mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-26 00:56:19 +00:00
First working prototype of itemgroups
--HG-- branch : item_group
This commit is contained in:
parent
cea9549cd8
commit
fdbc261a7e
8 changed files with 650 additions and 6 deletions
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@ -100,7 +100,7 @@
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#include "zone_util.h"
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#include "zone_util.h"
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#include "nel/gui/lua_manager.h"
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#include "nel/gui/lua_manager.h"
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#include "user_agent.h"
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#include "user_agent.h"
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#include "item_group_manager.h"
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//
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//
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// Only the define FINAL_VERSION can be defined on the project, not in this file
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// Only the define FINAL_VERSION can be defined on the project, not in this file
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@ -209,6 +209,51 @@ NLMISC_COMMAND(who, "Display all players currently in region","[<options (GM, ch
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return true;
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return true;
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}
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}
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NLMISC_COMMAND(equipGroup, "equip group <name>", "name")
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{
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if(args.empty()) return false;
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return CItemGroupManager::getInstance()->equipGroup(args[0]);
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}
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NLMISC_COMMAND(moveGroup, "move group <name> to <dst>", "name dst")
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{
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if(args.empty() || args.size() < 2) return false;
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return CItemGroupManager::getInstance()->moveGroup(args[0], INVENTORIES::toInventory(args[1]));
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}
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NLMISC_COMMAND(createGroup, "create group <name>", "name")
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{
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if(args.empty()) return false;
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return CItemGroupManager::getInstance()->createGroup(args[0]);
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}
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NLMISC_COMMAND(deleteGroup, "delete group <name>", "name")
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{
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if(args.empty()) return false;
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return CItemGroupManager::getInstance()->deleteGroup(args[0]);
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}
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NLMISC_COMMAND(naked, "get naked !", "")
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{
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std::string handPath = "LOCAL:INVENTORY:HAND:";
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std::string equipPath = "LOCAL:INVENTORY:EQUIP:";
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uint32 i;
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for (i = 0; i < MAX_HANDINV_ENTRIES; ++i)
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{
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CInventoryManager::getInstance()->unequip(handPath + NLMISC::toString(i));
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}
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for (i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
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{
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CInventoryManager::getInstance()->unequip(equipPath + NLMISC::toString(i));
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}
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return true;
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}
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NLMISC_COMMAND(afk, "Set the player as 'away from keyboard'","[<custom text>]")
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NLMISC_COMMAND(afk, "Set the player as 'away from keyboard'","[<custom text>]")
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{
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{
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string customText;
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string customText;
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@ -29,7 +29,7 @@
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#include "input.h"
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#include "input.h"
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#include "interface_v3/interface_manager.h"
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#include "interface_v3/interface_manager.h"
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#include "global.h"
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#include "global.h"
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#include "item_group_manager.h"
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using namespace NLMISC;
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using namespace NLMISC;
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@ -131,6 +131,8 @@ void CEventsListener::operator()(const CEvent& event)
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{
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{
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// Interface saving
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// Interface saving
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CInterfaceManager::getInstance()->uninitInGame0();
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CInterfaceManager::getInstance()->uninitInGame0();
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CItemGroupManager::getInstance()->uninit();
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/* YOYO:
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/* YOYO:
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quitting safely sometimes crash in CContinentMngr::select()
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quitting safely sometimes crash in CContinentMngr::select()
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@ -44,7 +44,7 @@
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#include "bg_downloader_access.h"
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#include "bg_downloader_access.h"
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#include "login_progress_post_thread.h"
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#include "login_progress_post_thread.h"
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#include "interface_v3/action_handler_base.h"
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#include "interface_v3/action_handler_base.h"
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#include "item_group_manager.h"
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using namespace NLMISC;
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using namespace NLMISC;
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using namespace NLNET;
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using namespace NLNET;
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using namespace NL3D;
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using namespace NL3D;
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@ -1248,6 +1248,8 @@ void CFarTP::sendReady()
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// Instead of doing it in disconnectFromPreviousShard(), we do it here, only when it's needed
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// Instead of doing it in disconnectFromPreviousShard(), we do it here, only when it's needed
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ClientCfg.R2EDEnabled = ! ClientCfg.R2EDEnabled;
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ClientCfg.R2EDEnabled = ! ClientCfg.R2EDEnabled;
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pIM->uninitInGame0();
