// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // dialog_progress.cpp : implementation file // #include "std_afx.h" #include "object_viewer.h" #include "dialog_progress.h" ///////////////////////////////////////////////////////////////////////////// // CDialogProgress dialog CDialogProgress::CDialogProgress(CWnd* pParent /*=NULL*/) : CDialog(CDialogProgress::IDD, pParent) { //{{AFX_DATA_INIT(CDialogProgress) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CDialogProgress::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDialogProgress) DDX_Control(pDX, IDC_STATIC_PROGRESS_DESC, ProgressText); DDX_Control(pDX, IDC_PROGRESS1, ProgressBar); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDialogProgress, CDialog) //{{AFX_MSG_MAP(CDialogProgress) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDialogProgress message handlers