Michael Witrant
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c60bd3e3f5
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Added LibOVR finder and Linux support, ref #43
--HG--
branch : multipass-stereo
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2013-07-06 19:33:07 +02:00 |
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kaetemi
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eab2386ff6
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Don't render to texture when in wireframe mode, re #43
--HG--
branch : multipass-stereo
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2013-07-05 03:42:38 +02:00 |
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kaetemi
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248f07ad9e
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Put stereo render loop inside ryzom client main loop, see #43
--HG--
branch : multipass-stereo
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2013-07-05 02:38:56 +02:00 |
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kaetemi
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b1aaf05bf6
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Init/release VR interfaces in ryzom client, ref #43
--HG--
branch : multipass-stereo
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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352ee42571
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Distort 2D gui as well, ref #43
--HG--
branch : multipass-stereo
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2013-07-04 21:12:11 +02:00 |
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kaetemi
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dcd77495ca
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Fix particles being animated twice in stereo render, see #43
--HG--
branch : multipass-stereo
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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bf8bd64f0d
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Add stereo debugger for visually comparing rendered frames, ref #43
--HG--
branch : multipass-stereo
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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e68e7161d8
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Use width instead of height of screen for hmd fov, re #43
--HG--
branch : multipass-stereo
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2013-07-03 06:04:37 +02:00 |
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kaetemi
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1fe2b62eb1
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Add minimal head model and world scale, ref #43
--HG--
branch : multipass-stereo
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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0dd8764e45
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Make bloom work together with render target used for the rift shader, ref #43
--HG--
branch : multipass-stereo
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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52f4a37939
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Remove unnecessary user render target code from bloom, see #43
--HG--
branch : multipass-stereo
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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391fa6dcff
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Add arbfp1 and fp40 barrel fragment programs, see #43
--HG--
branch : multipass-stereo
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2013-07-02 19:39:05 +02:00 |
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kaetemi
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73d3176f0c
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Test arbfp1, see #43
--HG--
branch : multipass-stereo
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2013-07-02 18:48:29 +02:00 |
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kaetemi
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d13da7a398
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Prefer NPOT texture over RECT texture
--HG--
branch : multipass-stereo
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2013-07-02 18:43:15 +02:00 |
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kaetemi
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43f8adff79
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Render left and right deformed view, re #43
--HG--
branch : multipass-stereo
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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ce92c13289
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Test the barrel shader, see #43
--HG--
branch : multipass-stereo
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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c5c6f7c871
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Render the scene to a target texture for the stereo rendering filter, ref #43
--HG--
branch : multipass-stereo
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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7766116494
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Fix a render target issue, see #43
--HG--
branch : multipass-stereo
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2013-07-02 00:53:45 +02:00 |
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kaetemi
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c5e1235cbb
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Create stereo render target, see #43
--HG--
branch : multipass-stereo
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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85109102b2
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Add interface for stereo display render targets, ref #43
--HG--
branch : multipass-stereo
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2013-07-01 21:23:47 +02:00 |
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kaetemi
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fe91e2a751
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Cleanup
--HG--
branch : multipass-stereo
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2013-07-01 20:15:55 +02:00 |
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kaetemi
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5f229667bc
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Create interface classes for stereo displays and head mounted displays, see #43
--HG--
branch : multipass-stereo
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2013-06-28 23:19:32 +02:00 |
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kaetemi
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1cc5848220
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Create a clipping frustum, ref #43
--HG--
branch : multipass-stereo
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2013-06-26 21:35:36 +02:00 |
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kaetemi
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e7842982a0
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Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
--HG--
branch : multipass-stereo
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2013-06-26 20:57:37 +02:00 |
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kaetemi
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38be9b5997
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Fix warning
--HG--
branch : multipass-stereo
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2013-06-26 20:10:30 +02:00 |
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kaetemi
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202413ab52
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Adjust 2D interface shift, re #43
--HG--
branch : multipass-stereo
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2013-06-26 19:58:27 +02:00 |
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kaetemi
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4864ce7a5a
