// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
#ifndef CHARACTER_SYNC_ITF
#define CHARACTER_SYNC_ITF
#include "nel/misc/types_nl.h"
#include
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/string_conversion.h"
#include "nel/net/message.h"
#include "nel/net/module.h"
#include "nel/net/module_builder_parts.h"
#include "nel/net/module_message.h"
#include "nel/net/module_gateway.h"
#include "nel/misc/entity_id.h"
#include "game_share/r2_basic_types.h"
#include "continent.h"
namespace CHARSYNC
{
class TCharInfo;
class TCharBestLevelInfo;
class CValidateNameResult;
class CGuildInfo;
class TNameEntry;
class TCharSyncResultEntry;
struct TRace
{
enum TValues
{
r_fyros,
r_matis,
r_tryker,
r_zorai,
/// the highest valid value in the enum
last_enum_item = r_zorai,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 4
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(r_fyros, 0));
indexTable.insert(std::make_pair(r_matis, 1));
indexTable.insert(std::make_pair(r_tryker, 2));
indexTable.insert(std::make_pair(r_zorai, 3));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(r_fyros)
NL_STRING_CONVERSION_TABLE_ENTRY(r_matis)
NL_STRING_CONVERSION_TABLE_ENTRY(r_tryker)
NL_STRING_CONVERSION_TABLE_ENTRY(r_zorai)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TRace()
: _Value(invalid_val)
{
}
TRace(TValues value)
: _Value(value)
{
}
TRace(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TRace &other) const
{
return _Value == other._Value;
}
bool operator != (const TRace &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TRace &other) const
{
return _Value < other._Value;
}
bool operator <= (const TRace &other) const
{
return _Value <= other._Value;
}
bool operator > (const TRace &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TRace &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
struct TCivilisation
{
enum TValues
{
c_neutral,
c_fyros,
c_matis,
c_tryker,
c_zorai,
/// the highest valid value in the enum
last_enum_item = c_zorai,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 5
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(c_neutral, 0));
indexTable.insert(std::make_pair(c_fyros, 1));
indexTable.insert(std::make_pair(c_matis, 2));
indexTable.insert(std::make_pair(c_tryker, 3));
indexTable.insert(std::make_pair(c_zorai, 4));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(c_neutral)
NL_STRING_CONVERSION_TABLE_ENTRY(c_fyros)
NL_STRING_CONVERSION_TABLE_ENTRY(c_matis)
NL_STRING_CONVERSION_TABLE_ENTRY(c_tryker)
NL_STRING_CONVERSION_TABLE_ENTRY(c_zorai)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TCivilisation()
: _Value(invalid_val)
{
}
TCivilisation(TValues value)
: _Value(value)
{
}
TCivilisation(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TCivilisation &other) const
{
return _Value == other._Value;
}
bool operator != (const TCivilisation &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TCivilisation &other) const
{
return _Value < other._Value;
}
bool operator <= (const TCivilisation &other) const
{
return _Value <= other._Value;
}
bool operator > (const TCivilisation &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TCivilisation &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
struct TCult
{
enum TValues
{
c_neutral,
c_kami,
c_karavan,
/// the highest valid value in the enum
last_enum_item = c_karavan,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 3
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(c_neutral, 0));
indexTable.insert(std::make_pair(c_kami, 1));
indexTable.insert(std::make_pair(c_karavan, 2));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(c_neutral)
NL_STRING_CONVERSION_TABLE_ENTRY(c_kami)
NL_STRING_CONVERSION_TABLE_ENTRY(c_karavan)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TCult()
: _Value(invalid_val)
{
}
TCult(TValues value)
: _Value(value)
{
}
TCult(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TCult &other) const
{
return _Value == other._Value;
}
bool operator != (const TCult &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TCult &other) const
{
return _Value < other._Value;
}
bool operator <= (const TCult &other) const
{
return _Value <= other._Value;
}
bool operator > (const TCult &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TCult &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
// Info about a character, used for block tranfert
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class TCharInfo
{
protected:
// The entity id of the character
NLMISC::CEntityId _CharEId;
// The name of the character
std::string _CharName;
// The session id of the character home mainland
uint32 _HomeSessionId;
// The best combat level of the character
sint32 _BestCombatLevel;
// The guild id of this player
uint32 _GuildId;
// the list of respawn points validated by the character
CONTINENT::TRespawnPointCounters _RespawnPoints;
//
TRace _Race;
//
TCivilisation _Civilisation;
//
TCult _Cult;
//
bool _Newcomer;
public:
// The entity id of the character
const NLMISC::CEntityId &getCharEId() const
{
return _CharEId;
}
NLMISC::CEntityId &getCharEId()
{
return _CharEId;
}
void setCharEId(const NLMISC::CEntityId &value)
{
_CharEId = value;
}
// The name of the character
const std::string &getCharName() const
{
return _CharName;
}
std::string &getCharName()
{
