kaetemi
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3f1a2fe6bd
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Handle head orientation in ryzom client, ref #43
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2013-07-05 04:09:53 +02:00 |
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kaetemi
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a0140fd551
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Don't render to texture when in wireframe mode, re #43
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2013-07-05 03:42:38 +02:00 |
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kaetemi
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fc663f210f
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Put stereo render loop inside ryzom client main loop, see #43
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2013-07-05 02:38:56 +02:00 |
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kaetemi
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fbb9ec7379
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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358fe91bbf
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Move some more updates out of the render code, see #43
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2013-07-05 00:47:17 +02:00 |
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kaetemi
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df2835df4d
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Some necessary changes to camera setting, re #43
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2013-07-05 00:17:09 +02:00 |
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kaetemi
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5fdb44ce04
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Some more cleanup
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2013-07-04 23:41:46 +02:00 |
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kaetemi
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eebe0c6b4e
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Make oversize screenshots be perfectly seamless
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2013-07-04 23:11:15 +02:00 |
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kaetemi
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f7caadf8d8
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Pull weather updates out of scene render
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2013-07-04 22:39:05 +02:00 |
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kaetemi
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014ce65c70
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Correctly apply bloom on oversize screenshots
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2013-07-04 22:26:31 +02:00 |
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kaetemi
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c6daf905a3
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Refactor fulldetail override
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2013-07-04 22:18:19 +02:00 |
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kaetemi
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20f9cbd215
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Merge with default
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2013-07-03 03:17:29 +02:00 |
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kaetemi
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4ef8b7c109
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Separate some camera related functions, ref #43
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2013-06-27 04:11:09 +02:00 |
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kaetemi
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8b761cc830
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Move some config stuff out of main_loop.cpp, see #43
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2013-06-27 03:49:30 +02:00 |
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kaetemi
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03e9acfab3
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Remove some unused includes, re #43
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2013-06-27 03:16:53 +02:00 |
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kaetemi
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a7562a1059
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Some more debug functions moved, see #43
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2013-06-27 03:04:40 +02:00 |
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kaetemi
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c89810bcd8
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Moved some temp code out of main_loop.cpp, ref #43
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2013-06-27 02:43:51 +02:00 |
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kaetemi
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1ee82909c3
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Take some debug render code out of main_loop.cpp, see #43
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2013-06-27 02:13:48 +02:00 |
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kaetemi
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5bd6b5ee7a
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Separate some profiling code from main_loop.cpp, see #43
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2013-06-27 01:43:04 +02:00 |
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kaetemi
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0a2a08ce07
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Pull CPing out of main_loop.cpp, refs #43
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2013-06-27 01:23:53 +02:00 |
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kaetemi
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5665253af7
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Return view as CQuat, see #43
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2013-06-26 21:36:21 +02:00 |
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kaetemi
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1f972da834
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Merge with default
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2013-06-26 00:00:35 +02:00 |
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kaetemi
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95eb1499ee
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Rename some functions to follow the same naming convention of others
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2013-06-19 23:49:39 +02:00 |
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kaetemi
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dfb302dafb
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Add info structure for multipass camera rendering effects #43
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2013-06-16 20:48:17 +02:00 |
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