kaetemi
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beb66b19b7
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Merge with default
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2013-09-07 16:25:45 +02:00 |
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kaetemi
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ddbb65bd34
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Fix compile error
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2013-09-07 16:05:28 +02:00 |
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kervala
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8d27acc654
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Changed: Minor changes
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2013-09-06 15:00:35 +02:00 |
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kervala
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712f9ad2a0
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Fixed: Integer 32 bits conversion to 64 bits pointer
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2013-09-06 14:51:21 +02:00 |
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kervala
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53d5e56a2a
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Changed: Don't use NLMISC includes in NLMISC PCH
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2013-09-06 14:50:19 +02:00 |
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kervala
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12cd9083de
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Changed: Cleanlooks doesn't exist anymore in Qt 5, so use default style
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2013-09-06 14:49:12 +02:00 |
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kervala
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d2a9cb90d0
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Changed: Formatting
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2013-08-26 12:34:04 +02:00 |
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kervala
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dd116afff3
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Fixed: Crash when trying to display a missing texture
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2013-08-26 12:33:26 +02:00 |
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kervala
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a2f91ce484
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Changed: Tabulations to spaces
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2013-08-05 10:30:40 +02:00 |
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kaetemi
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d0a4f5ed75
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Fix warning
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2013-08-03 21:29:47 +02:00 |
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kaetemi
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9dc9acd68f
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Merge with default
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2013-08-01 23:02:49 +02:00 |
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kaetemi
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bbe4ea4ba8
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Add some basic prediction to CCDBNodeBranch::find
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2013-08-01 22:47:46 +02:00 |
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kaetemi
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1ed7e4fcff
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Force link
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2013-08-01 10:11:11 +02:00 |
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kaetemi
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7bbf40ea19
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Improve performance of UsedTexture debugging info in OpenGL driver
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2013-07-29 03:41:10 +02:00 |
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kaetemi
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7046b6f364
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NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked
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2013-07-28 21:39:54 +02:00 |
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kaetemi
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b09e28e9e0
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Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
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2013-07-28 05:10:07 +02:00 |
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kaetemi
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70f83e1fb9
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Parse action handler condition for interface link in advance
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2013-07-28 03:02:07 +02:00 |
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kaetemi
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36c969252b
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Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
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2013-07-28 00:48:34 +02:00 |
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kaetemi
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bcba46f950
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Merge with default
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2013-07-25 21:18:52 +02:00 |
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kaetemi
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9587ccc6ba
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Silently sneaking in a nicer splash image for ovqt
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2013-07-25 02:39:07 +02:00 |
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kaetemi
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fd285cc703
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Merge with default
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2013-07-25 00:37:00 +02:00 |
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kaetemi
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f83fdf5a2f
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Fix bug #45 crash in zone lighter with large number of CPU cores
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2013-07-24 20:51:43 +02:00 |
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kaetemi
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da53f11c73
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Use tags for pacs prim export
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2013-07-24 20:51:38 +02:00 |
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kervala
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dfbf2998b0
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Fixed: lua_open() doesn't exist with Lua 5.2
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2013-07-24 18:47:50 +02:00 |
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kervala
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bd8a606341
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Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
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2013-07-24 18:47:04 +02:00 |
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kaetemi
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b1f953c2a1
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Merge with default
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2013-07-19 15:38:49 +02:00 |
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kaetemi
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b6c869f072
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Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs
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2013-07-19 15:37:25 +02:00 |
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kaetemi
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4a593aa273
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Merge with default
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2013-07-19 14:10:07 +02:00 |
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kaetemi
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62f0c1e20c
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Merge with default
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2013-07-18 23:05:25 +02:00 |
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kaetemi
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e822c2be0d
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Fix an error in 3ds Max with the material script
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2013-07-18 18:15:53 +02:00 |
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Michael Witrant
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59dc1a6c16
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Fixed definition tests for optional LibOVR
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2013-07-06 20:40:42 +02:00 |
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Michael Witrant
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69c194f57f
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LibOVR is optional, and is disabled by default
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2013-07-06 20:05:19 +02:00 |
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Michael Witrant
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67ebf920ec
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Added LibOVR finder and Linux support, ref #43
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2013-07-06 19:33:07 +02:00 |
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kaetemi
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cb9e5762db
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Don't render to texture when in wireframe mode, re #43
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2013-07-05 03:42:38 +02:00 |
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kaetemi
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c3f6f5b8ff
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Put stereo render loop inside ryzom client main loop, see #43
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2013-07-05 02:38:56 +02:00 |
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kaetemi
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541f75920b
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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6113b07673
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Distort 2D gui as well, ref #43
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2013-07-04 21:12:11 +02:00 |
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kaetemi
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4b2ea661cc
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Fix particles being animated twice in stereo render, see #43
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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fd1d606154
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Add stereo debugger for visually comparing rendered frames, ref #43
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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d57b7b39fe
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Use width instead of height of screen for hmd fov, re #43
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2013-07-03 06:04:37 +02:00 |
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kaetemi
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a531535dfa
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Add minimal head model and world scale, ref #43
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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299b3ec401
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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9516851bee
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Remove unnecessary user render target code from bloom, see #43
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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e3784571cd
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Add arbfp1 and fp40 barrel fragment programs, see #43
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2013-07-02 19:39:05 +02:00 |
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kaetemi
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118340d821
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Test arbfp1, see #43
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2013-07-02 18:48:29 +02:00 |
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kaetemi
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2315ae9c5a
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Prefer NPOT texture over RECT texture
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2013-07-02 18:43:15 +02:00 |
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kaetemi
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a924479a5c
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Render left and right deformed view, re #43
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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6b8d43181d
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Test the barrel shader, see #43
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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3a12aa5894
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Render the scene to a target texture for the stereo rendering filter, ref #43
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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3b630492aa
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Fix a render target issue, see #43
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2013-07-02 00:53:45 +02:00 |
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