// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" // #include "nel/misc/debug.h" #include "nel/misc/string_conversion.h" // #include "effect_families.h" namespace EFFECT_FAMILIES { NL_BEGIN_STRING_CONVERSION_TABLE (TEffectFamily) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffCharacteristic ) NL_STRING_CONVERSION_TABLE_ENTRY( Teleport ) NL_STRING_CONVERSION_TABLE_ENTRY( ProcShootAgain ) NL_STRING_CONVERSION_TABLE_ENTRY( Hot ) NL_STRING_CONVERSION_TABLE_ENTRY( Dot ) NL_STRING_CONVERSION_TABLE_ENTRY( DoTStackable ) NL_STRING_CONVERSION_TABLE_ENTRY( RedirectAttacks ) NL_STRING_CONVERSION_TABLE_ENTRY( Stench ) NL_STRING_CONVERSION_TABLE_ENTRY( Bounce ) NL_STRING_CONVERSION_TABLE_ENTRY( ReflectDamage ) NL_STRING_CONVERSION_TABLE_ENTRY( ReverseDamage ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillMelee ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillMagic ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillRange ) NL_STRING_CONVERSION_TABLE_ENTRY( SlowMove ) NL_STRING_CONVERSION_TABLE_ENTRY( Snare ) NL_STRING_CONVERSION_TABLE_ENTRY( SlowMelee ) NL_STRING_CONVERSION_TABLE_ENTRY( SlowMagic ) NL_STRING_CONVERSION_TABLE_ENTRY( SlowRange ) NL_STRING_CONVERSION_TABLE_ENTRY( SlowAttack ) NL_STRING_CONVERSION_TABLE_ENTRY( MadnessMelee ) NL_STRING_CONVERSION_TABLE_ENTRY( MadnessMagic ) NL_STRING_CONVERSION_TABLE_ENTRY( MadnessRange ) NL_STRING_CONVERSION_TABLE_ENTRY( Madness ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistBlunt ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistSlash ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistPierce ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistAcid ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistRot ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistCold ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistFire ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistPoison ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistSchock ) NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistElectricity ) NL_STRING_CONVERSION_TABLE_ENTRY( Mezz ) NL_STRING_CONVERSION_TABLE_ENTRY( Stun ) NL_STRING_CONVERSION_TABLE_ENTRY( Root ) NL_STRING_CONVERSION_TABLE_ENTRY( Fear ) NL_STRING_CONVERSION_TABLE_ENTRY( Blind ) NL_STRING_CONVERSION_TABLE_ENTRY( FaunaHatred ) NL_STRING_CONVERSION_TABLE_ENTRY( PlantHatred ) NL_STRING_CONVERSION_TABLE_ENTRY( KitinHatred ) NL_STRING_CONVERSION_TABLE_ENTRY( HominHatred ) NL_STRING_CONVERSION_TABLE_ENTRY( DegeneratedHatred ) NL_STRING_CONVERSION_TABLE_ENTRY( PetHatred ) NL_STRING_CONVERSION_TABLE_ENTRY( KamiHatred ) NL_STRING_CONVERSION_TABLE_ENTRY( AllHatred ) NL_STRING_CONVERSION_TABLE_ENTRY( Invincibility ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatBleed ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatStun ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatMvtSlow ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatAttackSlow ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatCastSlow ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatSlow ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDefenseModifier ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffCombatSkills ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffDodge ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffStaminaRegen ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffSapRegen ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffHitPointsRegen ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffFocusRegen ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTRot ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTCold ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTFire ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTElectricity ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTAcid ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTPoison ) NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTShock ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerShielding ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerLifeAura ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerStaminaAura ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerSapAura ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerUmbrella ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerProtection ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerAntiMagicShield ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerWarCry ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerFireWall ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerThornWall ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerWaterWall ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerLightningWall ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootLifeAura ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootStaminaAura ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootSapAura ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootUmbrella ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootProtection ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootAntiMagicShield ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootWarCry ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootFireWall ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootThornWall ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootWaterWall ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootLightningWall ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerInvulnerability ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerChgCharac ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDefenseSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDodgeSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModParrySkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModCraftSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMeleeSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModRangeSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMagicSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModForageSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDesertForageSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModForestForageSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModLacustreForageSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModJungleForageSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModPrimaryRootForageSkill ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMagicProtection ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerSpeedingUp ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerBerserker ) NL_STRING_CONVERSION_TABLE_ENTRY( PowerEnchantWeapon ) NL_STRING_CONVERSION_TABLE_ENTRY( OutpostCombat ) NL_STRING_CONVERSION_TABLE_ENTRY( OutpostMagic ) NL_STRING_CONVERSION_TABLE_ENTRY( OutpostForage ) NL_STRING_CONVERSION_TABLE_ENTRY( OutpostCraft ) NL_STRING_CONVERSION_TABLE_ENTRY( ForageLocateDeposit ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsHP ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsSap ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsSta ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsFoc ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenHP ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenSap ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenSta ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenFoc ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestAgg ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestQty ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestZRs ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemCraftSuc ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatRes ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatPar ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatCri ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMagOff ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMagDef ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMROff ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMRSpd ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatDS ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatArm ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatPoZ ) NL_STRING_CONVERSION_TABLE_ENTRY( TotemMiscMov ) NL_STRING_CONVERSION_TABLE_ENTRY (Unknown) NL_END_STRING_CONVERSION_TABLE(TEffectFamily, EffectFamilyConversion, Unknown) TEffectFamily toEffectFamily(const std::string &str) { return EffectFamilyConversion.fromString(str); } const std::string &toString(TEffectFamily family) { return EffectFamilyConversion.toString(family); } TEffectFamily getDebuffResistEffect( DMGTYPE::EDamageType type) { switch( type ) { case DMGTYPE::SLASHING : return DebuffResistSlash; case DMGTYPE::PIERCING : return DebuffResistPierce; case DMGTYPE::BLUNT : return DebuffResistBlunt; case DMGTYPE::ROT : return DebuffResistRot; case DMGTYPE::ACID : return DebuffResistAcid; case DMGTYPE::COLD : return DebuffResistCold; case DMGTYPE::FIRE : return DebuffResistFire; case DMGTYPE::POISON : return DebuffResistPoison; case DMGTYPE::ELECTRICITY : return DebuffResistElectricity; case DMGTYPE::SHOCK : return DebuffResistSchock; } return Unknown; } TEffectFamily getCombatDoTEffect( DMGTYPE::EDamageType type) { switch( type ) { case DMGTYPE::ROT : return CombatDoTRot; case DMGTYPE::ACID : return CombatDoTAcid; case DMGTYPE::COLD : return CombatDoTCold; case