return _CharName;
}
void setCharName(const std::string &value)
{
_CharName = value;
}
// The session id of the character home mainland
uint32 getHomeSessionId() const
{
return _HomeSessionId;
}
void setHomeSessionId(uint32 value)
{
_HomeSessionId = value;
}
// The best combat level of the character
sint32 getBestCombatLevel() const
{
return _BestCombatLevel;
}
void setBestCombatLevel(sint32 value)
{
_BestCombatLevel = value;
}
// The guild id of this player
uint32 getGuildId() const
{
return _GuildId;
}
void setGuildId(uint32 value)
{
_GuildId = value;
}
// the list of respawn points validated by the character
const CONTINENT::TRespawnPointCounters &getRespawnPoints() const
{
return _RespawnPoints;
}
CONTINENT::TRespawnPointCounters &getRespawnPoints()
{
return _RespawnPoints;
}
void setRespawnPoints(const CONTINENT::TRespawnPointCounters &value)
{
_RespawnPoints = value;
}
//
TRace getRace() const
{
return _Race;
}
void setRace(TRace value)
{
_Race = value;
}
//
TCivilisation getCivilisation() const
{
return _Civilisation;
}
void setCivilisation(TCivilisation value)
{
_Civilisation = value;
}
//
TCult getCult() const
{
return _Cult;
}
void setCult(TCult value)
{
_Cult = value;
}
//
bool getNewcomer() const
{
return _Newcomer;
}
void setNewcomer(bool value)
{
_Newcomer = value;
}
bool operator == (const TCharInfo &other) const
{
return _CharEId == other._CharEId
&& _CharName == other._CharName
&& _HomeSessionId == other._HomeSessionId
&& _BestCombatLevel == other._BestCombatLevel
&& _GuildId == other._GuildId
&& _RespawnPoints == other._RespawnPoints
&& _Race == other._Race
&& _Civilisation == other._Civilisation
&& _Cult == other._Cult
&& _Newcomer == other._Newcomer;
}
// constructor
TCharInfo()
{
}
void serial(NLMISC::IStream &s)
{
s.serial(_CharEId);
s.serial(_CharName);
s.serial(_HomeSessionId);
s.serial(_BestCombatLevel);
s.serial(_GuildId);
s.serialCont(_RespawnPoints);
s.serial(_Race);
s.serial(_Civilisation);
s.serial(_Cult);
s.serial(_Newcomer);
}
private:
};
// Info about a the best level of a character, used for block tranfert
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class TCharBestLevelInfo
{
protected:
// The entity id of the character
NLMISC::CEntityId _CharEId;
// The best combat level of the character
sint32 _BestCombatLevel;
public:
// The entity id of the character
const NLMISC::CEntityId &getCharEId() const
{
return _CharEId;
}
NLMISC::CEntityId &getCharEId()
{
return _CharEId;
}
void setCharEId(const NLMISC::CEntityId &value)
{
_CharEId = value;
}
// The best combat level of the character
sint32 getBestCombatLevel() const
{
return _BestCombatLevel;
}
void setBestCombatLevel(sint32 value)
{
_BestCombatLevel = value;
}
bool operator == (const TCharBestLevelInfo &other) const
{
return _CharEId == other._CharEId
&& _BestCombatLevel == other._BestCombatLevel;
}
// constructor
TCharBestLevelInfo()
{
}
void serial(NLMISC::IStream &s)
{
s.serial(_CharEId);
s.serial(_BestCombatLevel);
}
private:
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CCharacterSyncSkel
{
public:
/// the interceptor type
typedef NLNET::CInterceptorForwarder < CCharacterSyncSkel> TInterceptor;
protected:
CCharacterSyncSkel()
{
// do early run time check for message table
getMessageHandlers();
}
virtual ~CCharacterSyncSkel()
{
}
void init(NLNET::IModule *module)
{
_Interceptor.init(this, module);
}
// unused interceptors
std::string fwdBuildModuleManifest() const { return std::string(); }
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
// process module message interceptor
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
private:
typedef void (CCharacterSyncSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
typedef std::map TMessageHandlerMap;
const TMessageHandlerMap &getMessageHandlers() const;
void addCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void deleteCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void updateCharGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void updateCharRespawnPoints_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void updateCharsBestLevel_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void updateCharNewbieFlag_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void updateCharAllegiance_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void updateCharHomeMainlandSessionId_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void syncUserChars_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
// declare one interceptor member of the skeleton
TInterceptor _Interceptor;
// declare the interceptor forwarder as friend of this class
friend class NLNET::CInterceptorForwarder < CCharacterSyncSkel>;
public:
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
// A new character have been create by a client
virtual void addCharacter(NLNET::IModuleProxy *sender, const TCharInfo &charInfo) =0;
// A character have been deleted
virtual void deleteCharacter(NLNET::IModuleProxy *sender, uint32 charId) =0;
// A character guild have changed
virtual void updateCharGuild(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, uint32 guildId) =0;
// Update the respawn points count of a character
virtual void updateCharRespawnPoints(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints) =0;
// Update the best level for a set of characters
