// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_PRIMITIVE_CONFIGURATION_H #define NL_PRIMITIVE_CONFIGURATION_H #include "nel/misc/types_nl.h" #include "nel/misc/rgba.h" #include // Include from libxml2 #include namespace NLLIGO { class CLigoConfig; class IPrimitive; /** * Ligo primitive configuration description. * * \author Cyril 'Hulud' Corvazier * \author Nevrax France * \date 2001 */ class CPrimitiveConfigurations { public: // The name of the matching values std::string Name; // The configuration color NLMISC::CRGBA Color; // Matching pairs class CMatchGroup { public: std::vector > Pairs; }; // The pair of name / value parameter to match std::vector MatchPairs; // Read from a xml tree bool read (xmlNodePtr configurationNode, const char *filename, const char *name, class CLigoConfig &config); // Test if this primitive belong this configuration bool belong (const IPrimitive &primitive) const; }; } #endif // NL_PRIMITIVE_CONFIGURATION_H /* End of ligo_config.h */