Commit graph

401 commits

Author SHA1 Message Date
kaetemi
4f0a79d67a Fix r2ed 2014-09-15 16:59:12 +02:00
kaetemi
302c478af6 Merge with develop 2014-09-12 15:19:12 +02:00
nimetu
18c5c4df06 Fix #161 fix craft success rate display on client 2014-09-10 15:40:32 +02:00
kaetemi
a6812f5844 Merge with game-device 2014-07-31 02:07:20 +02:00
kervala
29e875255f Fixed: Some typos 2014-07-19 13:59:54 +02:00
kaetemi
0f5f1f9047 Trash DirectInput 2014-07-08 22:21:11 +02:00
kaetemi
ba0243791d Crash safely with an error when sphrase is missing on client 2014-05-23 19:13:36 +02:00
kaetemi
12e64f806f Use vector instead of map to store sbrick sheets, it's faster 2014-05-23 19:13:08 +02:00
kaetemi
fb56ef3fdc Merge 2014-04-30 12:57:54 +02:00
kaetemi
c93b04df1d Backed out changeset: 897087f1fa71, 7c3f1f0dc9d8, 61d11f94e3ea 2014-04-30 12:54:20 +02:00
kervala
3dca7304f0 Fixed #151: White box on character selection screen (a big thanks to nimetu for the patch!) 2014-04-29 10:31:02 +02:00
kaetemi
7af85d6f2f Add command to eternally trap players ingame 2014-04-01 13:52:36 +02:00
kervala
4e755833ea Fixed: Wrong header guard warning 2014-03-27 15:51:20 +01:00
kervala
bce1d66c07 Fixed: Typo detected by clang 2014-03-27 13:40:22 +01:00
kervala
b3cef75c76 Fixed: Improve compilation speed including revision.h in a smaller .cpp file 2014-03-26 13:13:17 +01:00
kaetemi
a70b5bd75f Merge with default 2014-02-08 02:58:22 +01:00
Nimetu
4185369ce9 Hide over the limit landmarks instead deleting them 2014-01-03 22:43:00 +02:00
Nimetu
ec4b21ac75 Fix inventory items draggable state (issue #78) 2014-01-03 20:31:14 +02:00
kervala
b7feea6c95 Fixed: Warning with clang 2013-11-13 21:40:41 +01:00
kaetemi
03b6dceaa9 Merge with default 2013-10-06 15:50:49 +02:00
kervala
2becb762f8 Fixed: Some warnings 2013-09-29 16:26:24 +02:00
kervala
9889049239 Fixed: Some warnings 2013-09-27 16:30:55 +02:00
Nimetu
3d0ea8c433 Fixed: map landmark bug (issue #15) 2013-09-23 17:34:01 +03:00
kervala
e66b5d82ba Changed: Typo 2013-09-22 13:18:28 +02:00
kervala
df8c6e9b08 Changed: Created NELID macro to fix warning "multi-character character constant" 2013-09-22 13:10:57 +02:00
kaetemi
af51bdbc7a Cleanup vr config interface 2013-09-15 02:14:38 +02:00
kaetemi
c26a06b79e Add ingame configuration interface for virtual reality devices 2013-09-15 01:34:06 +02:00
kaetemi
beb66b19b7 Merge with default 2013-09-07 16:25:45 +02:00
kervala
2a0d588cb5 Changed: Merged code from official client 2013-09-06 15:00:01 +02:00
kaetemi
9dc9acd68f Merge with default 2013-08-01 23:02:49 +02:00
kaetemi
7a8db939ad Missed one 2013-07-28 18:22:35 +02:00
kaetemi
bff229da69 Fix a typo 2013-07-28 18:19:51 +02:00
kaetemi
34553ca2db Fix a compile error 2013-07-28 17:49:28 +02:00
kaetemi
1674b81cce Avoid redundant calls to getDbProp("UI:SAVE:INSCENE:...") 2013-07-28 07:55:16 +02:00
kaetemi
3fe1a17503 Avoid redundant per-frame calls to getDbProp("UI:ENTITY:GUILD:#:ICON") 2013-07-28 05:48:59 +02:00
kaetemi
b09e28e9e0 Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets 2013-07-28 05:10:07 +02:00
kaetemi
22934d2b60 Avoid redundant per-frame calls to getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS") 2013-07-28 05:10:06 +02:00
kaetemi
36c969252b Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager 2013-07-28 00:48:34 +02:00
kaetemi
1273830c0e Avoid redundant per-frame calls to getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i)) 2013-07-28 00:29:32 +02:00
kaetemi
2cd88e5d9e Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false) 2013-07-28 00:29:32 +02:00
kaetemi
5e5cfba035 Some necessary changes to camera setting, re #43 2013-07-05 00:17:09 +02:00
kaetemi
78276ab782 Make oversize screenshots be perfectly seamless 2013-07-04 23:11:15 +02:00
