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Changed: #1302 Fixed undo/redo bug (moving primitives).
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@ -467,7 +467,7 @@ void WorldEditorScene::updatePickSelectionPoints(const QPointF &point)
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void WorldEditorScene::checkUndo()
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void WorldEditorScene::checkUndo()
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{
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{
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if (m_editedSelectedItems)
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if (m_editedSelectedItems && (!isEnabledEditPoints()))
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{
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{
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switch (m_mode)
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switch (m_mode)
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{
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{
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