// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . /* Copyright, 2000 Nevrax Ltd. * * This file is part of NEVRAX NEL. * NEVRAX NEL is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX NEL is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX NEL; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #ifndef NL_ATTRIBUTE_H_ #define NL_ATTRIBUTE_H_ #include class IAttribute { private: std::string _Name; public: IAttribute(std::string); std::string &getName(); void setName(std::string); }; template class CAttribute : public IAttribute { private: T _Value; public: CAttribute(); CAttribute(std::string); CAttribute(std::string,T); T &getValue(); void setValue(T &); }; template CAttribute::CAttribute() : IAttribute("") { } template CAttribute::CAttribute(std::string name) : IAttribute(name) { } template CAttribute::CAttribute(std::string name, T value) : IAttribute(name) { _Value = value; } template T &CAttribute::getValue() { return _Value; } template void CAttribute::setValue(T &value) { _Value = value; } #endif