// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdmisc.h" #include "nel/misc/win32_util.h" #include "nel/misc/i18n.h" #ifdef NL_OS_WINDOWS #include namespace NLMISC { //************************************************************************************* void CWin32Util::localizeWindow(HWND wnd) { if (!wnd) return; int textLength = GetWindowTextLength(wnd); if (textLength > 0) { std::vector str(textLength + 1); GetWindowText(wnd, &str[0], textLength + 1); std::string winText(str.begin(), str.end() - 1); if (CI18N::hasTranslation(winText)) { SetWindowTextW(wnd, (const WCHAR *) CI18N::get(winText).c_str()); } } HWND currSon = GetWindow(wnd, GW_CHILD); if (currSon) { HWND lastSon = GetWindow(currSon, GW_HWNDLAST); for(;;) { localizeWindow(currSon); if (currSon == lastSon) break; currSon = GetWindow(currSon, GW_HWNDNEXT); } } } //************************************************************************************* void CWin32Util::appendChildWindows(HWND parentWnd, std::vector &childWindows) { if (!parentWnd) return; HWND currSon = GetWindow(parentWnd, GW_CHILD); if (currSon) { HWND lastSon = GetWindow(currSon, GW_HWNDLAST); for(;;) { childWindows.push_back(currSon); appendChildWindows(currSon, childWindows); if (currSon == lastSon) break; currSon = GetWindow(currSon, GW_HWNDNEXT); } } } } // NLMISC #endif