kervala
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4d96978674
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Merge with develop
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2016-11-20 14:51:11 +01:00 |
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kervala
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7a1a082135
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Merge with develop
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2016-10-30 16:52:02 +01:00 |
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kervala
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0cfd8cb35d
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Merge with develop
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2016-10-27 16:48:45 +02:00 |
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kervala
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c02ab44327
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Changed: Minor change
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2016-10-24 13:54:20 +02:00 |
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kervala
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d078103453
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Merge with develop
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2016-10-21 16:50:04 +02:00 |
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C?dric OCHS
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f1840fc189
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Merged in Glorf/ryzomcore/fix_speed (pull request #141)
Displayed speed is now actual speed, fix #295
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2016-10-21 06:15:56 +00:00 |
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Guillaume Dupuy
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c584bb34b6
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Forgot one 0.0f initialisation
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2016-10-20 16:04:47 +02:00 |
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Guillaume Dupuy
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3e9ee0954b
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Fix coding guidelines + double initialized as 0.0
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2016-10-20 16:02:02 +02:00 |
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kervala
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c3bcfb42b8
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Merge with develop
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2016-10-20 13:08:48 +02:00 |
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kervala
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e5d8439a1d
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Merge with develop
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2016-10-18 17:50:19 +02:00 |
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kervala
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54c7e89e05
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Merge with develop
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2016-10-18 17:47:19 +02:00 |
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Guillaume Dupuy
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ad48baa3b1
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Fix end of function comment
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2016-10-15 20:15:22 +02:00 |
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Guillaume Dupuy
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de00d262c1
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Remove debug message
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2016-10-15 20:14:26 +02:00 |
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Guillaume Dupuy
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bf8677131b
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Use double instead of float to allow big values of GameCycle (like on winchgate server)
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2016-10-15 20:12:41 +02:00 |
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Guillaume Dupuy
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1020c758b9
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Uses float to calculate latency for sabrina phrases
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2016-10-15 19:04:22 +02:00 |
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Guillaume Dupuy
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0cfefb65f7
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Use speed as an int instead of float to calculate latency
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2016-10-14 21:19:27 +02:00 |
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Guillaume Dupuy
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480218b4c8
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Make multiples states changes in one tick (if relevant)
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2016-10-14 21:03:31 +02:00 |
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Guillaume Dupuy
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9ec5a6e693
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Fixed a rare case where float and double mixup would result in an incorrect speed
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2016-10-13 20:46:10 +02:00 |
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kervala
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4c51c4e68c
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Merge with develop
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2016-09-24 14:22:22 +02:00 |
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