virtual void updateCharsBestLevel(NLNET::IModuleProxy *sender, const std::vector < TCharBestLevelInfo > &charLevelInfos) =0;
// Update the newbie flag of a characters
virtual void updateCharNewbieFlag(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, bool newbie) =0;
// Update the allegiance of a characters
virtual void updateCharAllegiance(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult) =0;
// The home mainland has changed (used when converting a character file from an old version)
virtual void updateCharHomeMainlandSessionId(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId) =0;
// The characters for a player have been loaded
// EGS send the full list to SU to make
// sure any divergence in the database is cleared
// SU send back the list of character with there
// unified names and home session ID
virtual void syncUserChars(NLNET::IModuleProxy *sender, uint32 userId, const std::vector < TCharInfo > &charInfos) =0;
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CCharacterSyncProxy
{
/// Smart pointer on the module proxy
NLNET::TModuleProxyPtr _ModuleProxy;
// Pointer on the local module that implement the interface (if the proxy is for a local module)
NLNET::TModulePtr _LocalModule;
// Direct pointer on the server implementation interface for collocated module
CCharacterSyncSkel *_LocalModuleSkel;
public:
CCharacterSyncProxy(NLNET::IModuleProxy *proxy)
{
_ModuleProxy = proxy;
// initialize collocated servant interface
if (proxy->getModuleDistance() == 0)
{
_LocalModule = proxy->getLocalModule();
nlassert(_LocalModule != NULL);
CCharacterSyncSkel::TInterceptor *interceptor = NULL;
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
nlassert(interceptor != NULL);
_LocalModuleSkel = interceptor->getParent();
nlassert(_LocalModuleSkel != NULL);
}
else
_LocalModuleSkel = 0;
}
virtual ~CCharacterSyncProxy()
{
}
NLNET::IModuleProxy *getModuleProxy()
{
return _ModuleProxy;
}
// A new character have been create by a client
void addCharacter(NLNET::IModule *sender, const TCharInfo &charInfo);
// A character have been deleted
void deleteCharacter(NLNET::IModule *sender, uint32 charId);
// A character guild have changed
void updateCharGuild(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, uint32 guildId);
// Update the respawn points count of a character
void updateCharRespawnPoints(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints);
// Update the best level for a set of characters
void updateCharsBestLevel(NLNET::IModule *sender, const std::vector < TCharBestLevelInfo > &charLevelInfos);
// Update the newbie flag of a characters
void updateCharNewbieFlag(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, bool newbie);
// Update the allegiance of a characters
void updateCharAllegiance(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult);
// The home mainland has changed (used when converting a character file from an old version)
void updateCharHomeMainlandSessionId(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId);
// The characters for a player have been loaded
// EGS send the full list to SU to make
// sure any divergence in the database is cleared
// SU send back the list of character with there
// unified names and home session ID
void syncUserChars(NLNET::IModule *sender, uint32 userId, const std::vector < TCharInfo > &charInfos);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_addCharacter(NLNET::CMessage &__message, const TCharInfo &charInfo);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_deleteCharacter(NLNET::CMessage &__message, uint32 charId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_updateCharGuild(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, uint32 guildId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_updateCharRespawnPoints(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_updateCharsBestLevel(NLNET::CMessage &__message, const std::vector < TCharBestLevelInfo > &charLevelInfos);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_updateCharNewbieFlag(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, bool newbie);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_updateCharAllegiance(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_updateCharHomeMainlandSessionId(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_syncUserChars(NLNET::CMessage &__message, uint32 userId, const std::vector < TCharInfo > &charInfos);
};
struct TCharacterNameResult
{
enum TValues
{
cnr_ok,
cnr_invalid_name,
cnr_already_exist,
/// the highest valid value in the enum
last_enum_item = cnr_already_exist,
/// a value equal to the last enum item +1
end_of_enum,
invalid_val,
/// Number of enumerated values
nb_enum_items = 3
};
/// Index table to convert enum value to linear index table
const std::map &getIndexTable() const
{
static std::map indexTable;
static bool init = false;
if (!init)
{
// fill the index table
indexTable.insert(std::make_pair(cnr_ok, 0));
indexTable.insert(std::make_pair(cnr_invalid_name, 1));
indexTable.insert(std::make_pair(cnr_already_exist, 2));
init = true;
}
return indexTable;
}
static const NLMISC::CStringConversion &getConversionTable()
{
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
NL_STRING_CONVERSION_TABLE_ENTRY(cnr_ok)
