/** * \file stereo_display.cpp * \brief IStereoDisplay * \date 2013-06-27 16:29GMT * \author Jan Boon (Kaetemi) * IStereoDisplay */ /* * Copyright (C) 2013 by authors * * This file is part of NL3D. * NL3D is free software: you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * NL3D is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General * Public License for more details. * * You should have received a copy of the GNU Affero General Public * License along with NL3D. If not, see * . */ #include "std3d.h" #include // STL includes // NeL includes // #include // Project includes #include #include #include #include using namespace std; // using namespace NLMISC; namespace NL3D { IStereoDisplay::IStereoDisplay() { } IStereoDisplay::~IStereoDisplay() { } const char *IStereoDisplay::getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library) { static const char *nel3dName = "NeL 3D"; static const char *ovrName = "Oculus SDK"; static const char *libvrName = "LibVR"; static const char *openhmdName = "OpenHMD"; switch (library) { case CStereoDeviceInfo::NeL3D: return nel3dName; case CStereoDeviceInfo::OVR: return ovrName; case CStereoDeviceInfo::LibVR: return libvrName; case CStereoDeviceInfo::OpenHMD: return openhmdName; } nlerror("Invalid device library specified"); return ""; } void IStereoDisplay::listDevices(std::vector &devicesOut) { #ifdef HAVE_LIBOVR CStereoOVR::listDevices(devicesOut); #endif #ifdef HAVE_LIBVR CStereoLibVR::listDevices(devicesOut); #endif #if !FINAL_VERSION CStereoDebugger::listDevices(devicesOut); #endif } IStereoDisplay *IStereoDisplay::createDevice(const CStereoDeviceInfo &deviceInfo) { return deviceInfo.Factory->createDevice(); } void IStereoDisplay::releaseUnusedLibraries() { #ifdef HAVE_LIBOVR if (!CStereoOVR::isLibraryInUse()) CStereoOVR::releaseLibrary(); #endif } void IStereoDisplay::releaseAllLibraries() { #ifdef HAVE_LIBOVR CStereoOVR::releaseLibrary(); #endif } } /* namespace NL3D */ /* end of file */