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pIM->uninitInGame0();
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CItemGroupManager::getInstance()->uninit();
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ClientCfg.R2EDEnabled = ! ClientCfg.R2EDEnabled;
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ClientCfg.R2EDEnabled = ! ClientCfg.R2EDEnabled;
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ActionsContext.removeAllCombos();
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ActionsContext.removeAllCombos();
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@ -85,7 +85,7 @@
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#include "teleport.h"
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#include "teleport.h"
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#include "movie_shooter.h"
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#include "movie_shooter.h"
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#include "interface_v3/input_handler_manager.h"
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#include "interface_v3/input_handler_manager.h"
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#include "item_group_manager.h"
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#include "time_client.h"
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#include "time_client.h"
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#include "auto_anim.h"
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#include "auto_anim.h"
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#include "release.h"
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#include "release.h"
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@ -692,7 +692,7 @@ void initMainLoop()
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ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
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ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
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//nlinfo("****** InGame Interface Parsing and Init START ******");
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//nlinfo("****** InGame Interface Parsing and Init START ******");
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pIM->initInGame(); // must be called after waitForUserCharReceived() because Ring information is used by initInGame()
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pIM->initInGame(); // must be called after waitForUserCharReceived() because Ring information is used by initInGame()
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CItemGroupManager::getInstance()->init(); // Init at the same time keys.xml is loaded
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initLast = initCurrent;
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initLast = initCurrent;
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initCurrent = ryzomGetLocalTime();
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initCurrent = ryzomGetLocalTime();
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//nlinfo ("PROFILE: %d seconds (%d total) for Initializing ingame", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
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//nlinfo ("PROFILE: %d seconds (%d total) for Initializing ingame", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
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469
code/ryzom/client/src/item_group_manager.cpp
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469
code/ryzom/client/src/item_group_manager.cpp
Normal file
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@ -0,0 +1,469 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "item_group_manager.h"
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#include "interface_v3/inventory_manager.h"
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#include "nel/gui/widget_manager.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/o_xml.h"
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#include "nel/misc/i_xml.h"
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#include "nel/misc/file.h"
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#include "libxml/tree.h"
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#include "game_share/item_type.h"
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#include "client_sheets/item_sheet.h"
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#include "net_manager.h"
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#include "connection.h" // Used to access PlayerSelectedFileName for xml filename
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#include "nel/gui/db_manager.h"
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CItemGroupManager *CItemGroupManager::_Instance = NULL;
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CItemGroup::CItemGroup()
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{
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}
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bool CItemGroup::contains(CDBCtrlSheet *other)
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{
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for(auto &item : _Items)
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{
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NLMISC::CSheetId sheet = NLMISC::CSheetId(other->getSheetId());
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if (sheet.toString() == item.sheetName && other->getQuality() == item.quality &&
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other->getItemWeight() == item.weight && other->getItemColor() == item.color &&
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(!item.usePrice || (other->getItemPrice() >= item.minPrice && other->getItemPrice() <= item.maxPrice))
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)
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{
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return true;
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}
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}
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return false;
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}
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void CItemGroup::addItem(std::string sheetName, uint16 quality, uint32 weight, uint8 color)
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{
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_Items.push_back(CItem(sheetName, quality, weight, color));
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}
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void CItemGroup::writeTo(xmlNodePtr node)
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{
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xmlNodePtr groupNode = xmlNewChild (node, NULL, (const xmlChar*)"group", NULL );
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xmlSetProp(groupNode, (const xmlChar*)"name", (const xmlChar*)name.c_str());
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for(auto &item: _Items)
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{
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xmlNodePtr itemNode = xmlNewChild(groupNode, NULL, (const xmlChar*)"item", NULL);
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xmlSetProp (itemNode, (const xmlChar*)"sheetName", (const xmlChar*)item.sheetName.c_str());
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xmlSetProp (itemNode, (const xmlChar*)"quality", (const xmlChar*)NLMISC::toString(item.quality).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"weight", (const xmlChar*)NLMISC::toString(item.weight).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"color", (const xmlChar*)NLMISC::toString(item.color).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"minPrice", (const xmlChar*)NLMISC::toString(item.minPrice).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"maxPrice", (const xmlChar*)NLMISC::toString(item.maxPrice).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"usePrice", (const xmlChar*)NLMISC::toString(item.usePrice).c_str());
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}
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}
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void CItemGroup::readFrom(xmlNodePtr node)
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{
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CXMLAutoPtr ptrName;
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ptrName = (char*) xmlGetProp( node, (xmlChar*)"name" );
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if (ptrName) NLMISC::fromString((const char*)ptrName, name);
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xmlNodePtr curNode = node->children;
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while(curNode)
