kaetemi
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dcd77495ca
|
Fix particles being animated twice in stereo render, see #43
--HG--
branch : multipass-stereo
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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bf8bd64f0d
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Add stereo debugger for visually comparing rendered frames, ref #43
--HG--
branch : multipass-stereo
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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e68e7161d8
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Use width instead of height of screen for hmd fov, re #43
--HG--
branch : multipass-stereo
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2013-07-03 06:04:37 +02:00 |
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kaetemi
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1fe2b62eb1
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Add minimal head model and world scale, ref #43
--HG--
branch : multipass-stereo
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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0dd8764e45
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Make bloom work together with render target used for the rift shader, ref #43
--HG--
branch : multipass-stereo
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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52f4a37939
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Remove unnecessary user render target code from bloom, see #43
--HG--
branch : multipass-stereo
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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391fa6dcff
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Add arbfp1 and fp40 barrel fragment programs, see #43
--HG--
branch : multipass-stereo
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2013-07-02 19:39:05 +02:00 |
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kaetemi
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73d3176f0c
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Test arbfp1, see #43
--HG--
branch : multipass-stereo
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2013-07-02 18:48:29 +02:00 |
|
kaetemi
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d13da7a398
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Prefer NPOT texture over RECT texture
--HG--
branch : multipass-stereo
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2013-07-02 18:43:15 +02:00 |
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kaetemi
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43f8adff79
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Render left and right deformed view, re #43
--HG--
branch : multipass-stereo
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2013-07-02 03:34:49 +02:00 |
|
kaetemi
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ce92c13289
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Test the barrel shader, see #43
--HG--
branch : multipass-stereo
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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c5c6f7c871
|
Render the scene to a target texture for the stereo rendering filter, ref #43
--HG--
branch : multipass-stereo
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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7766116494
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Fix a render target issue, see #43
--HG--
branch : multipass-stereo
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2013-07-02 00:53:45 +02:00 |
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kaetemi
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c5e1235cbb
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Create stereo render target, see #43
--HG--
branch : multipass-stereo
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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85109102b2
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Add interface for stereo display render targets, ref #43
--HG--
branch : multipass-stereo
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2013-07-01 21:23:47 +02:00 |
|
kaetemi
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fe91e2a751
|
Cleanup
--HG--
branch : multipass-stereo
|
2013-07-01 20:15:55 +02:00 |
|
kaetemi
|
5f229667bc
|
Create interface classes for stereo displays and head mounted displays, see #43
--HG--
branch : multipass-stereo
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2013-06-28 23:19:32 +02:00 |
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kaetemi
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1cc5848220
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Create a clipping frustum, ref #43
--HG--
branch : multipass-stereo
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2013-06-26 21:35:36 +02:00 |
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kaetemi
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e7842982a0
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Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
--HG--
branch : multipass-stereo
