kervala
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245b8b6bee
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Fixed: tile_edit compilation
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2010-09-25 16:18:15 +02:00 |
|
kervala
|
48466ada3c
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Changed: Removed "using namespace" in *.h
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2010-09-25 16:14:34 +02:00 |
|
kervala
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f4f9347826
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Changed: #841 Change the wrong header in the source code
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2010-09-25 16:12:26 +02:00 |
|
kervala
|
b51b521144
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Changed: Removed using namespace in *.h
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2010-09-25 16:02:33 +02:00 |
|
kervala
|
7f6b6ed12d
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Fixed: tile_edit compilation
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2010-09-25 15:53:28 +02:00 |
|
kervala
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d77cccad49
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Added: New tools projects
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2010-09-25 15:48:18 +02:00 |
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kervala
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ca64c52b24
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Removed: Useless stdafx.h/cpp
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2010-09-25 15:45:44 +02:00 |
|
Matt Raykowski"
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51b1d78457
|
Fixed: C++-style comments in PIC C code, eliminates errors on recent gcc compilers for tile editor.
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2010-09-24 10:36:54 -05:00 |
|
Matt Raykowski"
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aa48c82469
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Changed: WITH_TESTS has been changed to WITH_NEL_TESTS, CI unit testing should work now.
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2010-09-24 10:36:14 -05:00 |
|
mattraykowski
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e384dc0e6b
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Changed: #1102 Explicitly linked nelmisc in build_ig_boxes and build_indoor_rbank
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2010-09-21 14:44:44 -05:00 |
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mattraykowski
|
c73cb9cf9e
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Changed: #1102 Explicitly linking nelmisc to zviewer tool.
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2010-09-21 11:13:03 -05:00 |
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mattraykowski
|
75adfcabd8
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Changed: #1102 Explicitly linking nelmisc in build_shadow_skin
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2010-09-21 08:38:37 -05:00 |
|
mattraykowski
|
2a36e0d914
|
merge
|
2010-09-21 07:03:17 -05:00 |
|
mattraykowski
|
d41eb56f38
|
Changed: Added source groups to Tile Edit Qt.
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2010-09-21 07:02:21 -05:00 |
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mattraykowski
|
e3a11741cb
|
Changed: #1102 Explicitly link nelmisc in ig_lighter.
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2010-09-21 06:59:56 -05:00 |
|
kaetemi
|
783c3021b7
|
Changed: #1092 Reliability improvements for 3dsmax nel export
|
2010-09-21 00:44:02 +02:00 |
|
kervala
|
c02ffcf5e9
|
Changed: Added NL_ADD_RUNTIME_FLAGS
|
2010-09-20 22:02:35 +02:00 |
|
kervala
|
665873a2f8
|
Changed: #825 Remove all warnings when compiling Ryzom
|
2010-09-20 21:58:24 +02:00 |
|
kaetemi
|
17250f4997
|
Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data.
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2010-09-19 23:31:28 +02:00 |
|
kaetemi
|
c6fd45bb26
|
Fixed: Compile error with object viewer exe missing windows.h
|
2010-09-19 23:14:50 +02:00 |
|
kaetemi
|
c2546c140b
|
Changed: #964 Allow setting hls info dir in panoply config.
|
2010-09-19 23:14:07 +02:00 |
|
kervala
|
8c64d7ed76
|
Changed: #825 Remove all warnings when compiling Ryzom (patch provided by Abelgar)
|
2010-09-16 19:04:18 +02:00 |
|
kervala
|
608b688c54
|
Changed: #825 Remove all warnings when compiling Ryzom
|
2010-09-16 17:27:07 +02:00 |
|
kervala
|
17b11639a3
|
Fixed: Some tools compilation
|
2010-09-16 17:23:52 +02:00 |
|
kervala
|
a97e963949
|
Fixed: shapes_exporter compilation
|
2010-09-16 15:15:39 +02:00 |
|
kervala
|
b7cec00055
|
Changed: #825 Remove all warnings when compiling Ryzom
|
2010-09-15 10:27:26 +02:00 |
|
kaetemi
|
097f9f96a2
|
Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script.
