3d/u_scene.h" // Game Share. #include "game_share/time_weather_season/time_and_season.h" #ifdef NL_OS_MAC #include "app_bundle_utils.h" #endif // NL_OS_MAC /////////// // MACRO // /////////// //----------------------------------------------- /// Macro to read a Bool from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define _READ_BOOL(variableName) \ /* Read the Variable Value From Script */ \ varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ ClientCfg.variableName = varPtr->asInt() ? true : false; \ /* Use the Default Value */ \ else \ cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read an Int from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define _READ_INT(variableName) \ /* Read the Variable Value From Script */ \ varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ ClientCfg.variableName = varPtr->asInt(); \ /* Use the Default Value */ \ else \ cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read a Float from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define _READ_FLOAT(variableName) \ /* Read the Variable Value From Script */ \ varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ ClientCfg.variableName = varPtr->asFloat(); \ /* Use the Default Value */ \ else \ cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read a Float from the CFG. /// cfgVariableName : Variable Name to Read. /// variableName : Variable Name to Set. //----------------------------------------------- #define _READ_FLOAT2(cfgVariableName,variableName) \ /* Read the Variable Value From Script */ \ varPtr = ClientCfg.ConfigFile.getVarPtr(#cfgVariableName); \ /* Value found, set the Variable */ \ if(varPtr) \ ClientCfg.variableName = varPtr->asFloat(); \ /* Use the Default Value */ \ else \ cfgWarning("CFG: Default value used for '"#cfgVariableName"' !!!"); \ //----------------------------------------------- /// Macro to read a Double from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define _READ_DOUBLE(variableName) \ /* Read the Variable Value From Script */ \ varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ ClientCfg.variableName = varPtr->asDouble(); \ /* Use the Default Value */ \ else \ cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read a String from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define _READ_STRING(variableName) \ /* Read the Variable Value From Script */ \ varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ ClientCfg.variableName = varPtr->asString(); \ /* Use the Default Value */ \ else \ cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read a CVector from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define _READ_CVECTOR(variableName) \ /* Read the Variable Value From Script */ \ varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \ if(varPtr) \ { \ /* Check params */ \ if(varPtr->size()==3) \ { \ ClientCfg.variableName.x = varPtr->asFloat(0); \ ClientCfg.variableName.y = varPtr->asFloat(1); \ ClientCfg.variableName.z = varPtr->asFloat(2); \ } \ else \ cfgWarning("CFG: Bad params for '"#variableName"' !!!"); \ } \ else \ cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read an Enum, as int from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define _READ_ENUM_ASINT(type, variableName) \ /* Read the Variable Value From Script */ \ varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ ClientCfg.variableName = (type)varPtr->asInt(); \ /* Use the Default Value */ \ else \ cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read a String Vector from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define _READ_STRINGVECTOR(variableName) \ /* Read the Variable Value From Script */ \ varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ { \ ClientCfg.variableName.clear (); \ int iSz = varPtr->size(); \ ClientCfg.variableName.reserve(iSz); \ for (int i = 0; i < iSz; i++) \ ClientCfg.variableName.push_back(varPtr->asString(i)); \ } \ /* Use the Default Value */ \ else \ cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- // Macro for the dev version //----------------------------------------------- #if !FINAL_VERSION #define READ_BOOL_DEV(variableName) _READ_BOOL(variableName) #define READ_INT_DEV(variableName) _READ_INT(variableName) #define READ_FLOAT_DEV(variableName) _READ_FLOAT(variableName) #define READ_FLOAT2_DEV(cfgVariableName,variableName) _READ_FLOAT2(cfgVariableName,variableName) #define READ_DOUBLE_DEV(variableName) _READ_DOUBLE(variableName) #define READ_STRING_DEV(variableName) _READ_STRING(variableName) #define READ_CVECTOR_DEV(variableName) _READ_CVECTOR(variableName) #define READ_ENUM_ASINT_DEV(type, variableName) _READ_ENUM_ASINT(type, variableName) #define READ_STRINGVECTOR_DEV(variableName) _READ_STRINGVECTOR(variableName) #else // !FINAL_VERSION #define READ_BOOL_DEV(variableName) #define READ_INT_DEV(variableName) #define READ_FLOAT_DEV(variableName) #define READ_FLOAT2_DEV(cfgVariableName,variableName) #define READ_DOUBLE_DEV(variableName) #define READ_STRING_DEV(variableName) #define READ_CVECTOR_DEV(variableName) #define READ_ENUM_ASINT_DEV(type, variableName) #define READ_STRINGVECTOR_DEV(variableName) #endif // !FINAL_VERSION //----------------------------------------------- // Macro for the dev & final version //----------------------------------------------- #define READ_BOOL_FV(variableName) _READ_BOOL(variableName) #define READ_INT_FV(variableName) _READ_INT(variableName) #define READ_FLOAT_FV(variableName) _READ_FLOAT(variableName) #define READ_FLOAT2_FV(cfgVariableName,variableName) _READ_FLOAT2(cfgVariableName,variableName) #define READ_DOUBLE_FV(variableName) _READ_DOUBLE(variableName) #define READ_STRING_FV(variableName) _READ_STRING(variableName) #define READ_CVECTOR_FV(variableName) _READ_CVECTOR(variableName) #define READ_ENUM_ASINT_FV(type, variableName) _READ_ENUM_ASINT(type, variableName) #define READ_STRINGVECTOR_FV(variableName) _READ_STRINGVECTOR(variableName) /////////// // USING // /////////// using namespace NLMISC; using namespace NL3D; //////////// // GLOBAL // //////////// CClientConfig LastClientCfg; CClientConfig ClientCfg; const string ConfigFileName = "client.cfg"; //////////// // EXTERN // //////////// #ifndef RZ_NO_CLIENT extern NL3D::UScene *Scene; extern NL3D::UDriver *Driver; extern CRyzomTime RT; extern string Cookie; extern string FSAddr; #endif ///////////// // METHODS // ///////////// // diplay only one time warning "Default values...." static bool DisplayCFGWarning= false; static void cfgWarning(const char *s) { if(DisplayCFGWarning) nlwarning(s); } //--------------------------------------------------- // CClientConfig : // Constructor. //--------------------------------------------------- CClientConfig::CClientConfig() { IsInvalidated = false; TestBrowser = false; Light = false; // Default is no client light version SaveConfig = false; PositionX = 0; PositionY = 0; Frequency = 60; SkipIntro = false; SelectCharacter = -1; // Default is no auto select SelectedSlot = 0; // Default is slot 0 Windowed = false; // Default is windowed mode. Width = 0; // Default Width for the window (0 = current screen resolution). Height = 0; // Default Height for the window (0 = current screen resolution). Depth = 32; // Default Bit per Pixel. Driver3D = DrvAuto; // Select best driver depending on hardware. Contrast = 0.f; // Default Monitor Contrast. Luminosity = 0.f; // Default Monitor Luminosity. Gamma = 0.f; // Default Monitor Gamma. VREnable = false; VRDisplayDevice = "Auto"; VRDisplayDeviceId = ""; Local = false; // Default is Net Mode. FSHost = ""; // Default Host. #if 1 // Yubo hack // The order is important here, because in a layer, global texture are rendered through this order TexturesInterface.push_back("texture_interfaces_v3"); // DXTC contain all items and bricks bitmaps, they must come after standard texture TexturesInterface.push_back("new_texture_interfaces_dxtc"); // Added icons by Yubo's Team 2009 TexturesInterface.push_back("texture_extra"); #else TexturesInterface.push_back("texture_interfaces_v3"); TexturesInterfaceDXTC.push_back("texture_interfaces_dxtc"); #endif TexturesOutGameInterface.push_back("texture_interfaces_v3_outgame_ui"); TexturesLoginInterface.push_back("texture_interfaces_v3_login"); DisplayAccountButtons = true; CreateAccountURL = "http://shard.ryzomcore.org/ams/index.php?page=register"; ConditionsTermsURL = "http://www.gnu.org/licenses/agpl-3.0.html"; EditAccountURL = "http://shard.ryzomcore.org/ams/index.php?page=settings"; BetaAccountURL = "http://shard.ryzomcore.org/ams/index.php?page=settings"; ForgetPwdURL = "http://shard.ryzomcore.org/ams/index.php?page=forgot_password"; FreeTrialURL = "http://shard.ryzomcore.org/ams/index.php?page=register"; LoginSupportURL = "http://shard.ryzomcore.org/ams/index.php"; Position = CVector(0.f, 0.f, 0.f); // Default Position. Heading = CVector(0.f, 1.f, 0.f); // Default Heading. EyesHeight = 1.5f; // Default User Eyes Height. Walk = 1.66f; // Default Velocity for the Walk. Run = 6.0f; // Default Velocity for the Run. Fly = 25.0f; // Default Velocity for the Fly. DmWalk = 6.0f; // Default Velocity for the Walk in Ring/DM or Ring/Editor. DmRun = 20.0f; // Default Velocity for the Run in Ring/DM or Ring/Editor. FlyAccel = 1000.f; // Default Acceleration for the fly, in m.s-2 AllowDebugCommands = false; // Add debug commands at startup ForceDeltaTime = 0; // Default ForceDeltaTime, disabled by default HardwareCursor = true; // Default HardwareCursor HardwareCursorScale = 0.85f; CursorSpeed = 1.f; // Default CursorSpeed CursorAcceleration = 0; // Default CursorAcceleration FreeLookSpeed = 0.001f; // Default FreeLookSpeed FreeLookAcceleration = 0; // Default FreeLookAcceleration FreeLookSmoothingPeriod = 0.f; // when in absolute mode, free look factor is used instead of speed, the mouse gives the absolute angle FreeLookInverted = false; AutomaticCamera = true; DblClickMode = true; // when in dbl click mode, a double click is needed to execute default contextual action AutoEquipTool = true; // when true player will auto-equip last used weapon or forage tool when doing an action BGColor = CRGBA(100,100,255); // Default Background Color. LandscapeTileNear = 50.0f; // Default Landscape Tile Near. LandscapeThreshold = 1000.0f; // Default Landscape Threshold. Vision = 500.f; // Player vision. Vision_min = 200.f; // Player vision min. Vision_max = 800.f; // Player vision max. SkinNbMaxPoly = 40000; FxNbMaxPoly = 10000; Cloud = true; CloudQuality = 160.0f; CloudUpdate = 1; NbMaxSkeletonNotCLod= 20; CharacterFarClip = 200.f; ScreenAspectRatio = 0.f; // Default commmon Screen Aspect Ratio (no relation with the resolution) - 0.f = auto FoV = 75.f; // Default value for the FoV. ForceDXTC = false; // Default is no DXTC Compression. AnisotropicFilter = 0; // Default is disabled (-1 = maximum value, 0 = disabled, 1+ = enabled) DivideTextureSizeBy2= false; // Divide texture by 2 DisableVtxProgram = false; // Disable Hardware Vertex Program. DisableVtxAGP = false; // Disable Hardware Vertex AGP. DisableTextureShdr = false; // Disable Hardware Texture Shader. MicroVeget = true; // Default is with MicroVeget. MicroVegetDensity = 100.0f; HDEntityTexture = false; HDTextureInstalled = false; Fog = true; // Fog is on by default WaitVBL = false; FXAA = true; Bloom = true; SquareBloom = true; DensityBloom = 255.f; GlobalWindPower = 0.10f; // Default is 0.25 GlobalWindDirection = CVector(1,0,0); // Default direction is X>0 MovieShooterMemory = 0; // MovieShooter disabled MovieShooterFramePeriod = 0.040f; // default is 25 fps MovieShooterBlend = false; MovieShooterFrameSkip = 0; // default not skip frame MovieShooterPrefix = "shot_"; CameraRecorderPrefix = "cam_rec"; CameraRecorderBlend = true; ScreenShotWidth = 0; ScreenShotHeight = 0; ScreenShotFullDetail = true; ScreenShotZBuffer = false; MaxNumberOfTimedFXInstances = 20; SelectionFX = "sfx_selection_mouseover.ps"; MouseOverFX = "sfx_selection_mouseover.ps"; SelectionFXSize = 0.8f; #if RZ_USE_PATCH PatchWanted = true; #else PatchWanted = false; #endif PatchUrl.clear(); PatchletUrl.clear(); PatchVersion.clear(); WebIgMainDomain = "shard.ryzomcore.org"; WebIgTrustedDomains.push_back(WebIgMainDomain); CurlMaxConnections = 2; RingReleaseNotePath = "http://" + WebIgMainDomain + "/releasenotes_ring/index.php"; ReleaseNotePath = "http://" + WebIgMainDomain + "/releasenotes/index.php"; /////////////// // ANIMATION // // With a bigger angle, rotation is animated. AnimatedAngleThreshold = 25.0; // BlendFrameNumber = 5; // DestThreshold = 0.01; // Destination Threshold PositionLimiterRadius = 0.1; SignificantDist = 0.0001; // Significant Distance /////////// // SOUND // SoundOn = true; // Default is with sound. DriverSound = SoundDrvAuto; SoundForceSoftwareBuffer = true; SoundOutGameMusic = "Main Menu Loop.ogg"; SoundSFXVolume = 1.f; SoundGameMusicVolume = 1.f; SoundTPFade = 500; EnableBackgroundMusicTimeConstraint = true; SoundPackedSheetPath= "data/sound/"; // Default path for sound packed sheets SampleBankDir = "data/sound/samplebanks"; // Default path for samples UserEntitySoundLevel = 0.5f; // Default volume for sound in 1st person UseEax = true; // Default to use EAX; UseADPCM = false; // Defualt to PCM sample, NO ADPCM MaxTrack = 32; // DEfault to 32 track ColorShout = CRGBA(150,0,0,255); // Default Shout color. ColorTalk = CRGBA(255,255,255,255); // Default Talk color. // PreDataPath.push_back("data/gamedev/language/"); // Default Path for the language data // DataPath.push_back("data/"); // Default Path for the Data. // DataPath.push_back("data_leveldesign/"); // Default Path for the Level Design Directory. // DataPath.push_back("data_common/"); // Default Path for the Level Design Directory. DataPathNoRecurse.push_back("data_leveldesign/leveldesign/Game_Elem"); UpdatePackedSheetPath.push_back("data_leveldesign"); UpdatePackedSheet = false; // Update packed sheet if needed EndScreenTimeOut = 0.f; // Default time out for the screen at the end of the application. Loading_BG = "loading_bg.tga"; // Default name for the loading background file. LoadingFreeTrial_BG = "loading_free_trial_bg.tga"; // Default name for the loading background file in FreeTrial mode. Launch_BG = "launcher_bg.tga"; // Default name for the launch background file. TeleportKami_BG = "teleport_kami_bg.tga"; TeleportKaravan_BG = "teleport_caravan_bg.tga"; Elevator_BG = "elevator_bg.tga"; // Default name for the loading background file. ResurectKami_BG = "resurect_kami_bg.tga"; ResurectKaravan_BG = "resurect_caravane_bg.tga"; End_BG = "end_bg.tga"; // Default name for the last background file. IntroNevrax_BG = "launcher_nevrax.tga"; IntroNVidia_BG = "launcher_nvidia.tga"; TipsY = 0.07f; TeleportInfoY = 