DMGTYPE::FIRE : return CombatDoTFire; case DMGTYPE::POISON : return CombatDoTPoison; case DMGTYPE::ELECTRICITY : return CombatDoTElectricity; case DMGTYPE::SHOCK : return CombatDoTShock; } return Unknown; } bool isEffectABonus(EFFECT_FAMILIES::TEffectFamily family) { if (family == EFFECT_FAMILIES::Hot) return true; if (family >= EFFECT_FAMILIES::BeginPowerEffects && family <= EFFECT_FAMILIES::EndPowerEffects) return true; if (family == EFFECT_FAMILIES::ProcShootAgain) return true; return false; } // The conversion table const NLMISC::CStringConversion::CPair chatIdTable [] = { { "MEZZ", Mezz }, { "STUN", Stun }, { "STUN", CombatStun }, { "ROOT", Root }, { "FEAR", Fear }, { "BLIND", Blind }, { "SLOW_MOVE", CombatMvtSlow }, { "SLOW_MOVE", SlowMove }, { "SLOW_ATTACKS", CombatAttackSlow }, { "DEBUFF_COMBAT", CombatDebuffCombatSkills }, { "DEBUFF_DEFENSE", CombatDefenseModifier }, { "DEBUFF_DODGE", CombatDebuffDodge }, { "INVULNERABILITY", PowerInvulnerability }, { "MADNESS", Madness }, { "STENCH", Stench }, }; NLMISC::CStringConversion conversion(chatIdTable, sizeof(chatIdTable) / sizeof(chatIdTable[0]), Unknown); const std::string EmptyStr; const std::string UnknownStr = "Unknown"; const std::string & getAssociatedChatId(EFFECT_FAMILIES::TEffectFamily family) { const std::string &str = conversion.toString(family); if (str == UnknownStr) return EmptyStr; else return str; } // conversion effect->sheetid const NLMISC::CStringConversion::CPair sheetIdTable [] = { { "mezz.sbrick", Mezz }, { "stun.sbrick", Stun }, { "stun.sbrick", CombatStun }, { "root.sbrick", Root }, { "fear.sbrick", Fear }, { "blind.sbrick", Blind }, { "snare.sbrick", CombatMvtSlow }, { "snare.sbrick", SlowMove }, { "slow.sbrick", CombatAttackSlow }, { "slow.sbrick", CombatSlow }, { "stench.sbrick", Stench }, { "rot.sbrick", CombatDoTRot }, { "cold.sbrick", CombatDoTCold }, { "fire.sbrick", CombatDoTFire }, { "electric.sbrick", CombatDoTElectricity }, { "acid.sbrick", CombatDoTAcid }, { "poison.sbrick", CombatDoTPoison }, { "shockwave.sbrick", CombatDoTShock }, { "debuff_dodge.sbrick", CombatDebuffDodge }, { "debuff_combat_skills.sbrick",CombatDebuffCombatSkills }, { "shielding.sbrick", PowerShielding }, { "life_aura.sbrick", PowerLifeAura }, { "stamina_aura.sbrick", PowerStaminaAura }, { "sap_aura.sbrick", PowerSapAura }, { "umbrella_aura.sbrick", PowerUmbrella }, { "melee_protection_aura.sbrick",PowerProtection }, { "anti_magic_shield_aura.sbrick",PowerAntiMagicShield }, { "invulnerability.sbrick", PowerInvulnerability }, { "war_cry_aura.sbrick", PowerWarCry }, { "fire_wall_aura.sbrick", PowerFireWall }, { "thorn_wall_aura.sbrick", PowerThornWall }, { "water_wall_aura.sbrick", PowerWaterWall }, { "lightning_wall_aura.sbrick", PowerLightningWall }, { "chg_charac.sbrick", PowerChgCharac }, { "mod_defense.sbrick", PowerModDefenseSkill }, { "mod_dodge.sbrick", PowerModDodgeSkill }, { "mod_parry.sbrick", PowerModParrySkill }, { "mod_craft_success.sbrick", PowerModCraftSkill }, { "mod_melee_success.sbrick", PowerModMeleeSkill }, { "mod_range_success.sbrick", PowerModRangeSkill }, { "mod_magic_success.sbrick", PowerModMagicSkill }, { "mod_forage_success.sbrick", PowerModForageSkill }, { "mod_desert_forage_success.sbrick", PowerModDesertForageSkill }, { "mod_forest_forage_success.sbrick", PowerModForestForageSkill }, { "mod_lacustre_forage_success.sbrick", PowerModLacustreForageSkill }, { "mod_jungle_forage_success.sbrick", PowerModJungleForageSkill }, { "mod_primary_root_forage_success.sbrick", PowerModPrimaryRootForageSkill }, { "mod_protect_magic.sbrick", PowerModMagicProtection }, { "speeding_up.sbrick", PowerSpeedingUp }, { "berserk.sbrick", PowerBerserker}, { "enchant_weapon.sbrick", PowerEnchantWeapon}, { "Unknown", Unknown }, }; NLMISC::CStringConversion conversionSheetID(sheetIdTable, sizeof(sheetIdTable) / sizeof(sheetIdTable[0]), Unknown); /// get the sheetId associated to an effect to display on client interface NLMISC::CSheetId getAssociatedSheetId(TEffectFamily family) { const std::string &str = conversionSheetID.toString(family); if ( !str.empty() && str != "Unknown") return NLMISC::CSheetId(str); else return NLMISC::CSheetId::Unknown; } RESISTANCE_TYPE::TResistanceType getAssociatedResistanceType(TEffectFamily family) { switch(family) { case Blind: case MadnessMelee: case MadnessMagic: case MadnessRange: case Madness: return RESISTANCE_TYPE::Desert; case Mezz: case SlowMove: return RESISTANCE_TYPE::Forest; case Stun: return RESISTANCE_TYPE::Lacustre; case SlowMelee: case SlowRange: case SlowMagic: case SlowAttack: case Root: return RESISTANCE_TYPE::Jungle; case Fear: return RESISTANCE_TYPE::PrimaryRoot; default: return RESISTANCE_TYPE::None; }; } }; // EFFECT_FAMILIES