// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef PERSISTENT_DATA_TREE_H #define PERSISTENT_DATA_TREE_H //----------------------------------------------------------------------------- // Includes //----------------------------------------------------------------------------- #include "nel/misc/smart_ptr.h" #include "persistent_data.h" //----------------------------------------------------------------------------- // class CPersistentDataTreeNode //----------------------------------------------------------------------------- class CPersistentDataTreeNode: public NLMISC::CRefCount { public: // typedefs typedef NLMISC::CSString TValue; typedef NLMISC::CSmartPtr TNodePtr; typedef NLMISC::CRefPtr TNodeRefPtr; typedef std::vector TChildren; typedef std::map TChildIndex; typedef std::map TNextPoundValue; // ctor CPersistentDataTreeNode(const NLMISC::CSString& name=NLMISC::CSString(),CPersistentDataTreeNode* parent=NULL); CPersistentDataTreeNode(const NLMISC::CSString& name,CPersistentDataTreeNode* parent,uint32 idx); // attaching a node to a parent node // - note: it is not possible to detach a node once attached bool attachToParent(CPersistentDataTreeNode* parent); bool attachToParent(CPersistentDataTreeNode* parent,uint32 idx); // reading / writing pdr objects bool readFromPdr(CPersistentDataRecord& pdr); bool writeToPdr(CPersistentDataRecord& pdr) const; // writing to a text buffer bool writeToBuffer(NLMISC::CSString& buffer) const; // 'name' accessors const NLMISC::CSString& getName() const; NLMISC::CSString getNodeName() const; // accessor to find out whether this is a standard property or a map entry bool isMapEntry() const; // flag a branch as being a map (children are map entries) // returns true on success, false if the branch // contains a value or if the branch contains children that are not map entries bool flagAsMap(); // 'value' accessors void setValue(const TValue& value); const TValue& getValue() const; const TValue& getValue(const NLMISC::CSString& nameList) const; // 'child' accessors const CPersistentDataTreeNode* getChild(const NLMISC::CSString& name) const; CPersistentDataTreeNode* getChild(const NLMISC::CSString& name); const TChildren& getChildren() const; CPersistentDataTreeNode* getDescendant(const NLMISC::CSString& nameList,bool createIfNotExist=false); // compare two tree nodes (verify that their contents are eqivalent) bool operator==(const CPersistentDataTreeNode& other) const; private: // private data common to all nodes NLMISC::CSString _Name; TNodeRefPtr _Parent; bool _IsValue; // value for leaf nodes TValue _Value; // containers for children and associated indexes etc for branch nodes TChildren _Children; TChildIndex _ChildIndex; TNextPoundValue _NextPoundValue; bool _IsMap; }; //----------------------------------------------------------------------------- // class CPersistentDataTree //----------------------------------------------------------------------------- class CPersistentDataTree { public: // typedefs typedef CPersistentDataTreeNode::TValue TValue; typedef CPersistentDataTreeNode::TNodePtr TNodePtr; // ctor CPersistentDataTree(); // reading from different sources bool readFromBuffer(const NLMISC::CSString& buffer); bool readFromFile(const NLMISC::CSString& fileName); bool readFromPdr(CPersistentDataRecord& pdr); // writing to different sources bool writeToBuffer(NLMISC::CSString& buffer) const; bool writeToFile(const NLMISC::CSString& fileName) const; bool writeToPdr(CPersistentDataRecord& pdr) const; // 'value' accessors void setValue(const TValue& nodeName,const NLMISC::CSString& value); const TValue& getValue(const NLMISC::CSString& nodeName) const; // accessors for navigaiting in the tree CPersistentDataTreeNode* getNode(const NLMISC::CSString& nodeName); // compare two data trees (verify that their contents are eqivalent) bool operator==(const CPersistentDataTree& other) const; private: // private data TNodePtr _Child; }; //----------------------------------------------------------------------------- #endif