NL_STRING_CONVERSION_TABLE_ENTRY(cnr_invalid_name)
NL_STRING_CONVERSION_TABLE_ENTRY(cnr_already_exist)
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
};
static NLMISC::CStringConversion
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
return conversionTable;
}
TValues _Value;
public:
TCharacterNameResult()
: _Value(invalid_val)
{
}
TCharacterNameResult(TValues value)
: _Value(value)
{
}
TCharacterNameResult(const std::string &str)
{
_Value = getConversionTable().fromString(str);
}
void serial(NLMISC::IStream &s)
{
s.serialEnum(_Value);
}
bool operator == (const TCharacterNameResult &other) const
{
return _Value == other._Value;
}
bool operator != (const TCharacterNameResult &other) const
{
return ! (_Value == other._Value);
}
bool operator < (const TCharacterNameResult &other) const
{
return _Value < other._Value;
}
bool operator <= (const TCharacterNameResult &other) const
{
return _Value <= other._Value;
}
bool operator > (const TCharacterNameResult &other) const
{
return !(_Value <= other._Value);
}
bool operator >= (const TCharacterNameResult &other) const
{
return !(_Value < other._Value);
}
const std::string &toString() const
{
return getConversionTable().toString(_Value);
}
static const std::string &toString(TValues value)
{
return getConversionTable().toString(value);
}
TValues getValue() const
{
return _Value;
}
// return true if the actual value of the enum is valid, otherwise false
bool isValid()
{
if (_Value == invalid_val)
return false;
// not invalid, check other enum value
return getConversionTable().isValid(_Value);
}
uint32 asIndex()
{
std::map::const_iterator it(getIndexTable().find(_Value));
nlassert(it != getIndexTable().end());
return it->second;
}
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CValidateNameResult
{
protected:
//
TCharacterNameResult _Result;
//
uint32 _UserId;
//
uint8 _CharIndex;
//
ucstring _FullName;
public:
//
TCharacterNameResult getResult() const
{
return _Result;
}
void setResult(TCharacterNameResult value)
{
_Result = value;
}
//
uint32 getUserId() const
{
return _UserId;
}
void setUserId(uint32 value)
{
_UserId = value;
}
//
uint8 getCharIndex() const
{
return _CharIndex;
}
void setCharIndex(uint8 value)
{
_CharIndex = value;
}
//
const ucstring& getFullName() const
{
return _FullName;
}
void setFullName(const ucstring &value)
{
_FullName = value;
}
bool operator == (const CValidateNameResult &other) const
{
return _Result == other._Result
&& _UserId == other._UserId
&& _CharIndex == other._CharIndex
&& _FullName == other._FullName;
}
// constructor
CValidateNameResult()
{
}
void serial(NLMISC::IStream &s)
{
s.serial(_Result);
s.serial(_UserId);
s.serial(_CharIndex);
s.serial(_FullName);
}
private:
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CGuildInfo
{
protected:
//
ucstring _GuildName;
//
uint32 _GuildId;
public:
//
const ucstring &getGuildName() const
{
return _GuildName;
}
ucstring &getGuildName()
{
return _GuildName;
}
void setGuildName(const ucstring &value)
{
_GuildName = value;
}
//
uint32 getGuildId() const
{
return _GuildId;
}
void setGuildId(uint32 value)
{
_GuildId = value;
}
bool operator == (const CGuildInfo &other) const
{
return _GuildName == other._GuildName
&& _GuildId == other._GuildId;
}
// constructor
CGuildInfo()
{
}
void serial(NLMISC::IStream &s)
{
s.serial(_GuildName);
s.serial(_GuildId);
}
private:
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CNameUnifierSkel
{
public:
/// the interceptor type
typedef NLNET::CInterceptorForwarder < CNameUnifierSkel> TInterceptor;
protected:
CNameUnifierSkel()
{
// do early run time check for message table
getMessageHandlers();
}
virtual ~CNameUnifierSkel()
{
}
void init(NLNET::IModule *module)
{
_Interceptor.init(this, module);
}
// unused interceptors
std::string fwdBuildModuleManifest() const { return std::string(); }
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
// process module message interceptor
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
private:
typedef void (CNameUnifierSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
typedef std::map TMessageHandlerMap;
const TMessageHandlerMap &getMessageHandlers() const;
void registerNameUnifierClient_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void validateCharacterName_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void assignNameToCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void renameCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void registerLoadedGuildNames_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void validateGuildName_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void addGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void removeGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
// declare one interceptor member of the skeleton
TInterceptor _Interceptor;
// declare the interceptor forwarder as friend of this class
friend class NLNET::CInterceptorForwarder < CNameUnifierSkel>;
public:
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
// EGS register it's name unifier in order to receive
// an updated eid to name translation table
virtual void registerNameUnifierClient(NLNET::IModuleProxy *sender) =0;
// EGS ask to validate a character name
// If the NU valide the name, it temporary
// lock it to the associated player.