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2013-06-26 20:57:37 +02:00 |
|
kaetemi
|
38be9b5997
|
Fix warning
--HG--
branch : multipass-stereo
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2013-06-26 20:10:30 +02:00 |
|
kaetemi
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202413ab52
|
Adjust 2D interface shift, re #43
--HG--
branch : multipass-stereo
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2013-06-26 19:58:27 +02:00 |
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kaetemi
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4864ce7a5a
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Add eye distance in 2D interface shift, re #43
--HG--
branch : multipass-stereo
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2013-06-26 17:24:23 +02:00 |
|
kaetemi
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5423d4d025
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Add 2D interface shifting calculations, see #43
--HG--
branch : multipass-stereo
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2013-06-26 16:59:08 +02:00 |
|
kaetemi
|
39197681fa
|
Correctly adjust text to viewport, re #43
--HG--
branch : multipass-stereo
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2013-06-26 16:08:48 +02:00 |
|
kaetemi
|
91be2d64bd
|
Cleanup and make bloom work with stereo rendering, re #43
--HG--
branch : multipass-stereo
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2013-06-26 15:49:31 +02:00 |
|
kaetemi
|
32a187a199
|
Render from multiple cameras, see #43
--HG--
branch : multipass-stereo
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2013-06-26 08:00:19 +02:00 |
|
kaetemi
|
a5c9592165
|
Read sensor data and set camera in snowballs, ref #43
--HG--
branch : multipass-stereo
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2013-06-26 04:57:58 +02:00 |
|
kaetemi
|
a79b9f7e65
|
Add library name to device name, re #43
--HG--
branch : multipass-stereo
|
2013-06-26 02:55:15 +02:00 |
|
kaetemi
|
64821ab4de
|
List stereo devices, see #43
--HG--
branch : multipass-stereo
|
2013-06-26 02:45:49 +02:00 |
|
kaetemi
|
78179ed809
|
Rename some functions to follow the same naming convention of others
--HG--
branch : multipass-stereo
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2013-06-19 23:49:39 +02:00 |
|
kaetemi
|
ad5b60963f
|
Cleanup
--HG--
branch : multipass-stereo
|
2013-06-19 23:34:40 +02:00 |
|
kaetemi
|
be33bbc70f
|
Add support for fp40 with opengl
--HG--
branch : multipass-stereo
|
2013-06-19 22:41:03 +02:00 |
|
kaetemi
|
f278ac7638
|
Activate textures for postprocessing material under direct3d
--HG--
branch : multipass-stereo
|
2013-06-19 21:16:13 +02:00 |
|
kaetemi
|
9b0b1008ff
|
Fix linux compile
--HG--
branch : multipass-stereo
|
2013-06-19 16:18:09 +02:00 |
|
kaetemi
|
dfb110b387
|
Add function to check which pixel program profiles are available on a driver
--HG--
branch : multipass-stereo
|
2013-06-19 05:03:47 +02:00 |
|
kaetemi
|
1c3fc17d91
|
Cleanup more unneeded code
--HG--
branch : multipass-stereo
|
2013-06-19 02:36:57 +02:00 |
|
kaetemi
|
4200483383
|
Removed unneeded parser related code from the opengl pixel program implementation
--HG--
branch : multipass-stereo
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2013-06-19 02:33:19 +02:00 |
|
kaetemi
|
197c0687d9
|
Add direct3d diff for old nevrax pixel program code, marked a todo in the comments
--HG--
branch : multipass-stereo
|
2013-06-19 02:10:38 +02:00 |
|
kaetemi
|
f08de2dcdc
|
Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
--HG--
branch : multipass-stereo
|
2013-06-19 02:01:12 +02:00 |
|
kaetemi
|
983fab378c
|
Add rest of the diff from the old nevrax code for pixel programs to NL3D
--HG--
branch : multipass-stereo
|
2013-06-19 01:38:23 +02:00 |
|
kaetemi
|
7be5858010
|
Simplify CPixelProgram
--HG--
branch : multipass-stereo
|
2013-06-19 01:19:45 +02:00 |
|
kaetemi
|
16d47d742f
|
Add some files from old nevrax shader code for exposing pixel programs in the drivers
--HG--
branch : multipass-stereo
|
2013-06-19 01:14:30 +02:00 |
|
kaetemi
|
f63a275f2b
|
Backed out changeset ea4b76b7213a, bad approach
--HG--
branch : multipass-stereo
|
2013-06-19 01:03:20 +02:00 |
|
kaetemi
|
c7994bb11f
|
Allow rendering with bloom to a user provided render target (untested) (#43)
--HG--
branch : multipass-stereo
|
2013-06-17 00:45:17 +02:00 |
|
kaetemi
|
c7a9edd495
|
Remove silly heap allocation of a null pointer
--HG--
branch : multipass-stereo
|
2013-06-16 23:49:45 +02:00 |
|
kaetemi
|
87c30bceea
|
Add info structure for multipass camera rendering effects #43
--HG--
branch : multipass-stereo
|
2013-06-16 20:48:17 +02:00 |
|
kaetemi
|
d139185b1e
|
Compile NLGUI with lua 5.2
|
2013-06-16 02:33:04 +02:00 |
|
dfighter1985
|
cfc78bd614
|
FIXED: GUI not showing up because of the interface user functions not getting registered, because of a file linking issue.
|
2013-06-05 03:29:34 +02:00 |
|
kaetemi
|
76a7df820b
|
This should fix #41. It was creating the unknown for the new type and then returning a new sheet for the requested unknown
|
2013-05-02 21:37:15 +02:00 |
|
kervala
|
2aea567fe2
|
Changed: Moved Ryzom detailed version in client
|
2013-04-29 14:46:53 +02:00 |
|