mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 09:19:01 +00:00
Scene meta data
--HG-- branch : feature-export-assimp
This commit is contained in:
parent
dec6c2d880
commit
fec41ebda9
3 changed files with 251 additions and 11 deletions
|
@ -23,6 +23,7 @@
|
|||
#include <nel/misc/sstring.h>
|
||||
|
||||
#include "database_config.h"
|
||||
#include "scene_meta.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
|
@ -48,6 +49,7 @@ struct CNodeContext
|
|||
bool IsBone;
|
||||
};
|
||||
|
||||
typedef std::map<NLMISC::CSString, CNodeContext> TNodeContextMap;
|
||||
struct CMeshUtilsContext
|
||||
{
|
||||
CMeshUtilsContext(const CMeshUtilsSettings &settings) : Settings(settings), AssimpScene(NULL)
|
||||
|
@ -60,17 +62,13 @@ struct CMeshUtilsContext
|
|||
NLMISC::CToolLogger ToolLogger;
|
||||
|
||||
const aiScene *AssimpScene;
|
||||
std::map<NLMISC::CSString, CNodeContext> Nodes;
|
||||
std::map<const aiMesh *, NLMISC::CSString> MeshNames; // Maps meshes to a node name ********************* todo ***************
|
||||
CSceneMeta SceneMeta;
|
||||
|
||||
TNodeContextMap Nodes;
|
||||
// std::map<const aiMesh *, NLMISC::CSString> MeshNames; // Maps meshes to a node name ********************* todo ***************
|
||||
};
|
||||
|
||||
struct CNodeMeta
|
||||
{
|
||||
// TODO
|
||||
};
|
||||
static const CNodeMeta g_DefaultMeta;
|
||||
|
||||
void importNode(CMeshUtilsContext &context, const aiNode *node, const CNodeMeta *meta)
|
||||
void importNode(CMeshUtilsContext &context, const aiNode *node)
|
||||
{
|
||||
if (node->mNumMeshes)
|
||||
{
|
||||
|
@ -78,7 +76,7 @@ void importNode(CMeshUtilsContext &context, const aiNode *node, const CNodeMeta
|
|||
}
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumChildren; ++i)
|
||||
importNode(context, node->mChildren[i], &g_DefaultMeta);
|
||||
importNode(context, node->mChildren[i]);
|
||||
}
|
||||
|
||||
void validateAssimpNodeNames(CMeshUtilsContext &context, const aiNode *node)
|
||||
|
@ -143,6 +141,77 @@ void flagAssimpBones(CMeshUtilsContext &context)
|
|||
}
|
||||
}
|
||||
|
||||
void flagRecursiveBones(CMeshUtilsContext &context, CNodeContext &nodeContext)
|
||||
{
|
||||
nodeContext.IsBone = true;
|
||||
const aiNode *node = nodeContext.AssimpNode;
|
||||
nlassert(node);
|
||||
for (unsigned int i = 0; i < node->mNumChildren; ++i)
|
||||
flagRecursiveBones(context, context.Nodes[node->mName.C_Str()]);
|
||||
}
|
||||
|
||||
void flagMetaBones(CMeshUtilsContext &context)
|
||||
{
|
||||
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
||||
{
|
||||
CNodeContext &ctx = it->second;
|
||||
CNodeMeta &meta = context.SceneMeta.Nodes[it->first];
|
||||
if (meta.ExportBone == TBoneForce)
|
||||
ctx.IsBone = true;
|
||||
else if (meta.ExportBone == TBoneRoot)
|
||||
flagRecursiveBones(context, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
void flagLocalParentBones(CMeshUtilsContext &context, CNodeContext &nodeContext)
|
||||
{
|
||||
const aiNode *node = nodeContext.AssimpNode;
|
||||
}
|
||||
|
||||
void flagAllParentBones(CMeshUtilsContext &context, CNodeContext &nodeContext)
|
||||
{
|
||||
const aiNode *parent = nodeContext.AssimpNode;
|
||||
while (parent = parent->mParent) if (parent->mName.length)
|
||||
context.Nodes[parent->mName.C_Str()].IsBone = true;
|
||||
}
|
||||
|
||||
void flagExpandedBones(CMeshUtilsContext &context)
|
||||
{
|
||||
switch (context.SceneMeta.SkeletonMode)
|
||||
{
|
||||
case TSkelLocal:
|
||||
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
||||
{
|
||||
CNodeContext &nodeContext = it->second;
|
||||
if (nodeContext.IsBone)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TSkelRoot:
|
||||
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
||||
{
|
||||
CNodeContext &nodeContext = it->second;
|
||||
if (nodeContext.IsBone)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TSkelFull:
|
||||
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
||||
{
|
||||
CNodeContext &nodeContext = it->second;
|
||||
if (nodeContext.IsBone)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Separate load scene and save scene functions
|
||||
int exportScene(const CMeshUtilsSettings &settings)
|
||||
{
|
||||
|
@ -175,11 +244,15 @@ int exportScene(const CMeshUtilsSettings &settings)
|
|||
//scene->mRootNode->mMetaData
|
||||
|
||||
context.AssimpScene = scene;
|
||||
if (context.SceneMeta.load(context.Settings.SourceFilePath))
|
||||
