// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdmisc.h"
#include "nel/misc/win32_util.h"
#include "nel/misc/i18n.h"
#ifdef NL_OS_WINDOWS
#include
namespace NLMISC
{
//*************************************************************************************
void CWin32Util::localizeWindow(HWND wnd)
{
if (!wnd) return;
int textLength = GetWindowTextLength(wnd);
if (textLength > 0)
{
std::vector str(textLength + 1);
GetWindowText(wnd, &str[0], textLength + 1);
std::string winText(str.begin(), str.end() - 1);
if (CI18N::hasTranslation(winText))
{
SetWindowTextW(wnd, (const WCHAR *) CI18N::get(winText).c_str());
}
}
HWND currSon = GetWindow(wnd, GW_CHILD);
if (currSon)
{
HWND lastSon = GetWindow(currSon, GW_HWNDLAST);
for(;;)
{
localizeWindow(currSon);
if (currSon == lastSon) break;
currSon = GetWindow(currSon, GW_HWNDNEXT);
}
}
}
//*************************************************************************************
void CWin32Util::appendChildWindows(HWND parentWnd, std::vector &childWindows)
{
if (!parentWnd) return;
HWND currSon = GetWindow(parentWnd, GW_CHILD);
if (currSon)
{
HWND lastSon = GetWindow(currSon, GW_HWNDLAST);
for(;;)
{
childWindows.push_back(currSon);
appendChildWindows(currSon, childWindows);
if (currSon == lastSon) break;
currSon = GetWindow(currSon, GW_HWNDNEXT);
}
}
}
} // NLMISC
#endif