// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_AUTO_LOD_DLG_H__BCD6DB9A_FA8A_47AD_9E95_317A8B94047A__INCLUDED_) #define AFX_AUTO_LOD_DLG_H__BCD6DB9A_FA8A_47AD_9E95_317A8B94047A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "ps_wrapper.h" #include "dialog_stack.h" #include "nel/3d/particle_system.h" #include "particle_workspace.h" namespace NL3D { class CParticleSystem; } struct IPopupNotify; class CAutoLODDlg : public CDialog, public CDialogStack { // Construction public: CAutoLODDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CParticleSystem *ps, IPopupNotify *pn, CWnd* pParent = NULL); // standard constructor void init(CWnd *pParent); // Dialog Data //{{AFX_DATA(CAutoLODDlg) enum { IDD = IDD_AUTO_LOD }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAutoLODDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: CParticleWorkspace::CNode *_Node; NL3D::CParticleSystem *_PS; IPopupNotify *_PN; struct CDistRatioWrapper : IPSWrapperFloat { NL3D::CParticleSystem *PS; virtual float get() const { return PS->getAutoLODStartDistPercent(); } virtual void set(const float &v) { PS->setupAutoLOD(v, PS->getAutoLODDegradationExponent()); } } _DistRatioWrapper; struct CMaxDistLODBiasWrapper : IPSWrapperFloat { NL3D::CParticleSystem *PS; virtual float get() const { return PS->getMaxDistLODBias(); } virtual void set(const float &v) { PS->setMaxDistLODBias(v); } } _MaxDistLODBiasWrapper; // Generated message map functions //{{AFX_MSG(CAutoLODDlg) afx_msg void OnClose(); virtual BOOL OnInitDialog(); afx_msg void OnSelchangeDegradationExponent(); afx_msg void OnSkipParticles(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_AUTO_LOD_DLG_H__BCD6DB9A_FA8A_47AD_9E95_317A8B94047A__INCLUDED_)