// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/3d/hrc_trav.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/3d/scene.h"
using namespace std;
using namespace NLMISC;
namespace NL3D
{
// ***************************************************************************
void CHrcTrav::traverse()
{
H_AUTO( NL3D_TravHRC );
_MovingObjects.clear();
// Traverse the graph.
if(Scene->getRoot())
Scene->getRoot()->traverseHrc();
// Inc the date.
// NB: Now, models update is done before ALL traversals.
// Hence, we must inc the value before scene rendering. This is equivalent to start with 1, and inc at end of traverse().
CurrentDate++;
}
}