// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_LOCATED_PROPERTIES_H__772D6C3B_6CFD_47B5_A132_A8D2352EACF9__INCLUDED_) #define AFX_LOCATED_PROPERTIES_H__772D6C3B_6CFD_47B5_A132_A8D2352EACF9__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // located_properties.h : header file // #include "editable_range.h" #include "particle_tree_ctrl.h" #include "dialog_stack.h" #include "start_stop_particle_system.h" #include "particle_workspace.h" namespace NL3D { class CPSLocated; }; class CAttribDlgFloat; ///////////////////////////////////////////////////////////////////////////// // CLocatedProperties dialog class CLocatedProperties : public CDialog, public CObjectViewer::IMainLoopCallBack { // Construction public: CLocatedProperties(CParticleWorkspace::CNode *node, NL3D::CPSLocated *loc, CParticleDlg *pdlg); // standard constructor ~CLocatedProperties(); void init(uint32 x, uint32 y); CEditableRangeUInt *getParticleCountDlg() const { return _MaxNbParticles; } // Dialog Data //{{AFX_DATA(CLocatedProperties) enum { IDD = IDD_LOCATED_PROPERTIES }; CButton m_EditTriggerOnDeath; CButton m_TriggerOnDeathCtrl; CButton m_ParametricMotionCtrl; CStatic m_MaxNbParticles; BOOL m_LimitedLifeTime; BOOL m_SystemBasis; BOOL m_DisgradeWithLOD; BOOL m_ParametricIntegration; BOOL m_ParametricMotion; BOOL m_TriggerOnDeath; int m_MatrixMode; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CLocatedProperties) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: CParticleWorkspace::CNode *_Node; // CEditableRangeUInt *_MaxNbParticles; CEditableRangeUInt *_SkipFramesDlg; // CAttribDlgFloat *_MassDialog; CAttribDlgFloat *_LifeDialog; // CParticleDlg *_ParticleDlg; /// some wrappers used to read / write value from / to the particle system ///////////////////////////////////////////////// // wrapper to tune the max number of particles // ///////////////////////////////////////////////// struct CMaxNbParticlesWrapper : public IPSWrapperUInt { CParticleWorkspace::CNode *Node; NL3D::CPSLocated *Located; CParticleTreeCtrl *TreeCtrl; uint32 get(void) const { return Located->getMaxSize(); } void set(const uint32 &v) { // if the max new size is lower than the current number of instance, we must suppress item // in the CParticleTreeCtrl if (v < Located->getSize()) { nlassert(Node); TreeCtrl->suppressLocatedInstanceNbItem(*Node, v); } Located->resize(v); } } _MaxNbParticlesWrapper; ///////////////////////////////////////////////// // wrapper to tune the mass of particles // ///////////////////////////////////////////////// struct CMassWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat { NL3D::CPSLocated *Located; float get(void) const { return Located->getInitialMass(); } void set(const float &v) { Located->setInitialMass(v); } virtual scheme_type *getScheme(void) const { return Located->getMassScheme(); } virtual void setScheme(scheme_type *s) { Located->setMassScheme(s); } } _MassWrapper; struct CLifeWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat { CStartStopParticleSystem *SSPS; NL3D::CPSLocated *Located; CParticleWorkspace::CNode *Node; float get(void) const { return Located->getInitialLife(); } void set(const float &v) { Located->setInitialLife(v); SSPS->resetAutoCount(Node); } virtual scheme_type *getScheme(void) const { return Located->getLifeScheme(); } virtual void setScheme(scheme_type *s) { Located->setLifeScheme(s); SSPS->resetAutoCount(Node); } } _LifeWrapper; // the located this dialog is editing NL3D::CPSLocated *_Located; /// update the integrable check box void updateIntegrable(void); /// update the 'trigger on death' control void updateTriggerOnDeath(void); // from CObjectViewer::IMainLoopCallBack virtual void goPostRender(); virtual void goPreRender() {} // Generated message map functions //{{AFX_MSG(CLocatedProperties) virtual BOOL OnInitDialog(); afx_msg void OnLimitedLifeTime(); afx_msg void OnSystemBasis(); afx_msg void OnDisgradeWithLod(); afx_msg void OnParametricMotion(); afx_msg void OnEditTriggerOnDeath(); afx_msg void OnTriggerOnDeath(); afx_msg void OnAssignCount(); afx_msg void OnSelchangeMatrixMode(); //}}AFX_MSG DECLARE_MESSAGE_MAP() void touchPSState(); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LOCATED_PROPERTIES_H__772D6C3B_6CFD_47B5_A132_A8D2352EACF9__INCLUDED_)