0.23f; SceneName = ""; IdFilePath = "sheet_id.bin"; PacsPrimDir.push_back("data/3d/"); Shadows = true; // Draw Shadows by default. ShadowsClipFar = 10.f; // Shadows are disabled after this distance. ShadowsLodDist = 3.f; // Shadows draw with just 1 part after this distance. ShadowZDirClampLandscape = -0.5f; // On landscape, allow a minimum Phi angle of -30 degrees ShadowZDirClampInterior = -0.86f; // On Interior, allow a minimum Phi angle of -60 degrees ShadowZDirClampSmoothSpeed = 0.5f; ShadowMaxDepthLandscape = 8.f; ShadowMaxDepthInterior = 2.f; ShadowMaxDepthSmoothSpeed = 6.f; Names = false; // Don't draw Names by default. Sleep = -1; // Default : client does not sleep. ProcessPriority = 0; // Default : NORMAL ShowPath = false; // Default : do not display the path. DrawBoxes = false; // Default : Do not draw the selection. UserSheet = "fyros.race_stats"; // Default sheet used. Sex = GSGENDER::male; // Default : male. PrimitiveHeightAddition = 2.f; // Default : 2.f AttackDist = 0.5f; RyzomDay = 0; RyzomTime = 0.0f; ManualWeatherSetup = false; ChaseReactionTime = 0.4f; // Reaction time before chasing someone. TimeToAdjustCamera = 1000.0; ChangeDirAngle = 1.70f; // Default Angle. GuildSymbolSize = 0.3f; // Default Guild Symbol Size. SelectionDist = 150.f; // Default dist in meter. SelectionOutBBoxWeight = 16.f; // Default factor LootDist = 4.f; // Default loot/harvest distance (in meter). SpaceSelectionDist = 50.f; SpaceSelectionMaxCycle = 1; ForceLanguage = false; LanguageCode = "en"; // Default to english DebugStringManager = false; // Default to no debug // TUNING WaterOffset = -1.085f; FyrosWaterOffset = -1.0f; MatisWaterOffset = -1.08f; TrykerWaterOffset = -0.88f; ZoraiWaterOffset = -1.25f; WaterOffsetCreature = -1.6f; TimeToRemoveCol = 1000; MoveToTimeToStopStall = 500; TPVMinPitch = -1.5f; TPVMaxPitch = 1.5f; MaxHeadTargetDist = 30.0f; DeadFXName = "misc_dead.ps"; ImpactFXName = "impact.ps"; SkillUpFXName = "misc_levelup.ps"; MinDistFactor = 0.5; NameScale = 1.0f; // Default Scale to display Names. NamePos = 0.02f; NameFontSize = 20; MaxNameDist = 50.0f; ConstNameSizeDist = 20.0f; StaticNameHeight = true; BarsHeight = 0.002f; BarsWidth = 0.05f; FightAreaSize = 1.5; BubbleZBias = -3.f; ForageInterfaceZBias= -10.f; FyrosScale = 1.0f; MatisScale = 1.08f; TrykerScale = 0.88f; ZoraiScale = 1.25f; EnableRacialAnimation = true; // OPTIONS RunAtTheBeginning = true; SelectWithRClick = false; // Default right click cannot select. RotKeySpeedMax = 3.0f; RotKeySpeedMin = 1.0f; RotAccel = 0.001f; PutBackItems = false; ShowNameUnderCursor = true; ShowNameSelected = true; ShowNameBelowDistanceSqr = 20.f * 20.f; ForceIndoorFPV = false; FollowOnAtk = true; AtkOnSelect = false; TransparentUnderCursor = false; // PREFERENCES FPV = false; CameraHeight = 2.5f; CameraDistance = 3.0f; CameraDistStep = 1.0f; CameraDistMin = 1.0f; CameraDistMax = 100.0f; DmCameraDistMax = 25.0f; CameraAccel = 0.2f; CameraSpeedMin = 0.2f; CameraSpeedMax = 1.0f; CameraResetSpeed = 2.0f; // VERBOSES VerboseVP = false; VerboseAnimUser = false; VerboseAnimSelection = false; VerboseAllTraffic = false; // DEBUG DisplayMissingAnimFile = false; DefaultEntity = "ccafb1.creature"; RestrainPI = true; DumpVSIndex = false; HelpFontSize = 12; HelpFontColor = CRGBA(255,255,255); HelpLineStep = 0.025f; DebugFontSize = 16; DebugFontColor = CRGBA(250, 250, 250); DebugLineStep = 0.02f; HeadOffset = CVector(0.f, 0.f, 0.f); Check = false; BlendForward = true; // FPExceptions = false; // Disable Floating Point Exceptions. DisplayWeapons = false; // Do not dusplay weapons in first person. NeedComputeVS = false; // Do not need to compute Visual Slots. // GroundFXMaxDist = 40.f; GroundFXMaxNB = 10; GroundFXCacheSize = 10; // AutoReloadFiles = false; BlendShapePatched = true; ExtendedCommands = false; WaterEnvMapUpdateTime = 1.f; NumFrameForProfile = 0; SimulateServerTick = false; TimerMode= 0; KlientChatPort= ""; PreCacheShapes = true; ResetShapeBankOnRetCharSelect = false; LandscapeEnabled = true; VillagesEnabled = true; EAMEnabled = true; CacheUIParsing = false; MicroLifeEnabled = true; SkipEULA = false; StageLCTUsage= StageUsePosOnlyLCT; SimulatePacketLossRatio= 0; CheckMemoryEveryNFrame= -1; LogMemoryAllocation=false; LogMemoryAllocationSize=8; DamageShieldEnabled = false; LevelDesignEnabled = false; R2Mode = true; R2EDEnabled = false; R2EDExtendedDebug = false; R2EDVerboseParseTime = false; R2EDDontReparseUnchangedUIFiles = false; R2EDLightPalette = false; R2EDAutoSaveWait = 60*5; R2EDAutoSaveSlot = 9; R2EDMustVerifyRingAccessWhileLoadingAnimation = false; R2EDUseVerboseRingAccess = false; R2EDDssNetwork = 3; DamageShieldEnabled = false; AllowDebugLua = false; DisplayLuaDebugInfo = false; BeepWhenLaunched = false; LoadingStringCount = 0; LuaDebugInfoGotoButtonEnabled = false; FogDistAndDepthLookupBias = 0.f; R2EDLoadDynamicFeatures = 0; CheckR2ScenarioMD5 = true; DisplayTPReason = false; //TPCancelButtonX = 988; //TPCancelButtonY = 138; //TPQuitButtonX = 8; //TPQuitButtonY = 138; TPButtonW = 32; TPButtonH = 32; //SAVE ScenarioSavePath = "./my_scenarios/"; R2EDClippedEntityBlendTime = 0.18f; BackgroundDownloader = false; }// CClientConfig // //--------------------------------------------------- // load : // Load the client config file. //--------------------------------------------------- void CClientConfig::setValuesOnFileChange() { // ClientCfg.ConfigFile.print (InfoLog); // display an info only when the file change nlinfo ("reloading the config file!"); setValues(); } //--------------------------------------------------- // load : // Load the client config file. //--------------------------------------------------- void CClientConfig::setValues() { CConfigFile::CVar *varPtr = 0; static bool firstTimeSetValues= true; ////////////////////// // INTERFACE CONFIG // // input files READ_STRING_FV(XMLInputFile) READ_BOOL_FV(SkipIntro); READ_BOOL_DEV(SkipEULA); READ_INT_DEV(SelectCharacter); READ_INT_FV(SelectedSlot); if( ClientCfg.SelectedSlot>4 ) { ClientCfg.SelectedSlot = 0; } // interface textures login menus READ_STRINGVECTOR_FV(TexturesLoginInterface); READ_STRINGVECTOR_FV(TexturesLoginInterfaceDXTC); // interface textures outgame menus READ_STRINGVECTOR_FV(TexturesOutGameInterface); READ_STRINGVECTOR_FV(TexturesOutGameInterfaceDXTC); // interface textures ingame and r2 READ_STRINGVECTOR_FV(TexturesInterface); READ_STRINGVECTOR_FV(TexturesInterfaceDXTC); // interface files login menus READ_STRINGVECTOR_FV(XMLLoginInterfaceFiles); // interface files outgame menus READ_STRINGVECTOR_FV(XMLOutGameInterfaceFiles); // interface files READ_STRINGVECTOR_FV(XMLInterfaceFiles); // r2ed interfaces READ_STRINGVECTOR_FV(XMLR2EDInterfaceFiles); // logos READ_STRINGVECTOR_FV(Logos); // browser test mode READ_BOOL_DEV(TestBrowser); READ_STRING_DEV(TestBrowserUrl); // ClientLight #if !FINAL_VERSION varPtr = ClientCfg.ConfigFile.getVarPtr ("ClientLight"); if (varPtr) ClientCfg.Light = varPtr->asInt() ? true : false; #endif // !FINAL_VERSION READ_BOOL_DEV(LandscapeEnabled) READ_BOOL_DEV(VillagesEnabled) READ_BOOL_DEV(EAMEnabled) READ_BOOL_DEV(CacheUIParsing) READ_BOOL_DEV(MicroLifeEnabled) READ_BOOL_DEV(LevelDesignEnabled) /////////////////// // WINDOW CONFIG // // Mode. // SaveConfig READ_BOOL_FV(SaveConfig) // Window Positon READ_INT_FV(PositionX) READ_INT_FV(PositionY) // Window frequency