// This function is called before character creation.
virtual void validateCharacterName(NLNET::IModuleProxy *sender, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId) =0;
// EGS ask to assign a name to a character
// This function is called during character creation
virtual void assignNameToCharacter(NLNET::IModuleProxy *sender, uint32 charId, const std::string &name, uint32 homeSessionId) =0;
// EGS ask to rename a character.
// Renaming consist of assigning a default ramdomly generated name to the character
virtual void renameCharacter(NLNET::IModuleProxy *sender, uint32 charId) =0;
// EGS send info about the list of loaded guild.
// The name unifier will update is internal name table if needed
// and rename any guild having a conflicting name.
// If any guild is renamed, then the name unifier send back
// a guildRenamed message to EGS.
virtual void registerLoadedGuildNames(NLNET::IModuleProxy *sender, uint32 chardId, const std::vector < CGuildInfo > &guildInfos) =0;
// EGS ask to the name unifier to validate a new guild name
virtual void validateGuildName(NLNET::IModuleProxy *sender, uint32 guildId, const ucstring &guildName) =0;
// EGS add newly created guild info
virtual void addGuild(NLNET::IModuleProxy *sender, uint32 shardId, uint32 guildId, const ucstring &guildName) =0;
// EGS remove deleted guild info
virtual void removeGuild(NLNET::IModuleProxy *sender, uint32 shardId, uint32 guildId) =0;
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CNameUnifierProxy
{
/// Smart pointer on the module proxy
NLNET::TModuleProxyPtr _ModuleProxy;
// Pointer on the local module that implement the interface (if the proxy is for a local module)
NLNET::TModulePtr _LocalModule;
// Direct pointer on the server implementation interface for collocated module
CNameUnifierSkel *_LocalModuleSkel;
public:
CNameUnifierProxy(NLNET::IModuleProxy *proxy)
{
_ModuleProxy = proxy;
// initialize collocated servant interface
if (proxy->getModuleDistance() == 0)
{
_LocalModule = proxy->getLocalModule();
nlassert(_LocalModule != NULL);
CNameUnifierSkel::TInterceptor *interceptor = NULL;
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
nlassert(interceptor != NULL);
_LocalModuleSkel = interceptor->getParent();
nlassert(_LocalModuleSkel != NULL);
}
else
_LocalModuleSkel = 0;
}
virtual ~CNameUnifierProxy()
{
}
NLNET::IModuleProxy *getModuleProxy()
{
return _ModuleProxy;
}
// EGS register it's name unifier in order to receive
// an updated eid to name translation table
void registerNameUnifierClient(NLNET::IModule *sender);
// EGS ask to validate a character name
// If the NU valide the name, it temporary
// lock it to the associated player.
// This function is called before character creation.
void validateCharacterName(NLNET::IModule *sender, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId);
// EGS ask to assign a name to a character
// This function is called during character creation
void assignNameToCharacter(NLNET::IModule *sender, uint32 charId, const std::string &name, uint32 homeSessionId);
// EGS ask to rename a character.
// Renaming consist of assigning a default ramdomly generated name to the character
void renameCharacter(NLNET::IModule *sender, uint32 charId);
// EGS send info about the list of loaded guild.
// The name unifier will update is internal name table if needed
// and rename any guild having a conflicting name.
