// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . /* Copyright, 2000 Nevrax Ltd. * * This file is part of NEVRAX NEL. * NEVRAX NEL is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX NEL is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX NEL; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #ifndef NL_BRAIN_H_ #define NL_BRAIN_H_ #include "mood.h" #include "attribute.h" #include "tree.h" #include "field.h" #include class CBrain : public CMood { private: enum eType { }; CMood _Personality; CMood _RealTime; std::vector _Trees; std::vector _Fields; std::vector _Records; int _UpdateEvery; int _LastUpdate; public: CBrain(float,float,float,float,float); CBrain(CMood &); CBrain(const CBrain &); std::vector getOutputs(); void addField(CField *); void addTree(CTree *); void setUpdateEvery(int); virtual float getFear(); virtual float getAgressivity(); virtual float getEmpathy(); virtual float getHappiness(); virtual float getHunger(); void addRecord(CRecord *); void setInput(CRecord *); void build(); std::string getDebugString(); void forget(); }; #endif