// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdnet.h"
#include "nel/net/module_message.h"
// a stupid function to remove some more stupid visual warnings
void foo_module_message() {}
namespace NLNET
{
// CModuleMessage::CModuleMessage(const CMessage &messageBody)
// : MessageType(mt_invalid),
// SenderModuleId(INVALID_MODULE_ID),
// AddresseeModuleId(INVALID_MODULE_ID),
// MessageBody(const_cast(messageBody))
// {
//
// }
//
//
// void CModuleMessage::serial(NLMISC::IStream &s)
// {
// nlassert(mt_num_types < 0xFF);
// nlassert(MessageType != mt_invalid);
//
// s.serialBitField8(reinterpret_cast(MessageType));
// s.serial(SenderModuleId);
// s.serial(AddresseeModuleId);
// MessageBody.serialMessage()
// }
} // namespace NLNET