READ_INT_FV(Frequency) CConfigFile::CVar *pcvFullScreen = ClientCfg.ConfigFile.getVarPtr("FullScreen"); if( pcvFullScreen ) { ClientCfg.Windowed = pcvFullScreen->asInt() ? false : true; } else cfgWarning("Default value used for 'Fullscreen'"); // Width READ_INT_FV(Width) // Height READ_INT_FV(Height) // Depth : Bit Per Pixel READ_INT_FV(Depth) // Contrast READ_FLOAT_FV(Contrast) // Luminosity READ_FLOAT_FV(Luminosity) // Gamma READ_FLOAT_FV(Gamma) // 3D Driver varPtr = ClientCfg.ConfigFile.getVarPtr ("Driver3D"); if (varPtr) { if (nlstricmp(varPtr->asString(), "Auto") == 0 || nlstricmp(varPtr->asString(), "0") == 0) ClientCfg.Driver3D = CClientConfig::DrvAuto; else if (nlstricmp(varPtr->asString(), "OpenGL") == 0 || nlstricmp(varPtr->asString(), "1") == 0) ClientCfg.Driver3D = CClientConfig::OpenGL; else if (nlstricmp(varPtr->asString(), "Direct3D") == 0 || nlstricmp(varPtr->asString(), "2") == 0) ClientCfg.Driver3D = CClientConfig::Direct3D; else if (nlstricmp(varPtr->asString(), "OpenGLES") == 0 || nlstricmp(varPtr->asString(), "3") == 0) ClientCfg.Driver3D = CClientConfig::OpenGLES; } else cfgWarning ("Default value used for 'Driver3D' !!!"); READ_BOOL_FV(VREnable) READ_STRING_FV(VRDisplayDevice) READ_STRING_FV(VRDisplayDeviceId) //////////// // INPUTS // READ_BOOL_FV(HardwareCursor) READ_FLOAT_FV(HardwareCursorScale) READ_FLOAT_FV(CursorSpeed) READ_INT_FV(CursorAcceleration) READ_FLOAT_FV(FreeLookSpeed) READ_INT_FV(FreeLookAcceleration) READ_FLOAT_FV(FreeLookSmoothingPeriod) READ_BOOL_FV(FreeLookInverted) READ_BOOL_FV(AutomaticCamera) READ_BOOL_FV(DblClickMode) READ_BOOL_FV(AutoEquipTool) ///////// // NET // #if !FINAL_VERSION // Local : local mode or network mode READ_BOOL_DEV(Local) #endif // FINAL_VERSION // FSHost READ_STRING_FV(FSHost) READ_BOOL_DEV(DisplayAccountButtons) READ_STRING_DEV(CreateAccountURL) READ_STRING_DEV(EditAccountURL) READ_STRING_DEV(ConditionsTermsURL) READ_STRING_DEV(BetaAccountURL) READ_STRING_DEV(ForgetPwdURL) READ_STRING_DEV(FreeTrialURL) READ_STRING_DEV(LoginSupportURL) READ_STRING_FV(CreateAccountURL) READ_STRING_FV(EditAccountURL) READ_STRING_FV(ConditionsTermsURL) READ_STRING_FV(BetaAccountURL) READ_STRING_FV(ForgetPwdURL) READ_STRING_FV(FreeTrialURL) READ_STRING_FV(LoginSupportURL) #ifndef RZ_NO_CLIENT // if cookie is not empty, it means that the client was launch // by the nel_launcher, so it can't be local if(!Cookie.empty()) { nlassert (!FSAddr.empty()); ClientCfg.Local = false; } else { nlassert (FSAddr.empty()); } #endif ///////////////// // USER ENTITY // READ_CVECTOR_DEV(Position) READ_CVECTOR_DEV(Heading) // EyesHeight READ_FLOAT_DEV(EyesHeight) // Walk READ_FLOAT_DEV(Walk) // Run READ_FLOAT_DEV(Run) //When editing or Dm ing a session in ring mode the player move quicker // DM Walk READ_FLOAT_DEV(DmWalk) // DM Run READ_FLOAT_DEV(DmRun) // Fly READ_FLOAT_DEV(Fly) READ_FLOAT_DEV(FlyAccel) READ_BOOL_FV(AllowDebugCommands) // ForceDeltaTime READ_INT_DEV(ForceDeltaTime) //////////// // RENDER // // Background Color #if !FINAL_VERSION CConfigFile::CVar *pcvBackColor = ClientCfg.ConfigFile.getVarPtr("Background"); if( pcvBackColor && (pcvBackColor->size()==3) ) { ClientCfg.BGColor.R = pcvBackColor->asInt(0); ClientCfg.BGColor.G = pcvBackColor->asInt(1); ClientCfg.BGColor.B = pcvBackColor->asInt(2); ClientCfg.BGColor.A = 255; } else cfgWarning("Default value used for 'Background'"); #endif // !FINAL_VERSION // LandscapeTileNear READ_FLOAT_FV(LandscapeTileNear) // LandscapeThreshold READ_FLOAT_FV(LandscapeThreshold) // to be backward compatible, suppose a value<1 is for the old System!!! => invert it! if( ClientCfg.LandscapeThreshold<1) { ClientCfg.LandscapeThreshold= 1.f/ ClientCfg.LandscapeThreshold; // must re-write in the CFG database, to be ok with the in-game configurator varPtr = ClientCfg.ConfigFile.getVarPtr("LandscapeThreshold"); if(varPtr) varPtr->forceAsDouble(ClientCfg.LandscapeThreshold); } // Vision READ_FLOAT_FV(Vision) READ_FLOAT_FV(Vision_min) READ_FLOAT_FV(Vision_max) // SkinNbMaxPoly READ_INT_FV(SkinNbMaxPoly) // FxNbMaxPoly READ_INT_FV(FxNbMaxPoly) READ_BOOL_FV(Cloud) READ_FLOAT_FV(CloudQuality) READ_INT_FV(CloudUpdate) // NbMaxSkeletonNotCLod READ_INT_FV(NbMaxSkeletonNotCLod) // CharacterFarClip READ_FLOAT_FV(CharacterFarClip) // Bloom READ_BOOL_FV(Bloom) READ_BOOL_FV(SquareBloom) READ_FLOAT_FV(DensityBloom) // FXAA READ_BOOL_FV(FXAA) // ScreenAspectRatio. READ_FLOAT_FV(ScreenAspectRatio) // FoV. READ_FLOAT_FV(FoV) // ForceDXTC READ_BOOL_FV(ForceDXTC) // AnisotropicFilter READ_INT_FV(AnisotropicFilter) // DivideTextureSizeBy2 READ_BOOL_FV(DivideTextureSizeBy2) // DisableVtxProgram READ_BOOL_FV(DisableVtxProgram) // DisableVtxAGP READ_BOOL_FV(DisableVtxAGP) // DisableTextureShdr READ_BOOL_FV(DisableTextureShdr) // MicroVeget READ_BOOL_FV(MicroVeget) // MicroVeget Density READ_FLOAT_FV(MicroVegetDensity) // GlobalWindPower: Global Wind Power READ_FLOAT_DEV(GlobalWindPower) // Global Wind Direction READ_CVECTOR_DEV(GlobalWindDirection) // HDEntityTexture READ_BOOL_FV(HDEntityTexture) // HDTextureInstalled READ_BOOL_FV(HDTextureInstalled) // Fog READ_BOOL_DEV(Fog) // WaitVBL READ_BOOL_FV(WaitVBL) READ_INT_DEV(TimerMode) // MovieShooterMemory CConfigFile::CVar *pcv = ClientCfg.ConfigFile.getVarPtr("MovieShooterMemory"); if( pcv ) { ClientCfg.MovieShooterMemory = pcv->asInt(); // Transform to octet ClientCfg.MovieShooterMemory *= 1024*1024; } else cfgWarning("'MovieShooterMemory' not found => MovieShooter Disabled"); // MovieShooterPath READ_STRING_FV(MovieShooterPath) // MovieShooterFramePeriod READ_FLOAT_FV(MovieShooterFramePeriod) // MovieShooterBlend READ_BOOL_FV(MovieShooterBlend) // MovieShooterFrameSkip READ_INT_FV(MovieShooterFrameSkip) // Camera Recorder READ_STRING_FV(CameraRecorderPath) READ_STRING_FV(CameraRecorderPrefix) READ_BOOL_FV(CameraRecorderBlend) // Screenshot READ_INT_FV(ScreenShotWidth) READ_INT_FV(ScreenShotHeight) READ_BOOL_FV(ScreenShotFullDetail) READ_BOOL_FV(ScreenShotZBuffer) ///////////////////////// // NEW PATCHING SYSTEM // READ_BOOL_DEV(PatchWanted) #ifdef RZ_USE_CUSTOM_PATCH_SERVER READ_STRING_FV(PatchUrl) READ_STRING_FV(PatchVersion) READ_STRING_FV(RingReleaseNotePath) READ_STRING_FV(ReleaseNotePath) #else READ_STRING_DEV(PatchUrl) READ_STRING_DEV(PatchVersion) READ_STRING_DEV(RingReleaseNotePath) READ_STRING_DEV(ReleaseNotePath) #endif ///////////////////////// // NEW PATCHLET SYSTEM // READ_STRING_FV(PatchletUrl) /////////// // WEBIG // READ_STRING_FV(WebIgMainDomain); READ_STRINGVECTOR_FV(WebIgTrustedDomains); READ_INT_FV(CurlMaxConnections); if (ClientCfg.CurlMaxConnections < 0) ClientCfg.CurlMaxConnections = 2; /////////////// // ANIMATION // // AnimatedAngleThreshold READ_DOUBLE_DEV(AnimatedAngleThreshold) // BlendFrameNumber READ_INT_DEV(BlendFrameNumber) // DestThreshold READ_DOUBLE_DEV(DestThreshold) // PositionLimiterRadius READ_DOUBLE_DEV(PositionLimiterRadius) // SignificantDist READ_DOUBLE_DEV(SignificantDist) // Stage LCT usage READ_ENUM_ASINT_DEV(TStageLCTUsage, StageLCTUsage) //////////// // TUNING // // Water Offset READ_FLOAT_DEV(WaterOffset) #if !FINAL_VERSION READ_FLOAT_DEV(FyrosWaterOffset) READ_FLOAT_DEV(MatisWaterOffset) READ_FLOAT_DEV(TrykerWaterOffset) READ_FLOAT_DEV(ZoraiWaterOffset) #endif // FINAL_VERSION // Water Offset for creature READ_FLOAT_DEV(WaterOffsetCreature) // TimeToRemoveCol