// If any guild is renamed, then the name unifier send back
// a guildRenamed message to EGS.
void registerLoadedGuildNames(NLNET::IModule *sender, uint32 chardId, const std::vector < CGuildInfo > &guildInfos);
// EGS ask to the name unifier to validate a new guild name
void validateGuildName(NLNET::IModule *sender, uint32 guildId, const ucstring &guildName);
// EGS add newly created guild info
void addGuild(NLNET::IModule *sender, uint32 shardId, uint32 guildId, const ucstring &guildName);
// EGS remove deleted guild info
void removeGuild(NLNET::IModule *sender, uint32 shardId, uint32 guildId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_registerNameUnifierClient(NLNET::CMessage &__message);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_validateCharacterName(NLNET::CMessage &__message, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_assignNameToCharacter(NLNET::CMessage &__message, uint32 charId, const std::string &name, uint32 homeSessionId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_renameCharacter(NLNET::CMessage &__message, uint32 charId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_registerLoadedGuildNames(NLNET::CMessage &__message, uint32 chardId, const std::vector < CGuildInfo > &guildInfos);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_validateGuildName(NLNET::CMessage &__message, uint32 guildId, const ucstring &guildName);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_addGuild(NLNET::CMessage &__message, uint32 shardId, uint32 guildId, const ucstring &guildName);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_removeGuild(NLNET::CMessage &__message, uint32 shardId, uint32 guildId);
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class TNameEntry
{
protected:
//
uint32 _UserId;
//
uint8 _CharIndex;
//
ucstring _Name;
//
std::string _UserName;
//
uint32 _ShardId;
public:
//
uint32 getUserId() const
{
return _UserId;
}
void setUserId(uint32 value)
{
_UserId = value;
}
//
uint8 getCharIndex() const
{
return _CharIndex;
}
void setCharIndex(uint8 value)
{
_CharIndex = value;
}
//
const ucstring &getName() const
{
return _Name;
}
ucstring &getName()
{
return _Name;
}
void setName(const ucstring &value)
{
_Name = value;
}
//
const std::string &getUserName() const
{
return _UserName;
}
std::string &getUserName()
{
return _UserName;
}
void setUserName(const std::string &value)
{
_UserName = value;
}
//
const uint32 &getShardId() const
{
return _ShardId;
}
uint32 &getShardId()
{
return _ShardId;
}
void setShardId(const uint32 &value)
{
_ShardId = value;
}
bool operator == (const TNameEntry &other) const
{
return _UserId == other._UserId
&& _CharIndex == other._CharIndex
&& _Name == other._Name
&& _UserName == other._UserName
&& _ShardId == other._ShardId;
}
// constructor
TNameEntry()
{
}
void serial(NLMISC::IStream &s)
{
s.serial(_UserId);
s.serial(_CharIndex);
s.serial(_Name);
s.serial(_UserName);
s.serial(_ShardId);
}
private:
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class TCharSyncResultEntry
{
protected:
//
uint32 _CharId;
//
ucstring _CharName;
//
uint32 _HomeSessionId;
//
bool _IsOwnerOfActiveAnimSession;
//
uint32 _ActiveAnimSessionId;
//
uint32 _EditionSessionId;
public:
//
uint32 getCharId() const
{
return _CharId;
}
void setCharId(uint32 value)
{
_CharId = value;
}
//
const ucstring &getCharName() const
{
return _CharName;
}
ucstring &getCharName()
{
return _CharName;
}
void setCharName(const ucstring &value)
{
_CharName = value;
}
//
uint32 getHomeSessionId() const
{
return _HomeSessionId;
}
void setHomeSessionId(uint32 value)
{
_HomeSessionId = value;
}
//
bool getIsOwnerOfActiveAnimSession() const
{
return _IsOwnerOfActiveAnimSession;
}
void setIsOwnerOfActiveAnimSession(bool value)
{
_IsOwnerOfActiveAnimSession = value;
}
//
uint32 getActiveAnimSessionId() const
{
return _ActiveAnimSessionId;
}
void setActiveAnimSessionId(uint32 value)
{
_ActiveAnimSessionId = value;
}
//
uint32 getEditionSessionId() const
{
return _EditionSessionId;
}
void setEditionSessionId(uint32 value)
{
_EditionSessionId = value;
}
bool operator == (const TCharSyncResultEntry &other) const
{
return _CharId == other._CharId
&& _CharName == other._CharName
&& _HomeSessionId == other._HomeSessionId
&& _IsOwnerOfActiveAnimSession == other._IsOwnerOfActiveAnimSession
&& _ActiveAnimSessionId == other._ActiveAnimSessionId
&& _EditionSessionId == other._EditionSessionId;
}
// constructor
TCharSyncResultEntry()
{
// Default initialisation
_ActiveAnimSessionId = 0;
}
void serial(NLMISC::IStream &s)
{
s.serial(_CharId);
s.serial(_CharName);
s.serial(_HomeSessionId);
s.serial(_IsOwnerOfActiveAnimSession);
s.serial(_ActiveAnimSessionId);
s.serial(_EditionSessionId);
}
private:
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CNameUnifierClientSkel
{
public:
/// the interceptor type
typedef NLNET::CInterceptorForwarder < CNameUnifierClientSkel> TInterceptor;
protected:
CNameUnifierClientSkel()
{
// do early run time check for message table
getMessageHandlers();
}
virtual ~CNameUnifierClientSkel()
{
}
void init(NLNET::IModule *module)
{
_Interceptor.init(this, module);
}
// unused interceptors
