// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/3d/mesh_geom.h"
#include "nel/3d/mesh_block_manager.h"
namespace NL3D
{
// ***************************************************************************
IMeshGeom::IMeshGeom()
{
_RootInstanceId= -1;
_MeshBlockManager= NULL;
_MeshVBHeapId= 0;
_MeshVBHeapNumVertices= 0;
}
// ***************************************************************************
IMeshGeom::~IMeshGeom()
{
// If still have a VBHeap data in the manager, must free it.
if(_MeshVBHeapId)
{
nlassert(_MeshBlockManager);
_MeshBlockManager->freeMeshVBHeap(this);
}
}
} // NL3D