kaetemi
bfae91eb88 Correctly apply bloom on oversize screenshots 2013-07-04 22:26:31 +02:00
kaetemi
ee227aaf9c Refactor fulldetail override 2013-07-04 22:18:19 +02:00
kaetemi
5fa4beab46 Fixes to compile Ryzom Client with lua 5.2 2013-06-16 03:43:45 +02:00
kervala
8a68c5e54f Changed: Moved Ryzom detailed version in client 2013-04-29 14:46:53 +02:00
kervala
b35bc728d3 Changed: Process EventCloseWindowId by client 2013-04-29 14:44:39 +02:00
kervala
3edb0e439c fixes #33 build failure/error using clang 2013-03-26 19:57:00 +01:00
dfighter1985
1210f92ffe Resolved some build errors occuring after previous commit. 2013-02-21 01:25:50 +01:00
dfighter1985
4243639143 MODIFIED: Resolved build error with FINAL_VERSION set. 2013-02-18 01:26:56 +01:00
dfighter1985
b25d4b628f MODIFIED: Resolved some GCC build errors. 2013-02-17 14:30:05 +01:00
mattraykowski
aa261f28a4 merging gui editor repo. 2013-02-14 09:53:06 -06:00
dfighter1985
543488b490 Merged mainline default branch changes. 2013-02-14 10:47:10 +01:00
kervala
98606fb5b5 Changed: Typo fixes (thanks to Vagrant!) 2013-02-08 13:17:44 +01:00
kervala
6777822ce8 Changed: Sorted landmarks 2012-12-01 12:01:24 +01:00
kervala
82fd464c39 Fixed: clang compile issue with stream operator >> confusion (patch provided by tebruno99, thanks!) 2012-11-29 19:19:34 +01:00
dfighter1985
421582d386 MODIFIED: #1471 Merged mainline default to this branch. 2012-11-25 05:22:40 +01:00
kervala
8ffcceaffd Fixed: Client side issues 2012-11-24 20:24:06 +01:00
kervala
655b79ce7b Changed: Minor typos 2012-11-24 20:23:13 +01:00
kervala
05ae6371c1 Changed: Minor changes 2012-10-28 13:47:09 +01:00
kervala
2b86a180e6 Changed: Replaced string empty comparisons with empty() 2012-10-06 17:17:26 +02:00
kervala
9a12a5b4c2 Fixed: #1498 Client fails to switch shortcut bars on ctrl + number hotkeys 2012-10-06 17:12:23 +02:00
kervala
fb17aa63e1 Fixed: #1497 optimize the drawing of radar by removing multiple access to local db (patch provided by yricl, a big thanks!) 2012-09-29 14:35:43 +02:00
kervala
f21467c466 Fixed: Don't compress textures in DXTC when used as buttons 2012-09-26 12:44:52 +02:00
kervala
6fa100fef8 Fixed: Don't compress textures in DXTC when used as buttons 2012-09-25 21:21:58 +02:00
kervala
182a79f2cb Changed: #825 Remove all warnings when compiling Ryzom 2012-09-25 13:20:25 +02:00
kervala
3429d7ba42 Changed: #825 Remove all warnings when compiling Ryzom 2012-09-25 12:33:02 +02:00
kervala
853e110ac5 Changed: Synchronization with SVN 2012-09-22 23:53:46 +02:00
kervala
9cd35a8a5d Fixed: Compilation under unices (syslog.h included before chat_displayer.h creates a conflict with LOG_WARNING) 2012-09-18 09:11:23 +02:00
kervala
78fe1850f1 Changed: Synchronization with SVN 2012-09-11 20:26:36 +02:00
dfighter1985
da53ae9206 CHANGED: #1471 The local string mapper is now instantiated by CWidgetManager. 2012-07-16 06:16:43 +02:00
dfighter1985
73c63a99c7 CHANGED: #1471 it's a good idea to register GUI widget classes with the reflection system if we want to use them! 2012-07-14 05:16:09 +02:00
dfighter1985
f2c3c55bde CHANGED: #1471 CInterfaceParser is now a component of CWidgetManager, and is instantiated by an abstract factory method. (IParser::createParser()) 2012-07-13 05:37:09 +02:00
dfighter1985
99b8ee5758 CHANGED: #1471 no need to go thru CInterfaceManager, when CViewRenderer has it's own Singleton. 2012-07-12 23:04:36 +02:00
dfighter1985
3e5137810b CHANGED: #1474 CInterfaceManager is no longer a subclass of CInterfaceParser, instead CInterfaceParser is a component of CInterfaceManager. 2012-07-12 21:39:51 +02:00
dfighter1985