std::string fwdBuildModuleManifest() const { return std::string(); }
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
// process module message interceptor
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
private:
typedef void (CNameUnifierClientSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
typedef std::map TMessageHandlerMap;
const TMessageHandlerMap &getMessageHandlers() const;
void initEIdTranslator_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void updateEIdTranslator_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void validateCharacterNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void assignCharacterNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void characterRenamed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void userCharUpdatedAndValidated_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void userCharSyncFailed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void guildRenamed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void validateGuildNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
void removeCharFromGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
// declare one interceptor member of the skeleton
TInterceptor _Interceptor;
// declare the interceptor forwarder as friend of this class
friend class NLNET::CInterceptorForwarder < CNameUnifierClientSkel>;
public:
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
// The name unifier send the initial content for the Eid translator.
// EGS need to wait until it receive this message before continuing
// it's startup sequence in order to have coherent name in guild.
virtual void initEIdTranslator(NLNET::IModuleProxy *sender, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries) =0;
// The name unifier send an update for the EID translator.
// releasedNames contains a list of charId whose names have been released
// changedNames contains a list of add or update entries
virtual void updateEIdTranslator(NLNET::IModuleProxy *sender, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames) =0;
// The name unifier send the result for validation
// of a character name before creation.
virtual void validateCharacterNameResult(NLNET::IModuleProxy *sender, const CValidateNameResult &nameResult) =0;
// The name unifier send the result for name assignment
// of a new character name during creation.
virtual void assignCharacterNameResult(NLNET::IModuleProxy *sender, const CValidateNameResult &nameResult) =0;
// The name unifier has renamed a character
// EGS must do what it need to take the new name into account
virtual void characterRenamed(NLNET::IModuleProxy *sender, uint32 charId, const std::string &newName, bool sendSummary) =0;
// The name unifier has updated/validated/eventualy renamed
// all the characters send by EGS for a user.
// EGS can proceed to send the characters summary to client
// The result message contains the list of all characters
// with their unified name and home session id from the
// ring database
virtual void userCharUpdatedAndValidated(NLNET::IModuleProxy *sender, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos) =0;
// The name unifier has failed tp updated/validated/eventualy renamed
// all the characters send by EGS for a user.
// EGS can proceed to send the characters summary to client
// but the character names are perhaps not good ?
virtual void userCharSyncFailed(NLNET::IModuleProxy *sender, uint32 userId) =0;
// The name unifier has renamed a guild to resolve a name conflict
virtual void guildRenamed(NLNET::IModuleProxy *sender, uint32 guildId, const ucstring &newName) =0;
// The name unifier respond to EGS about guild name validation request
virtual void validateGuildNameResult(NLNET::IModuleProxy *sender, uint32 guildId, const ucstring &guildName, TCharacterNameResult result) =0;
// The unifier has detected an invalid guild/character association
// and ask to the EGS to remove the character from the guild
virtual void removeCharFromGuild(NLNET::IModuleProxy *sender, uint32 charId, uint32 guildId) =0;
};
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
class CNameUnifierClientProxy
{
/// Smart pointer on the module proxy
NLNET::TModuleProxyPtr _ModuleProxy;
// Pointer on the local module that implement the interface (if the proxy is for a local module)
NLNET::TModulePtr _LocalModule;
// Direct pointer on the server implementation interface for collocated module
CNameUnifierClientSkel *_LocalModuleSkel;
public:
CNameUnifierClientProxy(NLNET::IModuleProxy *proxy)
{
_ModuleProxy = proxy;
// initialize collocated servant interface
if (proxy->getModuleDistance() == 0)
{
_LocalModule = proxy->getLocalModule();
nlassert(_LocalModule != NULL);
CNameUnifierClientSkel::TInterceptor *interceptor = NULL;
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
nlassert(interceptor != NULL);
_LocalModuleSkel = interceptor->getParent();
nlassert(_LocalModuleSkel != NULL);
}
else
_LocalModuleSkel = 0;
}
virtual ~CNameUnifierClientProxy()
{
}
NLNET::IModuleProxy *getModuleProxy()
{
return _ModuleProxy;
}
// The name unifier send the initial content for the Eid translator.
