kaetemi
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b52230832e
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Add build process script for shard sheets
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2014-02-19 23:51:55 +01:00 |
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kaetemi
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bd206db383
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Remove pacs.packed_prims when done
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2014-02-09 02:42:45 +01:00 |
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kaetemi
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9d5c9019b5
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Move visual slot tab to separate directory
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2014-02-09 02:40:14 +01:00 |
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kaetemi
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13e3849c89
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Fix typo
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2014-02-08 23:57:39 +01:00 |
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kaetemi
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6ac551cf60
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Implement skip for rbank process
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2014-02-08 23:43:42 +01:00 |
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kaetemi
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f085e226c6
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Implement skip for ig elevation
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2014-02-08 22:54:25 +01:00 |
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kaetemi
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bd335d80c4
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Implement skip for zone dependency process
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2014-02-08 22:23:24 +01:00 |
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kaetemi
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3d2c60aac6
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Get properties search paths from python variable
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2014-02-08 22:07:33 +01:00 |
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kaetemi
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af65ca5c62
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Fix lightmap optimize skip
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2014-02-08 21:09:35 +01:00 |
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kaetemi
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38e353b5c6
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Implement skip for coarse mesh build process
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2014-02-08 21:02:24 +01:00 |
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kaetemi
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a0f86ebd39
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Implement skip for shape lightmap optimize build process
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2014-02-08 20:02:57 +01:00 |
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kaetemi
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01a115899b
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Implement skip for interface build process
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2014-02-08 19:44:52 +01:00 |
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kaetemi
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0d0907aa08
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Add build shadow skin to shape process
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2014-02-07 17:16:40 +01:00 |
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kaetemi
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5144770d9d
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Backed out changeset: de1de16eef3b
--HG--
branch : build_pipeline_py
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2014-02-07 01:49:39 +01:00 |
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kaetemi
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7219073bdc
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Include world editor files directory in prim export
--HG--
branch : build_pipeline_py
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2014-02-07 01:49:16 +01:00 |
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kaetemi
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240576ab9c
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Add primitives directory to rbank lookup (needed file_index.cfg - is this the correct primitives dir?)
--HG--
branch : build_pipeline_py
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2014-02-07 01:01:19 +01:00 |
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kaetemi
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2c4ca0d915
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Include world editor files in rbank process, part of what caused water not to build
--HG--
branch : build_pipeline_py
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2014-02-06 23:58:18 +01:00 |
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kaetemi
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439ba0713e
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Build pacs prim list txt outside repository
--HG--
branch : build_pipeline_py
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2014-02-06 22:10:56 +01:00 |
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kaetemi
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11c9f6a91b
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Merge with default
--HG--
branch : build_pipeline_py
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2014-02-06 20:16:18 +01:00 |
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botanic
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935ea04c58
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dont force null driver, doesnt work on all cards and disable maximising max while running pipeline
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2013-12-30 10:03:49 -08:00 |
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kaetemi
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5ad6373f61
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Build ligo outside the database
--HG--
branch : build_pipeline_py
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2013-07-27 04:03:05 +02:00 |
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kaetemi
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e9c274c135
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Use tags for pacs prim export
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2013-07-24 20:51:38 +02:00 |
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sfb
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af454dd1cf
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Fixed EOL issues and added .hgeol file.
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2012-05-29 08:31:11 -05:00 |
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kaetemi
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61945f3f11
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Changed: #1093 Build pacs prim list to correct location.
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2011-09-28 09:55:59 +02:00 |
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kaetemi
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8c92768c98
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Changed: #1093 Build pacs prim list to correct location.
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2011-09-28 09:49:16 +02:00 |
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kaetemi
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83e79fa761
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Changed: #1093 Move the visual_slot.tab to the right place after running sheets packer.
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2011-09-26 22:10:48 +02:00 |
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kaetemi
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c44883a5d8
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Changed: #1093 Also use mirror sheets directory in sheet id bin build.
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2011-09-26 21:50:16 +02:00 |
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kaetemi
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b7eae7319b
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Changed: #1093 Also copy .packed files in sheets install.
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2011-09-21 23:17:00 +02:00 |
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kaetemi
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c7a00d4ce0
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Changed: #1093 #1092 Stability workarounds for plant shape exporting.
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2011-09-21 23:16:03 +02:00 |
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kaetemi
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0082dad3e5
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Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script.
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2011-09-17 11:35:07 +02:00 |
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kaetemi
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76b1a30af9
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Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference
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2010-09-26 17:07:13 +02:00 |
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kaetemi
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6cdc77986e
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Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data.
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2010-09-19 23:31:28 +02:00 |
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kaetemi
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4a37bc4d74
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Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script.
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2010-09-13 10:44:23 +02:00 |
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kaetemi
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a3b71cdb3e
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Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
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2010-09-03 12:37:35 +02:00 |
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kaetemi
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d4caf01eb1
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Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx.
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2010-09-01 15:24:43 +02:00 |
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kaetemi
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42aa859245
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Added: #929 Added the objects build project and updated the max file batch convert script.
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2010-08-30 23:24:13 +02:00 |
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kaetemi
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5b0a249338
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Changed: #929 Max shape export runs all the way through now.
Added: #929, #1082 Interface build project.
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2010-08-27 22:29:13 +02:00 |
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kaetemi
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248a8464ec
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Added: #929 Ig build process.
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2010-08-11 14:18:33 +02:00 |
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kaetemi
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3e7ac724ca
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
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kaetemi
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ced1b79840
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Changed: #929 Corrected some config variable names for rbank build process.
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2010-06-20 22:25:57 +02:00 |
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kaetemi
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c71492c605
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Added: #929 Rbank build process for build pipeline.
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2010-06-07 07:42:41 +02:00 |
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kaetemi
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a30c616cb7
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Added: #929 Work in progress of new build pipeline scripts.
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2010-06-05 01:09:49 +02:00 |
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