c9692cfc05 CHANGED: #1471 Moved some Lua related code from CInterfaceManager to CLuaManager and CInterfaceParser. 2012-07-12 09:01:35 +02:00
dfighter1985
7e8e21e2f6 CHANGED: #1471 Moved CProcedure code to it's own files, and also moved the procedure handling code from CInterfaceManager to CWidgetManager. 2012-07-12 05:29:33 +02:00
dfighter1985
b2ee4d275c CHANGED: #1471 Moved some more GUI code from CInterfaceManager to CWidgetManager. 2012-07-11 22:27:22 +02:00
dfighter1985
6506989e14 CHANGED: #1471 Moved the input event handling code from CInterfaceManager to CWidgetManager. 2012-07-11 06:44:34 +02:00
dfighter1985
86302f6a39 CHANGED: #1471 Moved the widget drawing code from CInterfaceManager to CWidgetManager, so the GUI library can now draw the widgets! 2012-07-10 23:01:09 +02:00
dfighter1985
27953ec7e8 CHANGED: #1471 Moved the contexthelp drawing/controlling code to the GUI library. 2012-07-10 06:25:15 +02:00
dfighter1985
e97ec6788e CHANGED: #1471 CInterfaceParser is now part of the Nel GUI library and is under the NLGUI namespace. 2012-07-09 03:45:00 +02:00
dfighter1985
e1bbfb74fa CHANGED: #1471 CInterfaceParser no longer depends on CLuaIHMRyzom. 2012-07-09 03:07:19 +02:00
dfighter1985
7142b94449 CHANGED: #1471 Modularized CInterfaceParser. It is now extendable with parser modules, so it can parse Ryzom game related stuff without the parser code having to be in the class itself. 2012-07-09 02:36:17 +02:00
dfighter1985
4ed62dc1c4 CHANGED: #1471 Classes derived from CInterfaceOptions are now instantiated using a factory. 2012-07-08 01:56:49 +02:00
dfighter1985
5ffd1d3067 CHANGED: #1471 Some more cleanup in CInterfaceParser, removed some unused code, which also means less coupling and less refactoring to do :P 2012-07-07 21:17:15 +02:00
dfighter1985
28288d2543 CHANGED: #1471 Moved CSheetSelectionGroup and CSheetSelection to the GUI library. 2012-07-07 20:38:45 +02:00
dfighter1985
097ee504f6 CHANGED: #1471 Little cleanup in CInterfaceParser. 2012-07-07 19:49:13 +02:00
dfighter1985
e24cffa79f Merged default branch into gui-refactoring. 2012-07-02 22:46:08 +02:00
dfighter1985
5a76ae7b38 CHANGED: #1471 Moved the basic interface expression user functions into the NELGUI library under the NLGUI namespace. 2012-07-02 05:07:13 +02:00
dfighter1985
363bb731c7 CHANGED: #1471 CViewPointer is now part of the NELGUI library and is under the NLGUI namespace. 2012-07-02 03:21:42 +02:00
dfighter1985
923695fe70 CHANGED: #1471 Broke up CViewPointer into a generic and a Ryzom game related class. 2012-07-02 02:50:47 +02:00
dfighter1985
66293a4fd9 CHANGED: #1471 CInterfaceTrack and CInterfaceAnim are now part of the NELGUI library and are under the NLGUI namespace. 2012-07-01 04:13:24 +02:00
dfighter1985
70fb3d6412 CHANGED: #1471 CInterfaceAnim no longer depends on Ryzom game related code. 2012-07-01 03:45:38 +02:00
dfighter1985
bf624b79ec CHANGED: #1471 CGroupHTML, CGroupParagraph, CViewLink are now part of the NELGUI library and are under the NLGUI namespace. 2012-07-01 03:11:24 +02:00
dfighter1985
31c887ede8 CHANGED: #1471 Decoupled CGroupHTML, CGroupParagraph, CViewLink from Ryzom game related code. 2012-06-30 05:58:02 +02:00
dfighter1985
215f7124d2 CHANGED: #1471 CGroupTable and CGroupCell are now part of the NELGUI library and are under the NLGUI namespace. 2012-06-29 06:58:14 +02:00
dfighter1985
e209a6c77d CHANGED: #1471 CGroupTable and CGroupCell no longer depend on CInterfaceManager, and a Ryzom game global. 2012-06-29 06:15:56 +02:00
dfighter1985
0c8698d7f0 CHANGED: #1471 CDBGroupComboBox is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-29 02:57:29 +02:00
dfighter1985
02ba7f66f9 CHANGED: #1471 CDBGroupComboBox no longer depends on the isLoggedin global Ryzom game variable. 2012-06-29 00:30:27 +02:00