// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_SCALABLE_TIME_H #define CL_SCALABLE_TIME_H #include "nel/misc/time_nl.h" /** Allow to get the current time, and to change the time factor */ class CScalableTime { public: CScalableTime(); // get local time with time scale applied NLMISC::TTime getScaledLocalTime(); // get performance time with time scale applied; NLMISC::TTicks getScaledPerformanceTime(); void setTimeScale(float scale); float getTimeScale() const { return _TimeScale; } private: NLMISC::TTicks _LastPerformanceTime; double _ScaledPerformanceTime; float _TimeScale; void update(); }; #endif