Commit graph

100 commits

Author SHA1 Message Date
kaetemi
50f0ebbb41 Copy refs in client install 2014-02-07 19:35:55 +01:00
kaetemi
ef03dcd294 Add refs to patch xml 2014-02-07 18:30:55 +01:00
kaetemi
9c9811f1b3 Reorder pipeline scripts 2014-02-07 18:10:09 +01:00
kaetemi
7736c5757c Add world edit data install directory to pipeline setup 2014-02-07 18:04:23 +01:00
kaetemi
f3b6ab7052 Typo 2014-02-07 17:23:34 +01:00
kaetemi
0d0907aa08 Add build shadow skin to shape process 2014-02-07 17:16:40 +01:00
kaetemi
3fa19d91a5 Generate correct client.cfg data path for dev client 2014-02-07 15:26:15 +01:00
kaetemi
2619033972 Replace shard install script 2014-02-07 14:53:47 +01:00
kaetemi
5144770d9d Backed out changeset: de1de16eef3b
--HG--
branch : build_pipeline_py
2014-02-07 01:49:39 +01:00
kaetemi
7219073bdc Include world editor files directory in prim export
--HG--
branch : build_pipeline_py
2014-02-07 01:49:16 +01:00
kaetemi
240576ab9c Add primitives directory to rbank lookup (needed file_index.cfg - is this the correct primitives dir?)
--HG--
branch : build_pipeline_py
2014-02-07 01:01:19 +01:00
kaetemi
2c4ca0d915 Include world editor files in rbank process, part of what caused water not to build
--HG--
branch : build_pipeline_py
2014-02-06 23:58:18 +01:00
kaetemi
32ca8d61fe Add more paths to the build gamedata configuration
--HG--
branch : build_pipeline_py
2014-02-06 23:49:54 +01:00
kaetemi
439ba0713e Build pacs prim list txt outside repository
--HG--
branch : build_pipeline_py
2014-02-06 22:10:56 +01:00
kaetemi
dfb2815bcd Add separate target directory for shard data
--HG--
branch : build_pipeline_py
2014-02-06 21:44:14 +01:00
kaetemi
6f7e5e7c72 Update default paths
--HG--
branch : build_pipeline_py
2014-02-06 20:31:43 +01:00
kaetemi
11c9f6a91b Merge with default
--HG--
branch : build_pipeline_py
2014-02-06 20:16:18 +01:00
botanic
935ea04c58 dont force null driver, doesnt work on all cards and disable maximising max while running pipeline 2013-12-30 10:03:49 -08:00
botanic
db3a789ab4 un kaetemi'd the pipeline 2013-12-30 08:59:59 -08:00
botanic
2c0d64e8ff added single bat file to run whole pipeline 2013-12-29 23:25:09 -08:00
kaetemi
5ad6373f61 Build ligo outside the database
--HG--
branch : build_pipeline_py
2013-07-27 04:03:05 +02:00
kaetemi
e9c274c135 Use tags for pacs prim export 2013-07-24 20:51:38 +02:00
sfb
af454dd1cf Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
kaetemi
0e27ff37f3 Added: Use ssh key for 8_upload script. 2011-11-15 14:55:57 +01:00
kaetemi
8555ab7d43 Changed: #1093 Handle leveldesign and primitives directories seperately for the server upload script. 2011-10-31 13:54:22 +01:00
kaetemi
c26369a04c Added: #1093 Script for uploading data to servers 2011-10-08 22:28:19 +02:00
kaetemi
61945f3f11 Changed: #1093 Build pacs prim list to correct location. 2011-09-28 09:55:59 +02:00
kaetemi
8c92768c98 Changed: #1093 Build pacs prim list to correct location. 2011-09-28 09:49:16 +02:00
kaetemi
83e79fa761 Changed: #1093 Move the visual_slot.tab to the right place after running sheets packer. 2011-09-26 22:10:48 +02:00
kaetemi
c44883a5d8 Changed: #1093 Also use mirror sheets directory in sheet id bin build. 2011-09-26 21:50:16 +02:00
kaetemi
b7eae7319b Changed: #1093 Also copy .packed files in sheets install. 2011-09-21 23:17:00 +02:00
kaetemi
c7a00d4ce0 Changed: #1093 #1092 Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
kaetemi
6947244300 Added: #1093 Added command line argument for client_patch script to only generate updated bnp files without creating a patch. 2011-09-20 18:13:27 +02:00
kaetemi
0082dad3e5 Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script. 2011-09-17 11:35:07 +02:00
kaetemi
e6e7e2a37e Changed: #1093 Changed order of some default build pipeline search paths to work better. 2011-09-16 14:14:15 +02:00
kaetemi
2ec690675f Changed: #1093 Common default setup values. 2011-09-16 14:04:41 +02:00
kaetemi
706c0a695f Changed: #1093 Create client_install using bnps made in client_patch. 2011-09-16 13:58:20 +02:00
kaetemi
6c1bdbec1a Changed: #1093 Create client_dev, client_patch and client_install directories in setup if needed. 2011-09-16 13:55:48 +02:00
kaetemi
76b1a30af9 Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference 2010-09-26 17:07:13 +02:00
kaetemi
6cdc77986e Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
kaetemi
4a37bc4d74 Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script. 2010-09-13 10:44:23 +02:00
kaetemi
a3b71cdb3e Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
2010-09-03 12:37:35 +02:00
kaetemi
d4caf01eb1 Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 2010-09-01 15:24:43 +02:00
kaetemi
42aa859245 Added: #929 Added the objects build project and updated the max file batch convert script. 2010-08-30 23:24:13 +02:00
kaetemi
5b0a249338 Changed: #929 Max shape export runs all the way through now.
Added: #929, #1082 Interface build project.
2010-08-27 22:29:13 +02:00
kaetemi
248a8464ec Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00
kaetemi
3e7ac724ca Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
kaetemi
ced1b79840 Changed: #929 Corrected some config variable names for rbank build process. 2010-06-20 22:25:57 +02:00
kaetemi
c71492c605 Added: #929 Rbank build process for build pipeline. 2010-06-07 07:42:41 +02:00
kaetemi
a30c616cb7 Added: #929 Work in progress of new build pipeline scripts. 2010-06-05 01:09:49 +02:00