// EGS need to wait until it receive this message before continuing
// it's startup sequence in order to have coherent name in guild.
void initEIdTranslator(NLNET::IModule *sender, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries);
// The name unifier send an update for the EID translator.
// releasedNames contains a list of charId whose names have been released
// changedNames contains a list of add or update entries
void updateEIdTranslator(NLNET::IModule *sender, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames);
// The name unifier send the result for validation
// of a character name before creation.
void validateCharacterNameResult(NLNET::IModule *sender, const CValidateNameResult &nameResult);
// The name unifier send the result for name assignment
// of a new character name during creation.
void assignCharacterNameResult(NLNET::IModule *sender, const CValidateNameResult &nameResult);
// The name unifier has renamed a character
// EGS must do what it need to take the new name into account
void characterRenamed(NLNET::IModule *sender, uint32 charId, const std::string &newName, bool sendSummary);
// The name unifier has updated/validated/eventualy renamed
// all the characters send by EGS for a user.
// EGS can proceed to send the characters summary to client
// The result message contains the list of all characters
// with their unified name and home session id from the
// ring database
void userCharUpdatedAndValidated(NLNET::IModule *sender, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos);
// The name unifier has failed tp updated/validated/eventualy renamed
// all the characters send by EGS for a user.
// EGS can proceed to send the characters summary to client
// but the character names are perhaps not good ?
void userCharSyncFailed(NLNET::IModule *sender, uint32 userId);
// The name unifier has renamed a guild to resolve a name conflict
void guildRenamed(NLNET::IModule *sender, uint32 guildId, const ucstring &newName);
// The name unifier respond to EGS about guild name validation request
void validateGuildNameResult(NLNET::IModule *sender, uint32 guildId, const ucstring &guildName, TCharacterNameResult result);
// The unifier has detected an invalid guild/character association
// and ask to the EGS to remove the character from the guild
void removeCharFromGuild(NLNET::IModule *sender, uint32 charId, uint32 guildId);
// The name unifier send an update for the EID translator.
// releasedNames contains a list of charId whose names have been released
// changedNames contains a list of add or update entries
// This is the broadcast version of the method.
template < class ProxyIterator >
static void broadcast_updateEIdTranslator(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames)
{
NLNET::CMessage message;
// create the message to send to multiple dest
buildMessageFor_updateEIdTranslator(message , releasedNames, changedNames);
for (; first != last; ++first)
{
NLNET::IModuleProxy *proxy = *first;
proxy->sendModuleMessage(sender, message);
}
}
// The name unifier has renamed a character
// EGS must do what it need to take the new name into account
// This is the broadcast version of the method.
template < class ProxyIterator >
static void broadcast_characterRenamed(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, uint32 charId, const std::string &newName, bool sendSummary)
{
NLNET::CMessage message;
// create the message to send to multiple dest
buildMessageFor_characterRenamed(message , charId, newName, sendSummary);
for (; first != last; ++first)
{
NLNET::IModuleProxy *proxy = *first;
proxy->sendModuleMessage(sender, message);
}
}
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_initEIdTranslator(NLNET::CMessage &__message, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_updateEIdTranslator(NLNET::CMessage &__message, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_validateCharacterNameResult(NLNET::CMessage &__message, const CValidateNameResult &nameResult);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_assignCharacterNameResult(NLNET::CMessage &__message, const CValidateNameResult &nameResult);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_characterRenamed(NLNET::CMessage &__message, uint32 charId, const std::string &newName, bool sendSummary);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_userCharUpdatedAndValidated(NLNET::CMessage &__message, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_userCharSyncFailed(NLNET::CMessage &__message, uint32 userId);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_guildRenamed(NLNET::CMessage &__message, uint32 guildId, const ucstring &newName);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_validateGuildNameResult(NLNET::CMessage &__message, uint32 guildId, const ucstring &guildName, TCharacterNameResult result);
// Message serializer. Return the message received in reference for easier integration
static const NLNET::CMessage &buildMessageFor_removeCharFromGuild(NLNET::CMessage &__message, uint32 charId, uint32 guildId);
};
}
#endif