// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/* Copyright, 2000 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef NL_BRAIN_H_
#define NL_BRAIN_H_
#include "mood.h"
#include "attribute.h"
#include "tree.h"
#include "field.h"
#include
class CBrain : public CMood
{
private:
enum eType {
};
CMood _Personality;
CMood _RealTime;
std::vector _Trees;
std::vector _Fields;
std::vector _Records;
int _UpdateEvery;
int _LastUpdate;
public:
CBrain(float,float,float,float,float);
CBrain(CMood &);
CBrain(const CBrain &);
std::vector getOutputs();
void addField(CField *);
void addTree(CTree *);
void setUpdateEvery(int);
virtual float getFear();
virtual float getAgressivity();
virtual float getEmpathy();
virtual float getHappiness();
virtual float getHunger();
void addRecord(CRecord *);
void setInput(CRecord *);
void build();
std::string getDebugString();
void forget();
};
#endif