Commit graph

3672 commits

Author SHA1 Message Date
kaetemi
b6025fc008 Fixed: Always commit 3d positioning when calling play on sources. This avoids having to wait for update call. Sources no longer cause loud noise when ryzom client finishes loading
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branch : sound_dev
2012-04-12 17:24:06 +02:00
kervala
8e70469541 Changed: Define Release configuration for compilation checks and as default if not defined (must be defined before PROJECT) 2012-04-12 16:01:38 +02:00
kaetemi
015f47d71d Changed: #795 Handle safely when audio decoder fails to be created
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branch : sound_dev
2012-04-12 12:06:03 +02:00
kaetemi
a33f3e7e32 Merge
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branch : sound_dev
2012-04-12 00:28:10 +02:00
kaetemi
1b41357a43 Fixed: #795 #1460 Linux compile of new sound samples
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branch : sound_dev
2012-04-12 00:27:03 +02:00
kaetemi
1cd4936ceb Changed: #795 #1460 Make sure the streaming thread safely stops in all cases
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branch : sound_dev
2012-04-12 00:25:26 +02:00
kervala
eeecc06601 Changed: #1448 Compilation with Clang 2012-04-11 23:59:55 +02:00
kervala
d0314c9e0e Fixed: Servers compilation if using static mysql library compiled with OpenSSL 2012-04-11 23:43:11 +02:00
kaetemi
b486e22a96 Fixed: Typos and warnings
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branch : sound_dev
2012-04-11 23:34:36 +02:00
kaetemi
80bf70efbb Changed: Make CWinThread::start more sane, and fixed a typo
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branch : sound_dev
2012-04-11 22:05:18 +02:00
kaetemi
c0c5ee6d93 Fixed: Implementation for CPThread::isRunning()
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branch : sound_dev
2012-04-11 21:55:33 +02:00
kaetemi
1b49b59e02 Fixed: #795 Hang when stopping file stream source that is synchronously waiting for play
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branch : sound_dev
2012-04-11 21:51:01 +02:00
kaetemi
41968b0674 Fixed: Compile error
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branch : sound_dev
2012-04-11 21:49:25 +02:00
kaetemi
c03655b0ba Added: Some sort of implementation for CPThread::isRunning()
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branch : sound_dev
2012-04-11 20:20:02 +02:00
kaetemi
695dac7783 Added: #1460 Music channel on top of stream file source when driver does not have built-in music channels
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branch : sound_dev
2012-04-11 19:30:37 +02:00
kaetemi
2f504788f0 Added: #795 Synchronous loading of audio file streams
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branch : sound_dev
2012-04-11 18:07:16 +02:00
kaetemi
3bbf48e699 Added: #795 Sample for creating a sound source using .sound sheet with .ogg file
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branch : sound_dev
2012-04-11 17:44:57 +02:00
kaetemi
bbd291a089 Added: #795 Streamed audio file sound source
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branch : sound_dev
2012-04-11 17:39:46 +02:00
kaetemi
57aa8b4d74 Fixed: #795 Removed unused include
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branch : sound_dev
2012-04-11 15:45:59 +02:00
kaetemi
70ca1197c5 Fixed: Typo in cmake project for stream sample
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branch : sound_dev
2012-04-11 15:45:04 +02:00
kaetemi
19599cd9f5 Changed: Allow changing looping parameter of audio decoder after init
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branch : sound_dev
2012-04-11 15:44:02 +02:00
kaetemi
1758ed6a96 Added: Function to set thread priority
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branch : sound_dev
2012-04-11 15:38:49 +02:00
kervala
0028303c35 Changed: Some Debian multiarch fixes
Added: Option WITH_SYMBOLS to keep symbols when compiling in Release
2012-04-11 15:30:38 +02:00
kaetemi
268f2e247f Fixed: Potential bug in CWinThread, someone using a mutex on the stack again
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branch : sound_dev
2012-04-11 13:24:03 +02:00
kaetemi
1d0052d228 Changed: Turned off pitch change in stream ogg vorbis sample
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branch : sound_dev
2012-04-11 11:55:30 +02:00
kaetemi
1b88f2782b Moved: #795 CAudioDecoder from stream ogg vorbis sample to nlsound
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branch : sound_dev
2012-04-11 11:52:28 +02:00
kaetemi
09717924cf Removed: #795 CMusicBuffer from sound lowlevel
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branch : sound_dev
2012-04-11 11:40:42 +02:00
kaetemi
1ab53c8bb2 Changed: Apply changes from CMusicBuffer to CAudioDecoder
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branch : sound_dev
2012-04-11 11:39:21 +02:00
kaetemi
18f75a4bd0 Changed: #1459 Use effects group controller for ryzom client effects volume control
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branch : sound_dev
2012-04-11 11:24:48 +02:00
kaetemi
7a95fae1f9 Changed: Improve performance of ryzom client CSoundManager. Strange code, though.
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branch : sound_dev
2012-04-11 00:48:47 +02:00
kaetemi
a346ab59ad Merge: From default to sound_dev
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branch : sound_dev
2012-04-10 20:49:55 +02:00
kaetemi
b15e014a9d Changed: #795 Move vorbis dependency to nlsound and group project files
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branch : sound_dev
2012-04-10 20:40:24 +02:00
kaetemi
84f11c6327 Fixed: #1459 Done
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branch : sound_dev
2012-04-10 18:18:58 +02:00
kaetemi
11f0872a01 Added: #1459 Load group controller from sound sheets
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branch : sound_dev
2012-04-10 16:32:04 +02:00
kaetemi
0b64102ab8 Added: #1459 Group controllers for sound sources
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branch : sound_dev
2012-04-10 15:24:35 +02:00
kervala
e796c84824 Changed: #825 Remove all warnings when compiling Ryzom 2012-04-10 13:50:23 +02:00
kaetemi
57411c0a7b Added: FormatNotSet value for TBufferFormat
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branch : sound_dev
2012-04-10 00:06:05 +02:00
kaetemi
b2971ffc0c Fixed: Update audio mixer during buffer streaming in streaming sample
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branch : sound_dev
2012-04-10 00:05:01 +02:00
kaetemi
5c1d3cc6c4 Moved: Sound sources sample to sound sample directory
Added: CMake configuration for ogg vorbis stream source sample

