// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. /* ------------------------------------------------------------------------ ClanLib, the platform independent game SDK. This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE version 2. See COPYING for details. For a total list of contributers see CREDITS. ------------------------------------------------------------------------ */ #ifndef header_thread_win32 #define header_thread_win32 #include "thread.h" #include <windows.h> class CL_Thread_Win32 : public CL_Thread { public: CL_Thread_Win32(CL_Runnable *runnable); virtual ~CL_Thread_Win32(); virtual void start(); virtual void terminate(); virtual void wait(); private: static unsigned long __stdcall func_proxy(void *arg); HANDLE thread_handle; DWORD thread_id; CL_Runnable *runnable; }; #endif