// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/mesh_geom.h" #include "nel/3d/mesh_block_manager.h" namespace NL3D { // *************************************************************************** IMeshGeom::IMeshGeom() { _RootInstanceId= -1; _MeshBlockManager= NULL; _MeshVBHeapId= 0; _MeshVBHeapNumVertices= 0; } // *************************************************************************** IMeshGeom::~IMeshGeom() { // If still have a VBHeap data in the manager, must free it. if(_MeshVBHeapId) { nlassert(_MeshBlockManager); _MeshBlockManager->freeMeshVBHeap(this); } } } // NL3D