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branch : sound_dev
2012-04-09 22:36:12 +02:00
kaetemi
c4adc53a0f Removed: #795 XAudio2 music implementation
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branch : sound_dev
2012-04-09 21:46:07 +02:00
kaetemi
8491bd4829 Removed: OpenAL music implementation
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branch : sound_dev
2012-04-09 21:12:48 +02:00
kaetemi
dd02d76df8 Reverted: 3fdff8debe52 No comment
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branch : sound_dev
2012-04-09 20:28:14 +02:00
kaetemi
19546acade Reverted: a1603fc4efbf Only release internal resources in driver destructor, not the driver classes, otherwise there will be crashes on exit. The driver classes are deleted by the application.
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branch : sound_dev
2012-04-09 20:18:13 +02:00
kaetemi
f858bbfbe9 Added: Log warnings when setting excessively high max distances on sound sources
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branch : sound_dev
2012-04-09 20:00:53 +02:00
kaetemi
87ba382ef5 Reverted: dc87ef1a34b6 Parameter distMax depends on fixed values in sheets and other code. Using this to switch between rolloff and minimum sound is likely causing the glitchy sound volumes of background sounds. Must be fixed in whatever code is using too large value of distMax instead, and not here.
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branch : sound_dev
2012-04-09 19:03:48 +02:00
kaetemi
afdbc97039 Reverted: 2424536ec6f9 The setAsyncLoading function is used for a different purpose. In our case, async means that the file is read on the fly, and otherwise it is fully loaded into memory before being encoded. Synchronous mode is used for example during loading when hard disk access is not guaranteed.
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branch : sound_dev
2012-04-09 18:42:31 +02:00
kaetemi
b1c9745c8d Added: Useful comment
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branch : sound_dev
2012-04-09 18:24:09 +02:00
kaetemi
0bc94787cb Fixed: Do not mess with the order of the old TSampleFormat enum
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branch : sound_dev
2012-04-09 18:21:41 +02:00
kaetemi
791823b197 Branched: #100 #167 #168 #794 #795 sound_dev
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branch : sound_dev
2012-04-09 17:50:54 +02:00
kervala
55f7150202 Changed: #825 Remove all warnings when compiling Ryzom 2012-04-08 14:23:36 +02:00