kaetemi
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8432b9eddc
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Maybe solves #210
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2014-10-16 02:00:53 +02:00 |
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kaetemi
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d6586fa42a
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Configure shadow outline in applications
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2014-10-08 23:20:35 +02:00 |
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kaetemi
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7db83ce7da
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Process some scene traversals only once when rendering in stereo
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2014-08-06 14:36:09 +02:00 |
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kaetemi
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971b1ae96c
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Add FXAA to Ryzom Client
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2014-08-04 06:19:19 +02:00 |
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kaetemi
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650e634e68
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3D: Add FXAA
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2014-08-04 04:44:27 +02:00 |
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kaetemi
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5e9fc17402
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Move default render target handling to CDriverUser
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2014-08-04 00:57:43 +02:00 |
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kaetemi
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8c6d46bed0
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Adjust render target handling for effects
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2014-08-03 22:15:44 +02:00 |
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kaetemi
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2bccba1ddc
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3D: Cleanup bloom effect
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2014-08-03 20:35:05 +02:00 |
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kaetemi
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4add0e3610
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Sound orientation with HMD and Headphones
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2014-08-01 23:11:35 +02:00 |
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kaetemi
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9e23a689ae
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Project GUI into space
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2014-08-01 15:44:12 +02:00 |
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kaetemi
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a6812f5844
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Merge with game-device
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2014-07-31 02:07:20 +02:00 |
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kaetemi
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94c3613ece
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Fix #71
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2014-07-28 22:16:41 +02:00 |
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kaetemi
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a6327001dd
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Backed out changeset: 7bdb27443f88
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2014-07-28 22:15:09 +02:00 |
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kaetemi
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18ade6cbd4
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Trash DirectInput
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2014-07-12 17:17:24 +02:00 |
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kaetemi
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0f5f1f9047
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Trash DirectInput
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2014-07-08 22:21:11 +02:00 |
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kervala
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df32fe7e02
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Changed: #71 Crash when entering rooms (patch provided by Tierry Anthony, thanks!)
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2013-12-14 09:18:51 +01:00 |
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kervala
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b7feea6c95
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Fixed: Warning with clang
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2013-11-13 21:40:41 +01:00 |
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kaetemi
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9dc9acd68f
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Merge with default
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2013-08-01 23:02:49 +02:00 |
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kaetemi
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34553ca2db
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Fix a compile error
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2013-07-28 17:49:28 +02:00 |
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kaetemi
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7442168061
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Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:DIRECTION"")
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2013-07-28 09:06:11 +02:00 |
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kaetemi
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c2b29881bb
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Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:FPS", false)
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2013-07-28 00:29:32 +02:00 |
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Michael Witrant
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f393622573
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Fixed Linux build failure because a temporary pointer was passed, ref #43
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2013-07-06 19:34:28 +02:00 |
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kaetemi
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a1ded7183a
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Handle head orientation in ryzom client, ref #43
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2013-07-05 04:09:53 +02:00 |
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kaetemi
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cb9e5762db
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Don't render to texture when in wireframe mode, re #43
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2013-07-05 03:42:38 +02:00 |
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kaetemi
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c3f6f5b8ff
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Put stereo render loop inside ryzom client main loop, see #43
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2013-07-05 02:38:56 +02:00 |
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kaetemi
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541f75920b
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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59edf6ea13
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Move some more updates out of the render code, see #43
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2013-07-05 00:47:17 +02:00 |
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kaetemi
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5e5cfba035
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Some necessary changes to camera setting, re #43
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2013-07-05 00:17:09 +02:00 |
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kaetemi
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32e3da752f
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Some more cleanup
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2013-07-04 23:41:46 +02:00 |
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kaetemi
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78276ab782
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Make oversize screenshots be perfectly seamless
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2013-07-04 23:11:15 +02:00 |
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kaetemi
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86870d66fb
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Pull weather updates out of scene render
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2013-07-04 22:39:05 +02:00 |
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kaetemi
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bfae91eb88
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Correctly apply bloom on oversize screenshots
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2013-07-04 22:26:31 +02:00 |
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kaetemi
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ee227aaf9c
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Refactor fulldetail override
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2013-07-04 22:18:19 +02:00 |
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kaetemi
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3a4204e091
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Separate some camera related functions, ref #43
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2013-06-27 04:11:09 +02:00 |
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kaetemi
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f84f5807c1
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Move some config stuff out of main_loop.cpp, see #43
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2013-06-27 03:49:30 +02:00 |
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kaetemi
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1928c9c679
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Remove some unused includes, re #43
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2013-06-27 03:16:53 +02:00 |
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kaetemi
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1e461ec4f3
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Some more debug functions moved, see #43
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2013-06-27 03:04:40 +02:00 |
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kaetemi
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d919591093
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Moved some temp code out of main_loop.cpp, ref #43
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2013-06-27 02:43:51 +02:00 |
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kaetemi
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a046b1c494
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Take some debug render code out of main_loop.cpp, see #43
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2013-06-27 02:13:48 +02:00 |
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kaetemi
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825ebb3335
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Separate some profiling code from main_loop.cpp, see #43
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2013-06-27 01:43:04 +02:00 |
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kaetemi
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b9334e3722
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Pull CPing out of main_loop.cpp, refs #43
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2013-06-27 01:23:53 +02:00 |
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kaetemi
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9526910d4b
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Return view as CQuat, see #43
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2013-06-26 21:36:21 +02:00 |
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kaetemi
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5fa4beab46
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Fixes to compile Ryzom Client with lua 5.2
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2013-06-16 03:43:45 +02:00 |
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mattraykowski
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aa261f28a4
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merging gui editor repo.
|
2013-02-14 09:53:06 -06:00 |
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dfighter1985
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c9692cfc05
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CHANGED: #1471 Moved some Lua related code from CInterfaceManager to CLuaManager and CInterfaceParser.
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2012-07-12 09:01:35 +02:00 |
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dfighter1985
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215f7124d2
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CHANGED: #1471 CGroupTable and CGroupCell are now part of the NELGUI library and are under the NLGUI namespace.
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2012-06-29 06:58:14 +02:00 |
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dfighter1985
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e209a6c77d
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CHANGED: #1471 CGroupTable and CGroupCell no longer depend on CInterfaceManager, and a Ryzom game global.
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2012-06-29 06:15:56 +02:00 |
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dfighter1985
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3933bd73d3
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CHANGED: #1471 CCtrlPolygon is now in the NELGUI library and is under NLGUI.
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2012-06-16 02:55:19 +02:00 |
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dfighter1985
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529dd877fe
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CHANGED: #1471 Finally moved some of the basic widget classes and the widget manager, action handler manager to the GUI lib. Also moved some GUI related methods back to CLuaIHM.
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2012-06-09 01:37:43 +02:00 |
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dfighter1985
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d9e1fcad72
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CHANGED: #1471 CWidgetManager no longer depends on CViewPointer. Instead it depends on the new class CViewPointerBase.
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2012-06-07 23:57:02 +02:00 |
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