Commit graph

70 commits

Author SHA1 Message Date
kaetemi
d700d01c6a Add minimal head model and world scale, ref #43 2013-07-03 05:21:32 +02:00
kaetemi
783c15b072 Make bloom work together with render target used for the rift shader, ref #43 2013-07-03 03:53:32 +02:00
kaetemi
afe8b1a8e6 Remove unnecessary user render target code from bloom, see #43 2013-07-03 03:21:57 +02:00
kaetemi
20f9cbd215 Merge with default 2013-07-03 03:17:29 +02:00
kaetemi
8249a7d26b Add arbfp1 and fp40 barrel fragment programs, see #43 2013-07-02 19:39:05 +02:00
kaetemi
72eb001b0a Test arbfp1, see #43 2013-07-02 18:48:29 +02:00
kaetemi
813a7773c2 Properly scale seconds per frame graph in snowballs 2013-07-02 18:43:28 +02:00
kaetemi
3cb613b0d2 Prefer NPOT texture over RECT texture 2013-07-02 18:43:15 +02:00
kaetemi
13724ee1d4 Render left and right deformed view, re #43 2013-07-02 03:34:49 +02:00
kaetemi
5354a2851c Test the barrel shader, see #43 2013-07-02 02:40:27 +02:00
kaetemi
e0435fbc06 Workaround in snowballs for fullscreen bug with opengl driver 2013-07-02 01:08:49 +02:00
kaetemi
9a5853a077 Render the scene to a target texture for the stereo rendering filter, ref #43 2013-07-02 00:55:13 +02:00
kaetemi
8990b521fd Fix a render target issue, see #43 2013-07-02 00:53:45 +02:00
kaetemi
6b33f0c5b8 Create stereo render target, see #43 2013-07-01 23:23:54 +02:00
kaetemi
fcd9344ad5 Add interface for stereo display render targets, ref #43 2013-07-01 21:23:47 +02:00
kaetemi
1756adb303 Allow turning off bloom in snowballs 2013-07-01 20:38:18 +02:00
kaetemi
8818e886af Cleanup 2013-07-01 20:15:55 +02:00
kaetemi
779d2c1892 Allow linking debug and release with same mysql lib if no specific debug lib. 2013-07-01 18:45:43 +02:00
kaetemi
e1397a0dc3 Create interface classes for stereo displays and head mounted displays, see #43 2013-06-28 23:19:32 +02:00
kaetemi
4ef8b7c109 Separate some camera related functions, ref #43 2013-06-27 04:11:09 +02:00
kaetemi
8b761cc830 Move some config stuff out of main_loop.cpp, see #43 2013-06-27 03:49:30 +02:00
kaetemi
03e9acfab3 Remove some unused includes, re #43 2013-06-27 03:16:53 +02:00
kaetemi
a7562a1059 Some more debug functions moved, see #43 2013-06-27 03:04:40 +02:00
kaetemi
c89810bcd8 Moved some temp code out of main_loop.cpp, ref #43 2013-06-27 02:43:51 +02:00
kaetemi
1ee82909c3 Take some debug render code out of main_loop.cpp, see #43 2013-06-27 02:13:48 +02:00
kaetemi
5bd6b5ee7a Separate some profiling code from main_loop.cpp, see #43 2013-06-27 01:43:04 +02:00
kaetemi
0a2a08ce07 Pull CPing out of main_loop.cpp, refs #43 2013-06-27 01:23:53 +02:00
kaetemi
5665253af7 Return view as CQuat, see #43 2013-06-26 21:36:21 +02:00
kaetemi
a68f54b4e8 Create a clipping frustum, ref #43 2013-06-26 21:35:36 +02:00
kaetemi
922b0e67ad Allow multiple user cameras to be calculated separately, useful for sky etc, re #43 2013-06-26 20:57:37 +02:00
kaetemi
641c651533 Fix warning 2013-06-26 20:10:30 +02:00
kaetemi
f4d337b413 Adjust 2D interface shift, re #43 2013-06-26 19:58:27 +02:00
kaetemi
9c84d9b56c Move snowballs compass, see #43 2013-06-26 17:38:20 +02:00
kaetemi
b7685170a2 Add eye distance in 2D interface shift, re #43 2013-06-26 17:24:23 +02:00
kaetemi
e5d2958321 Add 2D interface shifting calculations, see #43 2013-06-26 16:59:08 +02:00
kaetemi
f7f611e6a6 Correctly adjust text to viewport, re #43 2013-06-26 16:08:48 +02:00
kaetemi
7afbbb3188 Add some comments, see #43 2013-06-26 15:55:39 +02:00
kaetemi
4c4640c954 Cleanup and make bloom work with stereo rendering, re #43 2013-06-26 15:49:31 +02:00
kaetemi
826da99473 Render from multiple cameras, see #43 2013-06-26 08:00:19 +02:00
kaetemi
4289248d56 Read sensor data and set camera in snowballs, ref #43 2013-06-26 04:57:58 +02:00
kaetemi
8fad0e92b7 Add library name to device name, re #43 2013-06-26 02:55:15 +02:00
kaetemi
31e96ad6c5 List stereo devices, see #43 2013-06-26 02:45:49 +02:00
kaetemi
1f972da834 Merge with default 2013-06-26 00:00:35 +02:00
kaetemi
26567a3ce8 Added some notes 2013-06-20 00:25:52 +02:00
kaetemi
95eb1499ee Rename some functions to follow the same naming convention of others 2013-06-19 23:49:39 +02:00
kaetemi
b7294b9246 Cleanup 2013-06-19 23:34:40 +02:00
kaetemi
143ab99b89 Add support for fp40 with opengl 2013-06-19 22:41:03 +02:00
kaetemi
3ff6a3c640 Additional test, textures does not seem to work in ps_3_0 2013-06-19 21:31:29 +02:00
kaetemi
66d4a90892 Activate textures for postprocessing material under direct3d 2013-06-19 21:16:13 +02:00
kaetemi
7625336f1b Test texture with postprocessing material, seems to work with opengl 2013-06-19 20:47:23 +02:00