Commit graph

2249 commits

Author SHA1 Message Date
SirCotare
b08d256297 #1470 config options added; some cleanup 2012-06-21 22:03:36 +02:00
SirCotare
30677cfe4a #1470 and here comes the ingame rendering 2012-06-21 20:55:52 +02:00
SirCotare
a84b0aae5e #1470 XMLApi connector initially finished; testing needed 2012-06-18 21:17:44 +02:00
SirCotare
89c0071156 #1470: data retrieval updates, though untested 2012-06-18 19:49:40 +02:00
SirCotare
d007fbab24 #1470 added dev flags 2012-06-14 11:23:52 +02:00
SirCotare
7f192c3ed7 #1470 achievement admin initial 2012-06-11 18:53:04 +02:00
SirCotare
f0fa5191f9 #1470 monday's commit: update on parser (still incomplete); wip datasources; initial monitoring cronjob (done); various minor changes, fixes and so 2012-06-11 18:52:19 +02:00
kaetemi
2e01e8c4bf Changed: Different default type id for sound sheet id workaround 2012-06-05 19:11:43 +02:00
kaetemi
08e3f3c180 Changed: Reserve sheet id with short id 0 for unknown sheet for new sheet types 2012-06-05 15:13:13 +02:00
kaetemi
72fc210dd0 Changed: Small optimization for sheet id constructor with default type 2012-06-05 14:03:38 +02:00
SirCotare
653c18d879 #1470 monday's push_all 2012-06-04 21:23:14 +02:00
kaetemi
87585588fc Reverted: Unnecessary changes to config and data from merge 2012-06-04 15:03:40 +02:00
kaetemi
fd524ca5cc Merged: From sound_dev to default (Summary: Sound CSheetId implementation, improved manual rolloff function performance) 2012-06-04 14:53:50 +02:00
kaetemi
3fc8a264b5 Fixed: Bad serialization of sound name in background sounds 2012-06-04 13:28:03 +02:00
kaetemi
cb1d9a9f73 Changed: Assign sane type id to temporary sound sheet ids 2012-06-04 13:27:12 +02:00
kaetemi
c54acdb6d2 Changed: Tool build_soundbank can also work without sheet id bin 2012-06-04 12:37:56 +02:00
kaetemi
cb0cbdff89 Changed: Removed some debug messages 2012-06-04 12:35:34 +02:00
SirCotare
39e5da62e6 #1470 initial achievement tracker 2012-06-04 00:34:26 +02:00
SirCotare
c0778e9fd9 #1470 minor bugfixes with app rendering; added Tieable interface 2012-06-03 23:03:33 +02:00
SirCotare
945b3d695e #1470 bugfix in tie logics while rendering 2012-06-03 20:53:01 +02:00
kaetemi
6cfb10a275 Fixed: Make build_soundbank tool work with latest changes 2012-06-03 16:00:43 +02:00
kaetemi
fb7689db88 Added: Temporary workaround for using sound sheet id without updated sheet id bin 2012-06-03 15:57:57 +02:00
kaetemi
41069c4582 Changed: Also handle distMax with negative alpha in new manual rolloff function 2012-06-03 15:56:47 +02:00
SirCotare
fccddfd3b2 #1470 tied achievements added 2012-06-03 15:04:04 +02:00
kaetemi
1eae7bc35b Changed: Avoid some more sqrt calculations 2012-06-03 02:00:32 +02:00
kaetemi
1709e7ed8a Added: Specific code for amplitude based rolloff to avoid unneccesary log10 and pow calls and improve performance 2012-06-03 01:50:53 +02:00
kaetemi
0d05d505f3 Changed: Debug messages 2012-06-02 23:06:48 +02:00
kaetemi
1a32d2691c Fixed: Sound CSheetId implementation 2012-06-02 18:12:38 +02:00
kaetemi
1ac3f3f170 Fixed: Sound CSheetID implementation (part 3) (partially tested) 2012-06-02 16:06:10 +02:00
kaetemi
c935b00119 Fixed: Sound CSheetID implementation (part 2) (not tested) 2012-06-02 15:24:21 +02:00
kaetemi
a2c2d78fe8 Added: Additional constructor for CSheetId with default type, in case the user did not put the type with the sheet name 2012-06-02 15:21:03 +02:00
kaetemi
ea6ede03ba Fixed: Sound CSheetId implementation (part 1) (not tested) 2012-06-02 14:54:39 +02:00
kaetemi
caf00a5b7c Added: Missing implementation of initWithoutSheet to use CSheetId without a sheet_id.bin, required for leveldesign and build tools 2012-06-02 14:53:11 +02:00
kaetemi
b7d687d0c0 Merged: From default to sound_dev 2012-06-02 11:09:14 +02:00
kaetemi
7bd37858ff Merged: From gsoc2012-fabien r2211 to sound_dev 2012-06-02 10:57:01 +02:00
SirCotare
c1b5cf3cb2 #1470 class files moved; some rendering improvements; 2012-05-31 15:15:36 +02:00
sfb
2f9410f22d Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
SirCotare
fe077f3e49 #1470 Achievement summary added; improved menu handling; Class scheme (UML) added; 2012-05-28 21:09:44 +02:00
SirCotare
938f2a9509 #1470 working frontend + demo data; ingame rendering not included 2012-05-27 21:08:28 +02:00
Fabien_HENON
67a05e8c28 Changed: #1469 StringId conversion to CSheetId for sounds 2012-05-26 23:40:27 +02:00
Fabien_HENON
ae78742ca6 Changed: #1469 Getting last version from default branch 2012-05-26 21:38:30 +02:00
Fabien_HENON
c2a054fe90 Changed: #1469 StringId conversion to SheetId for sounds V2 (DOES NOT COMPILE YET) 2012-05-26 19:21:19 +02:00
SirCotare
272c03236e #1470 bugfix in webig renderer (bgcolor); ER scheme/SQL update; untested wip of achievement app 2012-05-25 11:48:56 +02:00
kervala
c97a644050 Fixed: Compilation under Mac OS X without -DWITH_STATIC_DRIVERS=ON 2012-05-24 20:28:19 +02:00
rti
8a0a0d11dd merge 2012-05-24 16:35:28 +02:00
rti
4d3b601fe4 Fixed: Build on Mac OS X, "id" is a datatype in objective-c(++) 2012-05-24 16:33:56 +02:00
kervala
c48667fae9 Fixed: #1474 Compilation with new MySQL headers 2012-05-24 12:56:53 +02:00
Fabien_HENON
efc409a319 Changed: #1469 StringId conversion to SheetId for sound (DOES NOT COMPILE YET) 2012-05-23 22:27:39 +02:00
kaetemi
f7ca61f461 Added: Hack to exclude .sound sheets starting with _ from being filtered out from the sheet_id.bin. Sound sheets do not follow the conventional sheets naming pattern at the moment 2012-05-23 22:05:34 +02:00
kervala
587def6dbb Fixed: Compilation with new MySQL headers 2012-05-21 10:51:30 +02:00