READ_INT_DEV(TimeToRemoveCol) // MoveToTimeToStopStall READ_INT_DEV(MoveToTimeToStopStall) // TimeToAdjustCamera READ_DOUBLE_DEV(TimeToAdjustCamera) // ChangeDirAngle READ_DOUBLE_DEV(ChangeDirAngle) // GuildSymbolSize READ_FLOAT_DEV(GuildSymbolSize) // SelectionDist READ_FLOAT_DEV(SelectionDist) // SelectionOutBBoxWeight READ_FLOAT_DEV(SelectionOutBBoxWeight) // LootDist READ_FLOAT_DEV(LootDist) // SpaceSelectionDist READ_FLOAT_DEV(SpaceSelectionDist) // SpaceSelectionMaxCycle READ_INT_DEV(SpaceSelectionMaxCycle) // Third Person View Min Pitch. READ_FLOAT_DEV(TPVMinPitch) // Third Person View Max Pitch. READ_FLOAT_DEV(TPVMaxPitch) // The character look at the target before this distance. READ_FLOAT_DEV(MaxHeadTargetDist) // FX played when dead READ_STRING_DEV(DeadFXName) // FX played for each impact READ_STRING_DEV(ImpactFXName) // FX Played at skill up READ_STRING_DEV(SkillUpFXName) // MinDistFactor READ_DOUBLE_DEV(MinDistFactor) // NameScale READ_FLOAT_DEV(NameScale) // NamePos READ_FLOAT_DEV(NamePos) // NameFontSize READ_INT_DEV(NameFontSize) // MaxNameDist READ_FLOAT_DEV(MaxNameDist) // ConstNameSizeDist READ_FLOAT_DEV(ConstNameSizeDist) // StaticNameHeight READ_BOOL_FV(StaticNameHeight) // BarsHeight READ_FLOAT_DEV(BarsHeight) // BarsWidth READ_FLOAT_DEV(BarsWidth) // DisplayWeapons READ_BOOL_FV(DisplayWeapons) // FightAreaSize READ_DOUBLE_DEV(FightAreaSize) // AttackDist READ_FLOAT_DEV(AttackDist) // BubbleZBias READ_FLOAT_DEV(BubbleZBias); // ForageInterfaceZBias READ_FLOAT_DEV(ForageInterfaceZBias); // EnableRacialAnimation READ_BOOL_FV(EnableRacialAnimation); #if !FINAL_VERSION READ_FLOAT_DEV(FyrosScale); READ_FLOAT_DEV(MatisScale); READ_FLOAT_DEV(TrykerScale); READ_FLOAT_DEV(ZoraiScale); #endif // FINAL_VERSION ////////////////// // SOUND CONFIG // // SoundOn READ_BOOL_FV(SoundOn) // Sound Driver varPtr = ClientCfg.ConfigFile.getVarPtr ("DriverSound"); if (varPtr) { if (nlstricmp(varPtr->asString(), "Auto") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvAuto; else if (nlstricmp(varPtr->asString(), "FMod") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvFMod; else if (nlstricmp(varPtr->asString(), "OpenAL") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvOpenAL; else if (nlstricmp(varPtr->asString(), "DirectSound") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvDirectSound; else if (nlstricmp(varPtr->asString(), "XAudio2") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvXAudio2; } else cfgWarning ("Default value used for 'DriverSound' !!!"); // SoundForceSoftwareBuffer READ_BOOL_FV(SoundForceSoftwareBuffer); // SoundOutGameMusic READ_STRING_DEV(SoundOutGameMusic) // SoundSFXVolume READ_FLOAT_FV(SoundSFXVolume); // SoundGameMusicVolume READ_FLOAT_FV(SoundGameMusicVolume); // SoundTPFade READ_INT_DEV(SoundTPFade); // EnableBackgroundMusicTimeConstraint READ_BOOL_DEV(EnableBackgroundMusicTimeConstraint); // SoundPackedSheetPath READ_STRING_DEV(SoundPackedSheetPath) // SampleBankDir READ_STRING_DEV(SampleBankDir) // UserEntitySoundLevel : UserEntity sound level READ_FLOAT_FV(UserEntitySoundLevel) // Use EAX READ_BOOL_FV(UseEax) // UseADPCM READ_BOOL_DEV(UseADPCM) // Max track READ_INT_FV(MaxTrack) ///////////////// // USER COLORS // // Shout Color CConfigFile::CVar *pcvColorShout = ClientCfg.ConfigFile.getVarPtr("ColorShout"); if( pcvColorShout && (pcvColorShout->size() == 3) ) { ClientCfg.ColorShout.R = pcvColorShout->asInt(0); ClientCfg.ColorShout.G = pcvColorShout->asInt(1); ClientCfg.ColorShout.B = pcvColorShout->asInt(2); ClientCfg.ColorShout.A = 255; } else cfgWarning("Default value used for 'ColorShout'"); // Talk Color CConfigFile::CVar *pcvColorTalk = ClientCfg.ConfigFile.getVarPtr("ColorTalk"); if( pcvColorTalk && (pcvColorTalk->size() == 3) ) { ClientCfg.ColorTalk.R = pcvColorTalk->asInt(0); ClientCfg.ColorTalk.G = pcvColorTalk->asInt(1); ClientCfg.ColorTalk.B = pcvColorTalk->asInt(2); ClientCfg.ColorTalk.A = 255; } else cfgWarning("Default value used for 'ColorTalk'"); ////////// // MISC // // Pre Data Path. READ_STRINGVECTOR_FV(PreDataPath); // Data Path. READ_STRINGVECTOR_FV(DataPath); // List of files that trigger R2ED reload when touched READ_STRINGVECTOR_FV(R2EDReloadFiles); // Data Path no recurse. READ_STRINGVECTOR_FV(DataPathNoRecurse); // Update packed sheet Path READ_STRINGVECTOR_FV(UpdatePackedSheetPath); // UpdatePackedSheet READ_BOOL_DEV(UpdatePackedSheet) // EndScreenTimeOut READ_FLOAT_DEV(EndScreenTimeOut) // Backgrounds READ_STRING_FV(Loading_BG) READ_STRING_FV(LoadingFreeTrial_BG) READ_STRING_FV(Launch_BG) READ_STRING_FV(TeleportKami_BG) READ_STRING_FV(TeleportKaravan_BG) READ_STRING_FV(Elevator_BG) READ_STRING_FV(ResurectKami_BG) READ_STRING_FV(ResurectKaravan_BG) READ_STRING_FV(End_BG) READ_STRING_FV(IntroNevrax_BG) READ_STRING_FV(IntroNVidia_BG) READ_FLOAT_DEV(TipsY) READ_FLOAT_DEV(TeleportInfoY) // SceneName READ_STRING_DEV(SceneName) // IdFile Path READ_STRING_DEV(IdFilePath) // PacsPrimDir READ_STRINGVECTOR_DEV(PacsPrimDir); ///////////// // FILTERS // createDebug (); CConfigFile::CVar *pcvTmp = ClientCfg.ConfigFile.getVarPtr("NegFiltersDebug"); if( pcvTmp ) { int iSz = pcvTmp->size(); for(int k = 0; k < iSz; ++k) { DebugLog->addNegativeFilter (pcvTmp->asString(k).c_str()); } } else cfgWarning("Default value used for 'NegFiltersDebug'"); pcvTmp = ClientCfg.ConfigFile.getVarPtr("NegFiltersInfo"); if( pcvTmp ) { int iSz = pcvTmp->size(); for(int k = 0; k < iSz; ++k) { InfoLog->addNegativeFilter (pcvTmp->asString(k).c_str()); } } else cfgWarning("Default value used for 'NegFiltersInfo'"); pcvTmp = ClientCfg.ConfigFile.getVarPtr("NegFiltersWarning"); if( pcvTmp ) { int iSz = pcvTmp->size(); for(int k = 0; k < iSz; ++k) { WarningLog->addNegativeFilter (pcvTmp->asString(k).c_str()); } } else cfgWarning("Default value used for 'NegFiltersWarning'"); // Script Files READ_STRINGVECTOR_FV(StartCommands); ///////////// // OPTIONS // // Colors for system infos ClientCfg.SystemInfoParams.clear(); CConfigFile::CVar *sic = ClientCfg.ConfigFile.getVarPtr("SystemInfoColors"); if (!sic) { cfgWarning("Can't read SystemInfoColors, all colors defaulting to white"); } else { if (sic->size() & 1) { cfgWarning("Expecting odd size for SystemInfoColors. Last entry ignored."); } uint numCol = sic->size() >> 1; for(uint k = 0; k < numCol; ++k) { uint r, g, b, a; char mode[64]; char fx[64]; fx[0]='\0'; if (sscanf(sic->asString((2 * k) + 1).c_str(), "%d %d %d %d %s %s", &r, &g, &b, &a, mode, fx) < 5) { if(DisplayCFGWarning) nlwarning("Can't parse color for entry %s", sic->asString(2 * k).c_str()); } else { SSysInfoParam p; p.Color = CRGBA(r, g, b, a); p.Mode = SSysInfoParam::Normal; p.SysInfoFxName = string(fx); if (stricmp(mode, "over") == 0) p.Mode = SSysInfoParam::Over; else if (stricmp(mode, "overonly") == 0) p.Mode = SSysInfoParam::OverOnly; else if (stricmp(mode, "center") == 0) p.Mode = SSysInfoParam::Center; else if (stricmp(mode, "centeraround") == 0) p.Mode = SSysInfoParam::CenterAround; else if (stricmp(mode, "around") == 0) p.Mode = SSysInfoParam::Around; ClientCfg.SystemInfoParams[toLower(sic->asString(2 * k))] = p; } } } #ifndef RZ_NO_CLIENT // printf commands in loading screens ClientCfg.PrintfCommands.clear(); ClientCfg.PrintfCommandsFreeTrial.clear(); std::vector< std::string > printfCommands(2); printfCommands[0] = "PrintfCommands"; printfCommands[1] = "PrintfCommandsFreeTrial"; for(uint