StudioEtrange
885a39ad7e
nel.cmake edited online with Bitbucket
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--HG--
branch : StudioEtrange/nelcmake-edited-online-with-bitbucket-1374694264640
2013-07-24 19:31:10 +00:00
StudioEtrange
1df7aed48d
Merged in StudioEtrange/env-winsdk8-vs2012-compilation-in-64-bit-1374693753244 (pull request #1 )
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Error passing version number to msvc linker
2013-07-24 21:25:26 +02:00
StudioEtrange
cc30e3b8f8
ENV:
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WinSDK8
VS2012
Compilation in 64 Bits
ERROR:
error when linking client
CAUSE:
msvc link support only major and minor version number.
Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012
see https://bugs.php.net/bug.php?id=63537
see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx
--HG--
branch : StudioEtrange/env-winsdk8-vs2012-compilation-in-64-bit-1374693753244
2013-07-24 19:22:38 +00:00
kaetemi
e435a07bb6
Fix bug #45 crash in zone lighter with large number of CPU cores
2013-07-24 20:51:43 +02:00
kaetemi
e9c274c135
Use tags for pacs prim export
2013-07-24 20:51:38 +02:00
kaetemi
179669116c
EOL
2013-07-24 20:51:26 +02:00
kervala
aeddda3e19
Fixed: lua_open() doesn't exist with Lua 5.2
2013-07-24 18:47:50 +02:00
kervala
296b4384a8
Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
2013-07-24 18:47:04 +02:00
kaetemi
5831150471
Merge with default
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--HG--
branch : multipass-stereo
2013-07-19 18:12:08 +02:00
kaetemi
347d4e0940
Some necessary ryzom tools did not build when client and server were unchecked
2013-07-19 18:11:31 +02:00
kaetemi
662b75f87a
Merge with default
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--HG--
branch : multipass-stereo
2013-07-19 15:38:49 +02:00
kaetemi
02dc3c1cfe
Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs
2013-07-19 15:37:25 +02:00
kaetemi
f280f4673f
Merge with default
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--HG--
branch : multipass-stereo
2013-07-19 14:10:07 +02:00
kaetemi
53e11d0d68
Merge with default
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--HG--
branch : multipass-stereo
2013-07-18 23:05:25 +02:00
kaetemi
8323f95e22
Fix issue #48 , landscape quality issues caused by incorrect defaults
2013-07-18 18:22:28 +02:00
kaetemi
9f185ce38d
Fix an error in 3ds Max with the material script
2013-07-18 18:15:53 +02:00
kaetemi
d5329b1ac8
Fix bad includes in snowballs, re #43
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--HG--
branch : multipass-stereo
2013-07-06 21:58:26 +02:00
Michael Witrant
293601e80e
Fixed definition tests for optional LibOVR
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--HG--
branch : multipass-stereo
2013-07-06 20:40:42 +02:00
Michael Witrant
a33a0e5c56
LibOVR is optional, and is disabled by default
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--HG--
branch : multipass-stereo
2013-07-06 20:05:19 +02:00
Michael Witrant
0036b5c619
Added Win32 and Apple LibOVR build paths
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--HG--
branch : multipass-stereo
2013-07-06 19:55:08 +02:00
Michael Witrant
fa4cbb00f7
Fixed Linux build failure because a temporary pointer was passed, ref #43
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--HG--
branch : multipass-stereo
2013-07-06 19:34:28 +02:00
Michael Witrant
c60bd3e3f5
Added LibOVR finder and Linux support, ref #43
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--HG--
branch : multipass-stereo
2013-07-06 19:33:07 +02:00
kaetemi
d1051ce5c9
Handle head orientation in ryzom client, ref #43
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--HG--
branch : multipass-stereo
2013-07-05 04:09:53 +02:00
kaetemi
eab2386ff6
Don't render to texture when in wireframe mode, re #43
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--HG--
branch : multipass-stereo
2013-07-05 03:42:38 +02:00
kaetemi
248f07ad9e
Put stereo render loop inside ryzom client main loop, see #43
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--HG--
branch : multipass-stereo
2013-07-05 02:38:56 +02:00
kaetemi
b1aaf05bf6
Init/release VR interfaces in ryzom client, ref #43
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--HG--
branch : multipass-stereo