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Add eye distance in 2D interface shift, re #43
--HG--
branch : multipass-stereo
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2013-06-26 17:24:23 +02:00 |
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kaetemi
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5423d4d025
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Add 2D interface shifting calculations, see #43
--HG--
branch : multipass-stereo
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2013-06-26 16:59:08 +02:00 |
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kaetemi
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39197681fa
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Correctly adjust text to viewport, re #43
--HG--
branch : multipass-stereo
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2013-06-26 16:08:48 +02:00 |
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kaetemi
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d1bf069708
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Add some comments, see #43
--HG--
branch : multipass-stereo
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2013-06-26 15:55:39 +02:00 |
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kaetemi
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91be2d64bd
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Cleanup and make bloom work with stereo rendering, re #43
--HG--
branch : multipass-stereo
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2013-06-26 15:49:31 +02:00 |
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kaetemi
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32a187a199
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Render from multiple cameras, see #43
--HG--
branch : multipass-stereo
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2013-06-26 08:00:19 +02:00 |
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kaetemi
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a5c9592165
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Read sensor data and set camera in snowballs, ref #43
--HG--
branch : multipass-stereo
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2013-06-26 04:57:58 +02:00 |
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kaetemi
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a79b9f7e65
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Add library name to device name, re #43
--HG--
branch : multipass-stereo
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2013-06-26 02:55:15 +02:00 |
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kaetemi
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64821ab4de
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List stereo devices, see #43
--HG--
branch : multipass-stereo
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2013-06-26 02:45:49 +02:00 |
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kaetemi
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8ded099fbb
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Added some notes
--HG--
branch : multipass-stereo
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2013-06-20 00:25:52 +02:00 |
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kaetemi
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78179ed809
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Rename some functions to follow the same naming convention of others
--HG--
branch : multipass-stereo
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2013-06-19 23:49:39 +02:00 |
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kaetemi
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ad5b60963f
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Cleanup
--HG--
branch : multipass-stereo
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2013-06-19 23:34:40 +02:00 |
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kaetemi
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be33bbc70f
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Add support for fp40 with opengl
--HG--
branch : multipass-stereo
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2013-06-19 22:41:03 +02:00 |
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kaetemi
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f278ac7638
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Activate textures for postprocessing material under direct3d
--HG--
branch : multipass-stereo
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2013-06-19 21:16:13 +02:00 |
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kaetemi
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3e91b1a5cf
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Test texture with postprocessing material, seems to work with opengl
--HG--
branch : multipass-stereo
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2013-06-19 20:47:23 +02:00 |
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kaetemi
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9b0b1008ff
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Fix linux compile
--HG--
branch : multipass-stereo
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2013-06-19 16:18:09 +02:00 |
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kaetemi
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dfb110b387
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Add function to check which pixel program profiles are available on a driver
--HG--
branch : multipass-stereo
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2013-06-19 05:03:47 +02:00 |
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kaetemi
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9f1ddc9202
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Add test for ps.1.1 pixel program in snowballs (it works too now)
--HG--
branch : multipass-stereo
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2013-06-19 04:03:32 +02:00 |
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kaetemi
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1c3fc17d91
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Cleanup more unneeded code
--HG--
branch : multipass-stereo
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2013-06-19 02:36:57 +02:00 |
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kaetemi
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4200483383
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Removed unneeded parser related code from the opengl pixel program implementation
--HG--
branch : multipass-stereo
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2013-06-19 02:33:19 +02:00 |
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kaetemi
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197c0687d9
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Add direct3d diff for old nevrax pixel program code, marked a todo in the comments
--HG--
branch : multipass-stereo
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2013-06-19 02:10:38 +02:00 |
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kaetemi
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f08de2dcdc
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Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
--HG--
branch : multipass-stereo
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2013-06-19 02:01:12 +02:00 |
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kaetemi
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983fab378c
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Add rest of the diff from the old nevrax code for pixel programs to NL3D
--HG--
branch : multipass-stereo
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2013-06-19 01:38:23 +02:00 |
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kaetemi
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ef720f764f
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Removed some CEffect related bit that slipped in
--HG--
branch : multipass-stereo
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2013-06-19 01:22:26 +02:00 |
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