Commit graph

2925 commits

Author SHA1 Message Date
kaetemi
9f185ce38d Fix an error in 3ds Max with the material script 2013-07-18 18:15:53 +02:00
kaetemi
d5329b1ac8 Fix bad includes in snowballs, re #43
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branch : multipass-stereo
2013-07-06 21:58:26 +02:00
Michael Witrant
293601e80e Fixed definition tests for optional LibOVR
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branch : multipass-stereo
2013-07-06 20:40:42 +02:00
Michael Witrant
a33a0e5c56 LibOVR is optional, and is disabled by default
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branch : multipass-stereo
2013-07-06 20:05:19 +02:00
Michael Witrant
0036b5c619 Added Win32 and Apple LibOVR build paths
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branch : multipass-stereo
2013-07-06 19:55:08 +02:00
Michael Witrant
fa4cbb00f7 Fixed Linux build failure because a temporary pointer was passed, ref #43
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branch : multipass-stereo
2013-07-06 19:34:28 +02:00
Michael Witrant
c60bd3e3f5 Added LibOVR finder and Linux support, ref #43
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branch : multipass-stereo
2013-07-06 19:33:07 +02:00
kaetemi
d1051ce5c9 Handle head orientation in ryzom client, ref #43
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branch : multipass-stereo
2013-07-05 04:09:53 +02:00
kaetemi
eab2386ff6 Don't render to texture when in wireframe mode, re #43
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branch : multipass-stereo
2013-07-05 03:42:38 +02:00
kaetemi
248f07ad9e Put stereo render loop inside ryzom client main loop, see #43
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branch : multipass-stereo
2013-07-05 02:38:56 +02:00
kaetemi
b1aaf05bf6 Init/release VR interfaces in ryzom client, ref #43
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branch : multipass-stereo
2013-07-05 02:04:34 +02:00
kaetemi
ffe05eae62 Move some more updates out of the render code, see #43
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branch : multipass-stereo
2013-07-05 00:47:17 +02:00
kaetemi
263e506551 Some necessary changes to camera setting, re #43
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branch : multipass-stereo
2013-07-05 00:17:09 +02:00
kaetemi
5ac4a23bd3 Some more cleanup
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branch : multipass-stereo
2013-07-04 23:41:46 +02:00
kaetemi
93d856b394 Make oversize screenshots be perfectly seamless
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branch : multipass-stereo
2013-07-04 23:11:15 +02:00
kaetemi
bf8ad82e21 Pull weather updates out of scene render
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branch : multipass-stereo
2013-07-04 22:39:05 +02:00
kaetemi
5c568c6ea0 Correctly apply bloom on oversize screenshots
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branch : multipass-stereo
2013-07-04 22:26:31 +02:00
kaetemi
c87403ecb9 Refactor fulldetail override
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branch : multipass-stereo
2013-07-04 22:18:19 +02:00
kaetemi
25f5bccfe6 Merge with default
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branch : multipass-stereo
2013-07-04 21:12:34 +02:00
kaetemi
352ee42571 Distort 2D gui as well, ref #43
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branch : multipass-stereo
2013-07-04 21:12:11 +02:00
Jan Boon
46c4cc7aa4 Merged in botanic/rc-botanic-webdev (pull request #13)
warning and path fix's
2013-07-04 21:07:21 +02:00
kaetemi
6cfc75a1a2 Correctly synchronize some more animation in snowballs, re #43
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branch : multipass-stereo
2013-07-04 20:43:49 +02:00
kaetemi
dcd77495ca Fix particles being animated twice in stereo render, see #43
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branch : multipass-stereo
2013-07-04 00:42:06 +02:00
kaetemi
bf8bd64f0d Add stereo debugger for visually comparing rendered frames, ref #43
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branch : multipass-stereo
2013-07-04 00:09:10 +02:00
kaetemi
e68e7161d8 Use width instead of height of screen for hmd fov, re #43
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branch : multipass-stereo
2013-07-03 06:04:37 +02:00
kaetemi
1fe2b62eb1 Add minimal head model and world scale, ref #43
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branch : multipass-stereo
2013-07-03 05:21:32 +02:00
kaetemi
0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
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branch : multipass-stereo
2013-07-03 03:53:32 +02:00
kaetemi
52f4a37939 Remove unnecessary user render target code from bloom, see #43
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branch : multipass-stereo
2013-07-03 03:21:57 +02:00
kaetemi
8c86b05d5b Merge with default
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branch : multipass-stereo
2013-07-03 03:17:29 +02:00
kaetemi
391fa6dcff Add arbfp1 and fp40 barrel fragment programs, see #43
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branch : multipass-stereo
2013-07-02 19:39:05 +02:00
kaetemi
73d3176f0c Test arbfp1, see #43
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branch : multipass-stereo
2013-07-02 18:48:29 +02:00
kaetemi
5bae110c2c Properly scale seconds per frame graph in snowballs
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branch : multipass-stereo
2013-07-02 18:43:28 +02:00
kaetemi
d13da7a398 Prefer NPOT texture over RECT texture
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branch : multipass-stereo
2013-07-02 18:43:15 +02:00
kaetemi
43f8adff79 Render left and right deformed view, re #43
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branch : multipass-stereo
2013-07-02 03:34:49 +02:00
kaetemi
ce92c13289 Test the barrel shader, see #43
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branch : multipass-stereo
2013-07-02 02:40:27 +02:00
kaetemi
d45813adfc Workaround in snowballs for fullscreen bug with opengl driver
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branch : multipass-stereo
2013-07-02 01:08:49 +02:00
kaetemi
c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
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branch : multipass-stereo
2013-07-02 00:55:13 +02:00
kaetemi
7766116494 Fix a render target issue, see #43
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branch : multipass-stereo
2013-07-02 00:53:45 +02:00
kaetemi
c5e1235cbb Create stereo render target, see #43
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branch : multipass-stereo
2013-07-01 23:23:54 +02:00
kaetemi
85109102b2 Add interface for stereo display render targets, ref #43
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branch : multipass-stereo
2013-07-01 21:23:47 +02:00
kaetemi
85977755de Allow turning off bloom in snowballs
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branch : multipass-stereo
2013-07-01 20:38:18 +02:00
kaetemi
fe91e2a751 Cleanup
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branch : multipass-stereo
2013-07-01 20:15:55 +02:00
kaetemi
fba17e4553 Allow linking debug and release with same mysql lib if no specific debug lib.
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branch : multipass-stereo
2013-07-01 18:45:43 +02:00
kaetemi
5f229667bc Create interface classes for stereo displays and head mounted displays, see #43
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branch : multipass-stereo
2013-06-28 23:19:32 +02:00
kaetemi
bf16ccd320 Separate some camera related functions, ref #43
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branch : multipass-stereo
2013-06-27 04:11:09 +02:00
kaetemi
86eb05a6d0 Move some config stuff out of main_loop.cpp, see #43
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branch : multipass-stereo
2013-06-27 03:49:30 +02:00
kaetemi
24af75fc23 Remove some unused includes, re #43
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branch : multipass-stereo
2013-06-27 03:16:53 +02:00
kaetemi
3912bee50e Some more debug functions moved, see #43
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branch : multipass-stereo
2013-06-27 03:04:40 +02:00
kaetemi
7fa2a05195 Moved some temp code out of main_loop.cpp, ref #43
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branch : multipass-stereo
2013-06-27 02:43:51 +02:00
kaetemi
bcc048145c Take some debug render code out of main_loop.cpp, see #43
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branch : multipass-stereo
2013-06-27 02:13:48 +02:00