2013-07-05 02:04:34 +02:00
kaetemi
ffe05eae62
Move some more updates out of the render code, see #43
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--HG--
branch : multipass-stereo
2013-07-05 00:47:17 +02:00
kaetemi
263e506551
Some necessary changes to camera setting, re #43
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--HG--
branch : multipass-stereo
2013-07-05 00:17:09 +02:00
kaetemi
5ac4a23bd3
Some more cleanup
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--HG--
branch : multipass-stereo
2013-07-04 23:41:46 +02:00
kaetemi
93d856b394
Make oversize screenshots be perfectly seamless
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--HG--
branch : multipass-stereo
2013-07-04 23:11:15 +02:00
kaetemi
bf8ad82e21
Pull weather updates out of scene render
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--HG--
branch : multipass-stereo
2013-07-04 22:39:05 +02:00
kaetemi
5c568c6ea0
Correctly apply bloom on oversize screenshots
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--HG--
branch : multipass-stereo
2013-07-04 22:26:31 +02:00
kaetemi
c87403ecb9
Refactor fulldetail override
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--HG--
branch : multipass-stereo
2013-07-04 22:18:19 +02:00
kaetemi
25f5bccfe6
Merge with default
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--HG--
branch : multipass-stereo
2013-07-04 21:12:34 +02:00
kaetemi
352ee42571
Distort 2D gui as well, ref #43
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--HG--
branch : multipass-stereo
2013-07-04 21:12:11 +02:00
Jan Boon
46c4cc7aa4
Merged in botanic/rc-botanic-webdev (pull request #13 )
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warning and path fix's
2013-07-04 21:07:21 +02:00
kaetemi
6cfc75a1a2
Correctly synchronize some more animation in snowballs, re #43
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--HG--
branch : multipass-stereo
2013-07-04 20:43:49 +02:00
kaetemi
dcd77495ca
Fix particles being animated twice in stereo render, see #43
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--HG--
branch : multipass-stereo
2013-07-04 00:42:06 +02:00
kaetemi
bf8bd64f0d
Add stereo debugger for visually comparing rendered frames, ref #43
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--HG--
branch : multipass-stereo
2013-07-04 00:09:10 +02:00
kaetemi
e68e7161d8
Use width instead of height of screen for hmd fov, re #43
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--HG--
branch : multipass-stereo
2013-07-03 06:04:37 +02:00
kaetemi
1fe2b62eb1
Add minimal head model and world scale, ref #43
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--HG--
branch : multipass-stereo
2013-07-03 05:21:32 +02:00
kaetemi
0dd8764e45
Make bloom work together with render target used for the rift shader, ref #43
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--HG--
branch : multipass-stereo
2013-07-03 03:53:32 +02:00
kaetemi
52f4a37939
Remove unnecessary user render target code from bloom, see #43
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--HG--
branch : multipass-stereo
2013-07-03 03:21:57 +02:00
kaetemi
8c86b05d5b
Merge with default
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--HG--
branch : multipass-stereo
2013-07-03 03:17:29 +02:00
kaetemi
391fa6dcff
Add arbfp1 and fp40 barrel fragment programs, see #43
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--HG--
branch : multipass-stereo
2013-07-02 19:39:05 +02:00
kaetemi
73d3176f0c
Test arbfp1, see #43
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--HG--
branch : multipass-stereo
2013-07-02 18:48:29 +02:00
kaetemi
5bae110c2c
Properly scale seconds per frame graph in snowballs
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--HG--
branch : multipass-stereo
2013-07-02 18:43:28 +02:00
kaetemi
d13da7a398
Prefer NPOT texture over RECT texture
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--HG--
branch : multipass-stereo
2013-07-02 18:43:15 +02:00
kaetemi
43f8adff79
Render left and right deformed view, re #43
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--HG--
branch : multipass-stereo
2013-07-02 03:34:49 +02:00
kaetemi
ce92c13289
Test the barrel shader, see #43
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--HG--
branch : multipass-stereo
2013-07-02 02:40:27 +02:00