|
2010-09-13 10:44:23 +02:00 |
|
kervala
|
372920f72e
|
Fixed: Use debug or release versions of C++ libraries (CppTest, STLport, Squish and Luabind)
|
2010-09-12 00:40:26 +02:00 |
|
kervala
|
95d54e959b
|
Changed: #841 Change the wrong header in the source code
|
2010-09-12 00:12:39 +02:00 |
|
kervala
|
29997015c9
|
Fixed: Windows compilation problems
|
2010-09-04 19:54:22 +02:00 |
|
mattraykowski
|
6f882a7400
|
Change: #842 More root-build paths changes for NeL and Ryzom. Fixed some bad merges.
|
2010-09-03 09:45:59 -06:00 |
|
mattraykowski
|
41c0e07894
|
merge while working on rebase root source dir
|
2010-09-03 08:02:04 -06:00 |
|
mattraykowski
|
50aee6c951
|
Changed: #842 Added more project prefixes to project labels (aka NeL, Ryzom), converted some more Ryzom projects to the new layout.
|
2010-09-03 07:07:47 -06:00 |
|
kaetemi
|
96935c5be2
|
Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
|
2010-09-03 12:37:35 +02:00 |
|
kaetemi
|
835b2cab59
|
Changed: #964 Max asset batch converter now also shows maps in older max versions.
|
2010-09-03 12:33:08 +02:00 |
|
kaetemi
|
e5e3a642cd
|
Fixed: georges2csv.vcproj dependencies
|
2010-09-03 12:31:07 +02:00 |
|
mattraykowski
|
d8ffaa120f
|
Update: #842 Added "NeL" before NeL project labels, moved some files, fixed Qt builds, fixed libwww find on Windows.
|
2010-09-02 13:53:33 -06:00 |
|
kervala
|
132d35d85c
|
Changed: Updated tools CMake projects
|
2010-09-02 12:48:33 +02:00 |
|
kervala
|
af467eb556
|
Fixed: nel_unit_test compilation
|
2010-09-02 11:27:25 +02:00 |
|
kervala
|
fc31e417b9
|
Fixed: warning when destination file doesn'texist
|
2010-09-01 21:46:39 +02:00 |
|
kervala
|
23ee754b72
|
Changed: removed MFC dependencies to object_viewer
|
2010-09-01 21:46:06 +02:00 |
|
kervala
|
5a8d6ab09d
|
Changed: Updated tools and samples CMake projects
|
2010-09-01 21:03:30 +02:00 |
|
kaetemi
|
8763a898cb
|
Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx.
|
2010-09-01 15:24:43 +02:00 |
|
kaetemi
|
e33ebf8ec7
|
Changed: #964 Some more rules for batched max convert paths.
|
2010-09-01 15:15:55 +02:00 |
|
kaetemi
|
773d034a30
|
Changed: #964 Skip over deleted bones in skinning when exporting from max.
|
2010-09-01 15:15:30 +02:00 |
|
kervala
|
d0388890e9
|
Changed: Updated 3dsmax plugins CMake projects
|
2010-09-01 13:54:42 +02:00 |
|
kervala
|
2924395a85
|
Fixed: 3dsmax plugins compilation (64 bits and STLport)
|
2010-09-01 13:44:01 +02:00 |
|
kervala
|
a638bfabb1
|
Changed: Updated tools CMake projects
|
2010-09-01 10:03:34 +02:00 |
|
kaetemi
|
0eb1d6ab74
|
Added: #929 Some more path fixing rules for max batch asset convert.
|
2010-08-31 00:23:26 +02:00 |
|
kaetemi
|
0c6799898c
|
Added: #929 Added the objects build project and updated the max file batch convert script.
|
2010-08-30 23:24:13 +02:00 |
|