p=0; p<2; p++) { CConfigFile::CVar *pc = ClientCfg.ConfigFile.getVarPtr(printfCommands[p].c_str()); if (pc) { if( pc->size()%5 == 0 && pc->size() >= 5) { for (uint i = 0; i < pc->size(); i+=5) { SPrintfCommand pcom; pcom.X = pc->asInt(i); pcom.Y = pc->asInt(i+1); pcom.Color = CRGBA::stringToRGBA( pc->asString(i+2).c_str() ); pcom.FontSize = pc->asInt(i+3); pcom.Text = pc->asString(i+4); if(p==0) ClientCfg.PrintfCommands.push_back( pcom ); else ClientCfg.PrintfCommandsFreeTrial.push_back( pcom ); } } else { cfgWarning(("Missing or too many parameters in " + printfCommands[p]).c_str()); } } } #endif READ_INT_FV(LoadingStringCount) // DEBUG MEMORY READ_INT_DEV(CheckMemoryEveryNFrame) READ_BOOL_DEV(LogMemoryAllocation) READ_INT_DEV(LogMemoryAllocationSize) // SelectWithRClick READ_BOOL_FV(SelectWithRClick) READ_BOOL_DEV(RunAtTheBeginning) READ_FLOAT_FV(RotKeySpeedMax) READ_FLOAT_FV(RotKeySpeedMin) READ_FLOAT_FV(RotAccel) READ_BOOL_DEV(PutBackItems) READ_BOOL_DEV(ShowNameUnderCursor) READ_BOOL_DEV(ShowNameSelected) READ_FLOAT_DEV(ShowNameBelowDistanceSqr) READ_BOOL_DEV(ForceIndoorFPV) READ_BOOL_FV(FollowOnAtk); READ_BOOL_FV(AtkOnSelect); READ_BOOL_DEV(TransparentUnderCursor); ///////////////// // PREFERENCES // // Read the view mode at load time only, cause prefer keep ingame player setup if(firstTimeSetValues) { READ_BOOL_FV(FPV) } READ_FLOAT_FV(CameraDistStep) READ_FLOAT_FV(CameraDistMin) READ_FLOAT_FV(CameraDistMax) READ_FLOAT_FV(DmCameraDistMax) READ_FLOAT_FV(CameraAccel) READ_FLOAT_FV(CameraSpeedMin) READ_FLOAT_FV(CameraSpeedMax) READ_FLOAT_FV(CameraResetSpeed) // Read the camera height and distance at load time only, cause prefer keep ingame player setup if(firstTimeSetValues) { READ_FLOAT_FV(CameraHeight) READ_FLOAT_FV(CameraDistance) } ///////////// // SHADOWS // // Shadows : Get Shadows state READ_BOOL_FV(Shadows) // ShadowsClipFar : Get Shadows Clip Far. READ_FLOAT_DEV(ShadowsClipFar) // ShadowsLodDist : Get Shadows Lod Distance. READ_FLOAT_DEV(ShadowsLodDist) // ZClamp READ_FLOAT_DEV(ShadowZDirClampLandscape); READ_FLOAT_DEV(ShadowZDirClampInterior); READ_FLOAT_DEV(ShadowZDirClampSmoothSpeed); // MaxDepth READ_FLOAT_DEV(ShadowMaxDepthLandscape); READ_FLOAT_DEV(ShadowMaxDepthInterior); READ_FLOAT_DEV(ShadowMaxDepthSmoothSpeed); //////////////// // GROUND FXS // //////////////// READ_FLOAT_DEV(GroundFXMaxDist) READ_INT_DEV(GroundFXMaxNB) READ_INT_DEV(GroundFXCacheSize) // Names : Get Names state READ_BOOL_FV(Names) // Sleep READ_INT_FV(Sleep) // ProcessPriority READ_INT_FV(ProcessPriority) // ShowPath : Get the ShowPath value. READ_BOOL_DEV(ShowPath) // UserSheet : Get the sheet to used for the use rin Local mode. READ_STRING_DEV(UserSheet) #if !FINAL_VERSION // Sex varPtr = ClientCfg.ConfigFile.getVarPtr("Sex"); if(varPtr) ClientCfg.Sex = (GSGENDER::EGender)varPtr->asInt(); else cfgWarning("Default value used for 'Sex' !!!"); #endif // FINAL_VERSION // PrimitiveHeightAddition READ_BOOL_DEV(PrimitiveHeightAddition) // DrawBoxes READ_BOOL_DEV(DrawBoxes) // ChaseReactionTime READ_FLOAT_DEV(ChaseReactionTime) // RyzomTime READ_FLOAT_DEV(RyzomTime) // RyzomDay READ_INT_DEV(RyzomDay) // ManualWeatherSetup READ_BOOL_DEV(ManualWeatherSetup) // LanguageCode READ_BOOL_DEV(ForceLanguage) if (!ClientCfg.ForceLanguage) { READ_STRING_FV(LanguageCode) } // DebugStringManager READ_BOOL_DEV(DebugStringManager) // LastLogin READ_STRING_FV(LastLogin) ////////////// // VERBOSES // READ_BOOL_DEV(VerboseVP) READ_BOOL_DEV(VerboseAnimUser) READ_BOOL_DEV(VerboseAnimSelection) READ_BOOL_DEV(VerboseAllTraffic) READ_STRING_DEV(LigoPrimitiveClass); /////////// // DEBUG // READ_INT_DEV(SimulatePacketLossRatio) READ_BOOL_DEV(PreCacheShapes) READ_BOOL_FV(ResetShapeBankOnRetCharSelect) READ_BOOL_DEV(DisplayMissingAnimFile) READ_STRING_DEV(DefaultEntity) READ_BOOL_DEV(RestrainPI) READ_BOOL_DEV(DumpVSIndex) READ_INT_DEV(HelpFontSize) #if !FINAL_VERSION // HelpFontColor { CConfigFile::CVar *cvHelpFontColor = ClientCfg.ConfigFile.getVarPtr("HelpFontColor"); if(cvHelpFontColor && cvHelpFontColor->size() == 3) { ClientCfg.HelpFontColor.R = cvHelpFontColor->asInt(0); ClientCfg.HelpFontColor.G = cvHelpFontColor->asInt(1); ClientCfg.HelpFontColor.B = cvHelpFontColor->asInt(2); ClientCfg.HelpFontColor.A = 255; } else cfgWarning("Default value used for 'HelpFontColor' !!!"); } #endif // !FINAL_VERSION // HelpLineStep READ_FLOAT_DEV(HelpLineStep) READ_INT_DEV(DebugFontSize) #if !FINAL_VERSION // DebugFontColor CConfigFile::CVar *pcvDebugFontColor = ClientCfg.ConfigFile.getVarPtr("DebugFontColor"); if( pcvDebugFontColor && (pcvDebugFontColor->size() == 3) ) { ClientCfg.DebugFontColor.R = pcvDebugFontColor->asInt(0); ClientCfg.DebugFontColor.G = pcvDebugFontColor->asInt(1); ClientCfg.DebugFontColor.B = pcvDebugFontColor->asInt(2); ClientCfg.DebugFontColor.A = 255; } else cfgWarning("Default value used for 'DebugFontColor'"); #endif // !FINAL_VERSION READ_FLOAT_DEV(DebugLineStep) // HeadOffset READ_CVECTOR_DEV(HeadOffset) READ_BOOL_DEV(FPExceptions) READ_BOOL_DEV(NeedComputeVS) READ_BOOL_DEV(Check) READ_BOOL_DEV(UsePACSForAll) READ_FLOAT_DEV(WaterEnvMapUpdateTime) READ_BOOL_DEV(BlendForward) ClientCfg.ZCPacsPrim = "gen_bt_col_ext.pacs_prim"; READ_STRING_DEV(ZCPacsPrim) READ_BOOL_FV(AutoReloadFiles) READ_BOOL_DEV(BlendShapePatched) READ_INT_DEV(MaxNumberOfTimedFXInstances); READ_STRING_DEV(SelectionFX); READ_STRING_DEV(MouseOverFX); READ_FLOAT_DEV(SelectionFXSize); if(ClientCfg.ConfigFile.exists("ExtendedCommands") && ClientCfg.ConfigFile.getVar("ExtendedCommands").asString() == "Enable") ClientCfg.ExtendedCommands = true; READ_BOOL_DEV(R2Mode); if (ClientCfg.Local) // R2EDEnabled is now set by the server { READ_BOOL_DEV(R2EDEnabled) } READ_INT_FV(R2EDDssNetwork) if (ClientCfg.Local) { ClientCfg.R2EDDssNetwork = 1; } READ_BOOL_DEV(R2EDExtendedDebug) #if FINAL_VERSION { CConfigFile::CVar *var = ClientCfg.ConfigFile.getVarPtr("R2EDExtendedDebug"); if (var) { var->setAsInt(0); } // else no-op -> will resolve to 'nil' into lua } #endif READ_BOOL_DEV(R2EDVerboseParseTime) READ_BOOL_DEV(R2EDDontReparseUnchangedUIFiles) READ_BOOL_DEV(R2EDLightPalette) READ_INT_FV(R2EDAutoSaveWait) READ_INT_FV(R2EDAutoSaveSlot) READ_BOOL_DEV(R2EDMustVerifyRingAccessWhileLoadingAnimation) READ_BOOL_FV(R2EDUseVerboseRingAccess) ////////// // TEMP // // Array with the name of all offensive impact FXs. READ_STRINGVECTOR_DEV(OffImpactFX); #ifndef RZ_NO_CLIENT ////////// // INIT // // FPU #ifdef NL_OS_WINDOWS if(ClientCfg.FPExceptions) _control87(_EM_DENORMAL/*|_EM_INVALID|_EM_ZERODIVIDE|_EM_OVERFLOW*/|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM); else _control87(_EM_INVALID|_EM_DENORMAL|_EM_ZERODIVIDE|_EM_OVERFLOW|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM); // Set the process priority static DWORD priority[6]= { 0x40, // IDLE_PRIORITY_CLASS 0x4000, // BELOW_NORMAL_PRIORITY_CLASS 0x20, // NORMAL_PRIORITY_CLASS 0x8000, // ABOVE_NORMAL_PRIORITY_CLASS 0x80, // HIGH_PRIORITY_CLASS 0x100, // REALTIME_PRIORITY_CLASS }; int index = ClientCfg.ProcessPriority+2; clamp(index, 0, 6); SetPriorityClass (GetCurrentProcess(), priority[index]); #endif // NL_OS_WINDOWS // Init Verbose Modes (at the beginning to be able to display them as soon as possible). ::VerboseVP = ClientCfg.VerboseVP; ::VerboseAnimUser = ClientCfg.VerboseAnimUser; ::VerboseAnimSelection = ClientCfg.VerboseAnimSelection; #ifdef LOG_ALL_TRAFFIC NLMISC::VerboseAllTraffic = ClientCfg.VerboseAllTraffic; #endif // (re-)Initialize contextual cursors. if (!ClientCfg.R2EDEnabled) { initContextualCursor(); } // Prim files READ_STRINGVECTOR_DEV(PrimFiles); // Reset GlobalWind Setup if(Scene) { Scene->setGlobalWindPower(ClientCfg.GlobalWindPower); Scene->setGlobalWindDirection(ClientCfg.GlobalWindDirection); } if (Driver) { // Set the monitor color properties CMonitorColorProperties monitorColor; for(uint i=0; i<3; i++) { monitorColor.Contrast[i] = ClientCfg.Contrast; monitorColor.Luminosity[i] = ClientCfg.Luminosity; monitorColor.Gamma[i] = ClientCfg.Gamma; } if(!Driver->setMonitorColorProperties(monitorColor)) cfgWarning("reloadCFG: setMonitorColorProperties fails"); } // Show/hide all or parts of the user body. if (UserEntity) { UserEntity->eyesHeight(ClientCfg.EyesHeight); UserEntity->updateVisualDisplay(); // Run speed and camera dist max are set according to R2 char mode UserEntity->flushR2CharMode(); } // Initialize the camera distance (after camera dist max) View.setCameraDistanceMaxForPlayer(); // draw in client light? if(ClientCfg.Light) { ClientCfg.DrawBoxes = true; ClientCfg.Names = true; } // Set Day / Time if (ClientCfg.Local) { uint32 tickOffset = (uint32)(ClientCfg.RyzomDay * RYZOM_HOURS_IN_TICKS * 24 + ClientCfg.RyzomTime * RYZOM_HOURS_IN_TICKS); RT.resetTickOffset(); RT.increaseTickOffset( tickOffset ); } #endif // for reset effect of variable in mainLoop(), set true ClientCfg.IsInvalidated= true; // Allow warning display only first time. DisplayCFGWarning= false; // If it is the load time, backup the ClientCfg into LastClientCfg if(firstTimeSetValues) LastClientCfg = ClientCfg; // no more true. firstTimeSetValues= false; READ_INT_DEV(NumFrameForProfile); READ_STRING_FV(KlientChatPort); READ_BOOL_DEV(SimulateServerTick); READ_BOOL_DEV(DamageShieldEnabled) READ_BOOL_DEV(AllowDebugLua) READ_BOOL_DEV(DisplayLuaDebugInfo) READ_BOOL_DEV(LuaDebugInfoGotoButtonEnabled) READ_STRING_DEV(LuaDebugInfoGotoButtonTemplate) READ_STRING_DEV(LuaDebugInfoGotoButtonCaption) READ_STRING_DEV(LuaDebugInfoGotoButtonFunction) READ_BOOL_DEV(BeepWhenLaunched) READ_STRING_DEV(R2ClientGw) READ_FLOAT_FV(FogDistAndDepthLookupBias) READ_INT_DEV(R2EDLoadDynamicFeatures) READ_BOOL_DEV(CheckR2ScenarioMD5); CConfigFile::CVar *pcvHardwareCursors = ClientCfg.ConfigFile.getVarPtr("HardwareCursors"); if(pcvHardwareCursors) { ClientCfg.HardwareCursors.clear (); int iSz = pcvHardwareCursors->size(); for (int i = 0; i < iSz; i++) ClientCfg.HardwareCursors.insert(toLower(pcvHardwareCursors->asString(i))); } else { cfgWarning("Default value used for 'HardwareCursors'"); // default list of harware cursors ClientCfg.HardwareCursors.insert("curs_can_pan.tga"); ClientCfg.HardwareCursors.insert("curs_can_pan_dup.tga"); ClientCfg.HardwareCursors.insert("curs_create.tga"); ClientCfg.HardwareCursors.insert("curs_create_multi.tga"); ClientCfg.HardwareCursors.insert("curs_create_vertex_invalid.tga"); ClientCfg.HardwareCursors.insert("curs_default.tga"); ClientCfg.HardwareCursors.insert("curs_dup.tga"); ClientCfg.HardwareCursors.insert("curs_L.tga"); ClientCfg.HardwareCursors.insert("curs_M.tga"); ClientCfg.HardwareCursors.insert("curs_pan.tga"); ClientCfg.HardwareCursors.insert("curs_pan_dup.tga"); ClientCfg.HardwareCursors.insert("curs_pick.tga"); ClientCfg.HardwareCursors.insert("curs_pick_dup.tga"); ClientCfg.HardwareCursors.insert("curs_R.tga"); ClientCfg.HardwareCursors.insert("curs_resize_BL_TR.tga"); ClientCfg.HardwareCursors.insert("curs_resize_BR_TL.tga"); ClientCfg.HardwareCursors.insert("curs_resize_LR.tga"); ClientCfg.HardwareCursors.insert("curs_resize_TB.tga"); ClientCfg.HardwareCursors.insert("curs_rotate.tga"); ClientCfg.HardwareCursors.insert("curs_scale.tga"); ClientCfg.HardwareCursors.insert("curs_stop.tga"); ClientCfg.HardwareCursors.insert("text_cursor.tga"); ClientCfg.HardwareCursors.insert("r2_hand_can_pan.tga"); ClientCfg.HardwareCursors.insert("r2_hand_pan.tga"); ClientCfg.HardwareCursors.insert("r2ed_tool_can_pick.tga"); ClientCfg.HardwareCursors.insert("r2ed_tool_can_rotate.tga"); ClientCfg.HardwareCursors.insert("r2ed_tool_pick.tga"); ClientCfg.HardwareCursors.insert("r2ed_tool_rotate.tga"); ClientCfg.HardwareCursors.insert("r2ed_tool_rotating.tga"); } // languages and types of Ring Scenarii READ_STRINGVECTOR_FV(ScenarioLanguages); READ_STRINGVECTOR_FV(ScenarioTypes); // build name READ_STRING_FV(BuildName) READ_BOOL_DEV(DisplayTPReason) //READ_INT_FV(TPQuitButtonX) //READ_INT_FV(TPQuitButtonY) //READ_INT_FV(TPCancelButtonX) //READ_INT_FV(TPCancelButtonY) READ_INT_FV(TPButtonW) READ_INT_FV(TPButtonH) READ_STRING_FV(ScenarioSavePath) ClientCfg.R2EDClippedEntityBlendTime = 0.18f; READ_FLOAT_FV(R2EDClippedEntityBlendTime) // vl: BackgroundDownloader is hardcoded to false and we don't want to run it, even if the cfg wants it //READ_BOOL_FV(BackgroundDownloader) }// load // //----------------------------------------------- // serial : // Serialize CFG. //----------------------------------------------- void CClientConfig::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) { // Start the opening of a new node named ClientCFG. f.xmlPush("ClientCFG"); f.xmlPushBegin("Light"); f.xmlPushEnd(); f.serial(Light); f.xmlPop(); f.xmlPushBegin("Windowed"); f.xmlPushEnd(); f.serial(Windowed); f.xmlPop(); f.xmlPushBegin("Width"); f.xmlPushEnd(); f.serial(Width); f.xmlPop(); f.xmlPushBegin("Height"); f.xmlPushEnd(); f.serial(Height); f.xmlPop(); f.xmlPushBegin("Depth"); f.xmlPushEnd(); f.serial(Depth); f.xmlPop(); f.xmlPushBegin("Contrast"); f.xmlPushEnd(); f.serial(Contrast); f.xmlPop(); f.xmlPushBegin("Luminosity"); f.xmlPushEnd(); f.serial(Luminosity); f.xmlPop(); f.xmlPushBegin("Gamma"); f.xmlPushEnd(); f.serial(Gamma); f.xmlPop(); f.xmlPushBegin("AttackDist"); f.xmlPushEnd(); f.serial(AttackDist); f.xmlPop(); // SelectWithRClick f.xmlPushBegin("SelectWithRClick"); f.xmlPushEnd(); f.serial(SelectWithRClick); f.xmlPop(); // Close the serial for the Client CFG. f.xmlPop(); }// serial // //----------------------------------------------- // init : //----------------------------------------------- void CClientConfig::init(const string &configFileName) { // if the users client config does not exist if(!CFile::fileExists(configFileName)) { // create the basic .cfg FILE *fp = fopen(configFileName.c_str(), "w"); if (fp == NULL) nlerror("CFG::init: Can't create config file '%s'", configFileName.c_str()); else nlwarning("CFG::init: creating '%s' with default values", configFileName.c_str ()); // get current locale std::string lang = CI18N::getSystemLanguageCode(); const std::vector &languages = CI18N::getLanguageCodes(); // search if current locale is defined in language codes for(uint i = 0; i < languages.size(); ++i) { if (lang == languages[i]) { // store the language code in the config file fprintf(fp, "LanguageCode = \"%s\";\n", lang.c_str()); break; } } fclose(fp); } // read the exising config file (don't parse it yet!) ucstring content; NLMISC::CI18N::readTextFile(configFileName, content); std::string contentUtf8 = content.toUtf8(); // while there are "RootConfigFilename" values, remove them size_t pos = 0; while((pos = contentUtf8.find("RootConfigFilename")) != configFileName.npos) { size_t endOfLine = contentUtf8.find("\n", pos); contentUtf8.erase(pos, (endOfLine - pos) + 1); } // get current location of the root config file (client_default.cfg) std::string defaultConfigLocation; if(!getDefaultConfigLocation(defaultConfigLocation)) nlerror("cannot find client_default.cfg"); // and store it in the RootConfigFilename value in the very first line contentUtf8.insert(0, std::string("RootConfigFilename = \"") + defaultConfigLocation + "\";\n"); // save the updated config file NLMISC::COFile configFile(configFileName, false, true, false); configFile.serialBuffer((uint8*)contentUtf8.c_str(), (uint)contentUtf8.size()); configFile.close(); // now we can continue loading and parsing the config file // if the config file will be modified, it calls automatically the function setValuesOnFileChange() ClientCfg.ConfigFile.setCallback (CClientConfig::setValuesOnFileChange); // load the config files ClientCfg.ConfigFile.load (configFileName); // update the ConfigFile variable in the config file CConfigFile::CVar *varPtr = ClientCfg.ConfigFile.getVarPtr ("ClientVersion"); if (varPtr) { string str = varPtr->asString (); if (str != getVersion() && ClientCfg.SaveConfig) { nlinfo ("Update and save the ClientVersion variable in config file %s -> %s", str.c_str(), getVersion().c_str()); varPtr->setAsString (getVersion()); ClientCfg.ConfigFile.save (); } } else { nlwarning ("There's no ClientVersion variable in the config file!"); } }// init // //----------------------------------------------- // init : //----------------------------------------------- void CClientConfig::release () { #ifndef RZ_NO_CLIENT // Do we have to save the cfg file ? if (ClientCfg.SaveConfig) { // Save values try { CConfigFile::CVar *varPtr = NULL; // Driver still alive ? if (Driver && Driver->isActive ()) { sint32 x, y; uint32 width, height; Driver->getWindowPos(x, y); Driver->getWindowSize(width, height); // Are we in window mode ? if (ClientCfg.Windowed /* && !isWindowMaximized() */) { // Save windows position writeInt("PositionX", x); writeInt("PositionY", y); // Save windows size writeInt("Width", std::max((sint)width, 800)); writeInt("Height", std::max((sint)height, 600)); } } // Save if in FPV or TPV. writeBool("FPV", ClientCfg.FPV); // Save the camera distance writeDouble("CameraDistance", ClientCfg.CameraDistance); } catch (const Exception &e) { nlwarning ("Error while set config file variables : %s", e.what ()); } // Save it ClientCfg.ConfigFile.save (); } #endif } bool CClientConfig::readBool (const std::string &varName) { bool bVal = false; CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName); if(varPtr) bVal = varPtr->asInt() ? true : false; else nlwarning("CFG: Default value used for '%s' !!!",varName.c_str()); return bVal; } void CClientConfig::writeBool (const std::string &varName, bool bVal, bool bForce) { CConfigFile::CVar *varPtr = bForce ? ConfigFile.insertVar(varName, CConfigFile::CVar()):ConfigFile.getVarPtr(varName); if(varPtr) varPtr->forceAsInt(bVal ? 1:0); else nlwarning("CFG: Default value used for '%s' !!!",varName.c_str()); } sint32 CClientConfig::readInt (const std::string &varName) { sint32 bVal = 0; CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName); if(varPtr) bVal = varPtr->asInt(); else nlwarning("CFG: Default value used for '%s' !!!",varName.c_str()); return bVal; } void CClientConfig::writeInt (const std::string &varName, sint32 bVal, bool bForce) { CConfigFile::CVar *varPtr = bForce ? ConfigFile.insertVar(varName, CConfigFile::CVar()):ConfigFile.getVarPtr(varName); if(varPtr) varPtr->forceAsInt(bVal); else nlwarning("CFG: Default value used for '%s' !!!",varName.c_str()); } double CClientConfig::readDouble (const std::string &varName) { double bVal = 0; CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName); if(varPtr) bVal = varPtr->asDouble(); else nlwarning("CFG: Default value used for '%s' !!!",varName.c_str()); return bVal; } void CClientConfig::writeDouble (const std::string &varName, double dVal, bool bForce) { CConfigFile::CVar *varPtr = bForce ? ConfigFile.insertVar(varName, CConfigFile::CVar()):ConfigFile.getVarPtr(varName); if(varPtr) varPtr->forceAsDouble(dVal); else nlwarning("CFG: Default value used for '%s' !!!",varName.c_str()); } string CClientConfig::readString (const std::string &varName) { string sVal; CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName); if(varPtr) sVal = varPtr->asString(); else nlwarning("CFG: Default value used for '%s' !!!",varName.c_str()); return sVal; } void CClientConfig::writeString (const std::string &varName, const std::string &strVal, bool bForce) { CConfigFile::CVar *varPtr = bForce ? ConfigFile.insertVar(varName, CConfigFile::CVar()):ConfigFile.getVarPtr(varName); if(varPtr) varPtr->forceAsString(strVal); else nlwarning("CFG: Default value used for '%s' !!!",varName.c_str()); } // *************************************************************************** bool CClientConfig::readBoolNoWarning(const std::string &varName) { bool bVal = false; CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName); if(varPtr) bVal = varPtr->asInt() ? true : false; return bVal; } sint32 CClientConfig::readIntNoWarning(const std::string &varName) { sint32 bVal = 0; CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName); if(varPtr) bVal = varPtr->asInt(); return bVal; } double CClientConfig::readDoubleNoWarning(const std::string &varName) { double bVal = 0; CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName); if(varPtr) bVal = varPtr->asDouble(); return bVal; } // *************************************************************************** float CClientConfig::getActualLandscapeThreshold() const { // The threshold to set in landscape is the inverse of the CFG one return 1.0f/LandscapeThreshold; } // *************************************************************************** string CClientConfig::getHtmlLanguageCode() const { if(LanguageCode=="wk") return "en"; else return LanguageCode; } // *************************************************************************** ucstring CClientConfig::buildLoadingString( const ucstring& ucstr ) const { if( LoadingStringCount > 0 ) { uint index = rand()%LoadingStringCount; string tipId = "uiLoadingString"+toString(index); ucstring randomUCStr = CI18N::get(tipId); return randomUCStr; } else return ucstr; } // *************************************************************************** bool CClientConfig::getDefaultConfigLocation(std::string& p_name) const { std::string defaultConfigFileName = "client_default.cfg"; std::string defaultConfigPath; p_name.clear(); #ifdef NL_OS_MAC // on mac, client_default.cfg should be searched in .app/Contents/Resources/ defaultConfigPath = CPath::standardizePath(getAppBundlePath() + "/Contents/Resources/"); #elif defined(NL_OS_UNIX) // if RYZOM_ETC_PREFIX is defined, client_default.cfg might be over there defaultConfigPath = CPath::standardizePath(getRyzomEtcPrefix()); #else // some other prefix here :) #endif // NL_OS_UNIX // look in the current working directory first if (CFile::isExists(defaultConfigFileName)) p_name = defaultConfigFileName; // if not in working directory, check using prefix path else if (CFile::isExists(defaultConfigPath + defaultConfigFileName)) p_name = defaultConfigPath + defaultConfigFileName; // if some client_default.cfg was found return true if(p_name.size()) return true; return false; }