Commit graph

69 commits

Author SHA1 Message Date
kaetemi
c7a00d4ce0 Changed: #1093 #1092 Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
kaetemi
6947244300 Added: #1093 Added command line argument for client_patch script to only generate updated bnp files without creating a patch. 2011-09-20 18:13:27 +02:00
kaetemi
0082dad3e5 Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script. 2011-09-17 11:35:07 +02:00
kaetemi
e6e7e2a37e Changed: #1093 Changed order of some default build pipeline search paths to work better. 2011-09-16 14:14:15 +02:00
kaetemi
2ec690675f Changed: #1093 Common default setup values. 2011-09-16 14:04:41 +02:00
kaetemi
706c0a695f Changed: #1093 Create client_install using bnps made in client_patch. 2011-09-16 13:58:20 +02:00
kaetemi
6c1bdbec1a Changed: #1093 Create client_dev, client_patch and client_install directories in setup if needed. 2011-09-16 13:55:48 +02:00
kaetemi
76b1a30af9 Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference 2010-09-26 17:07:13 +02:00
kaetemi
6cdc77986e Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
kaetemi
4a37bc4d74 Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script. 2010-09-13 10:44:23 +02:00
kaetemi
a3b71cdb3e Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
2010-09-03 12:37:35 +02:00
kaetemi
d4caf01eb1 Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 2010-09-01 15:24:43 +02:00
kaetemi
42aa859245 Added: #929 Added the objects build project and updated the max file batch convert script. 2010-08-30 23:24:13 +02:00
kaetemi
5b0a249338 Changed: #929 Max shape export runs all the way through now.
Added: #929, #1082 Interface build project.
2010-08-27 22:29:13 +02:00
kaetemi
248a8464ec Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00
kaetemi
3e7ac724ca Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
kaetemi
ced1b79840 Changed: #929 Corrected some config variable names for rbank build process. 2010-06-20 22:25:57 +02:00
kaetemi
c71492c605 Added: #929 Rbank build process for build pipeline. 2010-06-07 07:42:41 +02:00
kaetemi
a30c616cb7 Added: #929 Work in progress of new build pipeline scripts. 2010-06-05 01:09:49 +02:00