context.ToolLogger.writeDepend(NLMISC::BUILD, "*", context.SceneMeta.metaFilePath().c_str()); // Meta input file
|
||||
|
||||
validateAssimpNodeNames(context, context.AssimpScene->mRootNode);
|
||||
flagAssimpBones(context);
|
||||
flagMetaBones(context);
|
||||
flagExpandedBones(context);
|
||||
|
||||
importNode(context, scene->mRootNode, &g_DefaultMeta);
|
||||
importNode(context, scene->mRootNode);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
|
84
code/nel/tools/3d/mesh_utils/scene_meta.cpp
Normal file
84
code/nel/tools/3d/mesh_utils/scene_meta.cpp
Normal file
|
@ -0,0 +1,84 @@
|
|||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2015 Winch Gate Property Limited
|
||||
// Author: Jan Boon <jan.boon@kaetemi.be>
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include "scene_meta.h"
|
||||
|
||||
#include <nel/misc/debug.h>
|
||||
#include <nel/misc/stream.h>
|
||||
#include <nel/misc/file.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
CNodeMeta::CNodeMeta() :
|
||||
AddToIG(true),
|
||||
ExportMesh(TMeshShape),
|
||||
ExportBone(TBoneAuto)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CNodeMeta::serial(NLMISC::IStream &s)
|
||||
{
|
||||
uint version = s.serialVersion(1);
|
||||
s.serial(AddToIG);
|
||||
s.serial((uint32 &)ExportMesh);
|
||||
s.serial((uint32 &)ExportBone);
|
||||
s.serial(InstanceShape);
|
||||
s.serial(InstanceName);
|
||||
s.serial(InstanceGroupName);
|
||||
}
|
||||
|
||||
CSceneMeta::CSceneMeta() :
|
||||
DefaultInstanceGroup(false),
|
||||
SkeletonMode(TSkelLocal)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool CSceneMeta::load(const std::string &filePath)
|
||||
{
|
||||
m_MetaFilePath = filePath + ".nelmeta";
|
||||
if (CFile::fileExists(m_MetaFilePath))
|
||||
{
|
||||
CIFile f(m_MetaFilePath);
|
||||
serial(f);
|
||||
f.close();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CSceneMeta::save()
|
||||
{
|
||||
COFile f(m_MetaFilePath, false, false, true);
|
||||
serial(f);
|
||||
f.close();
|
||||
}
|
||||
|
||||
void CSceneMeta::serial(NLMISC::IStream &s)
|
||||
{
|
||||
uint version = s.serialVersion(1);
|
||||
|
||||
s.serial(DefaultInstanceGroup);
|
||||
s.serial((uint32 &)SkeletonMode);
|
||||
|
||||
s.serialCont(Nodes);
|
||||
}
|
||||
|
||||
/* end of file */
|
83
code/nel/tools/3d/mesh_utils/scene_meta.h
Normal file
83
code/nel/tools/3d/mesh_utils/scene_meta.h
Normal file
|
@ -0,0 +1,83 @@
|
|||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2015 Winch Gate Property Limited
|
||||
// Author: Jan Boon <jan.boon@kaetemi.be>
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
#include <nel/misc/sstring.h>
|
||||
|
||||
namespace NLMISC {
|
||||
class IStream;
|
||||
}
|
||||
|
||||
enum TMesh
|
||||
{
|
||||
TMeshDisabled = 0,
|
||||
TMeshShape = 1,
|
||||
TMeshCollisionInt = 2,
|
||||
TMeshCollisionExt = 3,
|
||||
TMeshZone = 4,
|
||||
};
|
||||
|
||||
enum TBone
|
||||
{
|
||||
TBoneAuto = 0,
|
||||
TBoneForce = 1, // Force this node to be part of a skeleton
|
||||
TBoneRoot = 2, // Make this node the skeleton root, it will be exported using the scene name. There can only be one (editor should keep track and disable)
|
||||
};
|
||||
|
||||
struct CNodeMeta
|
||||
{
|
||||
CNodeMeta();
|
||||
|
||||
bool AddToIG; // Add this node to an instance group
|
||||
TMesh ExportMesh;
|
||||
TBone ExportBone;
|
||||
|
||||
std::string InstanceShape;
|
||||
std::string InstanceName;
|
||||
std::string InstanceGroupName;
|
||||
|
||||
void serial(NLMISC::IStream &s);
|
||||
};
|
||||
|
||||
enum TSkel
|
||||
{
|
||||
TSkelLocal = 0, // Export smallest skeleton possible from connected bones
|
||||
TSkelRoot = 1, // Export skeleton from direct child node in the scene root node
|
||||
TSkelFull = 2, // Include all connected child nodes in the skeleton
|
||||
};
|
||||
|
||||
struct CSceneMeta
|
||||
{
|
||||
CSceneMeta();
|
||||
|
||||
bool DefaultInstanceGroup; // Export a default instance group from nodes the scene that do not have an instance group set
|
||||
TSkel SkeletonMode;
|
||||
std::map<NLMISC::CSString, CNodeMeta> Nodes;
|
||||
|
||||
const std::string &metaFilePath() const { return m_MetaFilePath; }
|
||||
|
||||
bool load(const std::string &filePath);
|
||||
void save();
|
||||
void serial(NLMISC::IStream &s);
|
||||
|
||||
private:
|
||||
std::string m_MetaFilePath;
|
||||
|
||||
};
|
||||
|
||||
/* end of file */
|
Loading…
Reference in a new issue