Commit graph

5819 commits

Author SHA1 Message Date
kervala
a29f525c99 Fixed: Some NeL tools in 3d directory don't need NeL 3D 2014-08-01 17:17:53 +02:00
kervala
9aabaebc38 Fixed: Compilation of PACS tools without NeL 3D 2014-08-01 17:00:08 +02:00
kaetemi
c11706feb8 Project GUI into space
--HG--
branch : multipass-stereo
2014-08-01 15:44:12 +02:00
kaetemi
f32c3bf6b0 Temporary crashfix, ref #68
--HG--
branch : multipass-stereo
2014-08-01 15:23:13 +02:00
kaetemi
caefb04928 Restore camera and scene viewport after disabling VR
--HG--
branch : multipass-stereo
2014-08-01 13:20:55 +02:00
shubham_meena
ce53f5f26c API key management calender
--HG--
branch : Gsoc14-ryzomAppImprovements
2014-08-01 16:01:35 +05:30
kaetemi
c70d8597b2 Merge with default
--HG--
branch : multipass-stereo
2014-08-01 11:50:40 +02:00
dfighter1985
1a49f9fedb Apply the current zoom factor!
--HG--
branch : gsoc2014-dfighter
2014-08-01 02:38:04 +02:00
dfighter1985
851afcf955 Don't reload the pixmaps every time they are displayed... -.-
--HG--
branch : gsoc2014-dfighter
2014-08-01 02:34:57 +02:00
dfighter1985
1265d6b064 Line endings...
--HG--
branch : gsoc2014-dfighter
2014-07-31 23:23:52 +02:00
kaetemi
f980ff7bee Added tag ryzomcore/v0.9.1 for changeset 79776c337176 2014-07-31 19:57:22 +02:00
kaetemi
79c6f50054 Render target format (for alpha)
--HG--
branch : multipass-stereo
2014-07-31 18:25:50 +02:00
kaetemi
61f97fae40 Fix issue with render target in OpenGL when size not specified
--HG--
branch : multipass-stereo
2014-07-31 17:41:56 +02:00
kaetemi
22d03c5f79 Mode2D selection
--HG--
branch : multipass-stereo
2014-07-31 03:53:38 +02:00
kaetemi
dac5b2d274 Merge with game-device
--HG--
branch : multipass-stereo
2014-07-31 02:07:20 +02:00
kaetemi
b1e2b60381 Add render target manager, issue #47
--HG--
branch : multipass-stereo
2014-07-31 00:46:00 +02:00
kaetemi
ce6810b1fe Merge with default
--HG--
branch : multipass-stereo
2014-07-30 22:32:27 +02:00
kaetemi
8d8d340968 Bugfix 2014-07-30 21:47:48 +02:00
kaetemi
1cf184c09d Fix XRef ligo export 2014-07-30 20:56:28 +02:00
kaetemi
e58df5f7e9 Faster ligo export step 2014-07-30 20:56:28 +02:00
kaetemi
c8dcfe8d05 Crashfix for 3ds Max export 2014-07-30 20:56:28 +02:00
dfighter1985
a994f23948 When hitting 'save as' ask for a filename even if one is set.
--HG--
branch : gsoc2014-dfighter
2014-07-30 15:55:09 +02:00
dfighter1985
0cef115a74 Should store the filename after opening..
--HG--
branch : gsoc2014-dfighter
2014-07-30 15:44:02 +02:00
dfighter1985
ac643d2bb9 Should only add 1 tile here...
--HG--
branch : gsoc2014-dfighter
2014-07-30 15:40:02 +02:00
dfighter1985
eee43ad1ea 128 and 256 tiles don't have alpha, so no need to load/save them.
--HG--
branch : gsoc2014-dfighter
2014-07-30 15:29:50 +02:00
dfighter1985
4bff87ca36 Replace and delete image should be applied to the correct channel now.
--HG--
branch : gsoc2014-dfighter
2014-07-30 14:39:19 +02:00
dfighter1985
7b1ee54427 Show the image that belongs to the channel that is selected.
--HG--
branch : gsoc2014-dfighter
2014-07-30 14:28:17 +02:00
dfighter1985
4d54cca6a0 Copyright headers...
--HG--
branch : gsoc2014-dfighter
2014-07-30 11:20:29 +02:00
dfighter1985
ddd687325f Close the loaded file and return true...
--HG--
branch : gsoc2014-dfighter
2014-07-30 11:15:14 +02:00
dfighter1985
ac73999f07 Set teh current selection to row 0
--HG--
branch : gsoc2014-dfighter
2014-07-30 11:14:41 +02:00
dfighter1985
3e2addc057 Save and load the tilebank texture path.
--HG--
branch : gsoc2014-dfighter
2014-07-30 11:10:15 +02:00
dfighter1985
0f5e475d1c Save and load the veget set filename.
--HG--
branch : gsoc2014-dfighter
2014-07-30 10:58:37 +02:00
dfighter1985
431178321f TileBank loading.
--HG--
branch : gsoc2014-dfighter
2014-07-30 10:54:08 +02:00
dfighter1985
c8914248db Add the already selected tilesets to the land when editing.
--HG--
branch : gsoc2014-dfighter
2014-07-30 07:43:02 +02:00
dfighter1985
ddc7961e9b Connected the oriented combobox and now saving it's value to the tilebank.
--HG--
branch : gsoc2014-dfighter
2014-07-30 01:50:01 +02:00
dfighter1985
95b67026bf Implemented saving of the currently stored tilebank data.
--HG--
branch : gsoc2014-dfighter
2014-07-30 01:29:17 +02:00
kaetemi
8e7a3b27d7 ryzomcore/v0.9.1 2014-07-29 19:21:25 +02:00
kaetemi
c461502dc7 Crash workaround in IG loading, ref #171 2014-07-31 19:50:25 +02:00
kaetemi
9061eb8389 Cleanup 2014-07-29 16:48:14 +02:00
kaetemi
f49e9c5df1 Fix Skin export interface issue, #169 2014-07-29 15:42:11 +02:00
kaetemi
a9e3804011 Add warning 2014-07-29 15:23:51 +02:00
kaetemi
7d8e803f7a Crashfix Physique export 2014-07-29 15:23:06 +02:00
kaetemi
6b0d468240 Remove a debug assert 2014-07-29 14:39:07 +02:00
kaetemi
9f19ade30c Bugfix 2014-07-29 14:25:28 +02:00
kaetemi
2b8e006981 Initialize object viewer viewport at correct size 2014-07-29 14:10:40 +02:00
kaetemi
617d1235d1 Compile fix 2014-07-29 14:09:08 +02:00
nimetu
0d2fc4696f Crafted tool durability, fix #156 2014-07-28 23:51:25 +02:00
dfighter1985
89c6180144 As it turns out, tilesets can be assigned to multiple lands...
--HG--
branch : gsoc2014-dfighter
2014-07-28 17:05:51 +02:00
dfighter1985
8a704b7f5f Implemented the GUI part of saving...
--HG--
branch : gsoc2014-dfighter
2014-07-27 20:38:08 +02:00
dfighter1985
b004bb9d01 128x128 tab should be shown by default.
--HG--
branch : gsoc2014-dfighter
2014-07-27 18:23:25 +02:00