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{
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if (NLMISC::stricmp((char*)curNode->name, "item") == 0)
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{
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CItem item;
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"sheetName");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.sheetName);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"quality");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.quality);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"weight");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.weight);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"color");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.color);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"minPrice");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.minPrice);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"maxPrice");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.maxPrice);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"usePrice");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.usePrice);
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_Items.push_back(item);
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}
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curNode = curNode->next;
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}
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}
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void CFakeEquipTime::invalidActions()
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{
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NLGUI::CDBManager *pDB = NLGUI::CDBManager::getInstance();
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NLMISC::CCDBNodeLeaf *node;
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// This are the db update server sends when an user equip an item, see egs/player_manager/gear_latency.cpp CGearLatency::setSlot
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node = pDB->getDbProp("SERVER:USER:ACT_TSTART", false);
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if (node) node->setValue64(NetMngr.getCurrentServerTick());
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node = pDB->getDbProp("SERVER:USER:ACT_TEND", false);
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if(node) node->setValue64(NetMngr.getCurrentServerTick() + time);
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node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:SHEET", false);
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static NLMISC::CSheetId equipSheet("big_equip_item.sbrick");
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if(node) node->setValue64((sint64)equipSheet.asInt());
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node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:PHRASE", false);
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if(node) node->setValue64(0);
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}
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void CFakeEquipTime::validActions()
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{
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NLGUI::CDBManager *pDB = NLGUI::CDBManager::getInstance();
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NLMISC::CCDBNodeLeaf *node;
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node = pDB->getDbProp("SERVER:USER:ACT_TSTART", false);
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if (node) node->setValue64(0);
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node = pDB->getDbProp("SERVER:USER:ACT_TEND", false);
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if(node) node->setValue64(0);
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node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:SHEET", false);
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if(node) node->setValue32(0);
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node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:PHRASE", false);
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if(node) node->setValue32(0);
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}
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void CFakeEquipTime::run()
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{
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//We wait a bit before invalidating actions, or server will override us
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//Might not be accurate for everyone, but if it's wrong at worst you'll still get the timer
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// Just with a blank icon instead of a "equipping item" red cross
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NLMISC::nlSleep(600);
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invalidActions();
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NLMISC::nlSleep((time-6) * 100); // time is in ticks, sleep takes ms
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validActions();
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}
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CItemGroupManager::CItemGroupManager()
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{
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}
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void CItemGroupManager::init()
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{
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loadGroups();
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}
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void CItemGroupManager::uninit()
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{
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saveGroups();
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}
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// Inspired from macro parsing
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void CItemGroupManager::saveGroups()
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{
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||||||
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std::string userGroupFileName = "save/groups_" + PlayerSelectedFileName + ".xml";
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try {
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NLMISC::COFile f;
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if(f.open(userGroupFileName, false, false, true))
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{
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NLMISC::COXml xmlStream;
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xmlStream.init(&f);
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xmlDocPtr doc = xmlStream.getDocument ();
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xmlNodePtr node = xmlNewDocNode(doc, NULL, (const xmlChar*)"item_groups", NULL);
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xmlDocSetRootElement (doc, node);
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for(auto &group: _Groups)
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{
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group.writeTo(node);
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}
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xmlStream.flush();
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f.close();
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}
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else
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{
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nlwarning ("Can't open the file %s", userGroupFileName.c_str());
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||||||
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}
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}
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catch (const NLMISC::Exception &e)
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{
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nlwarning ("Error while writing the file %s : %s.", userGroupFileName.c_str(), e.what ());
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||||||
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}
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||||||
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}
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bool CItemGroupManager::loadGroups()
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{
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|
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std::string userGroupFileName = "save/groups_" + PlayerSelectedFileName + ".xml";
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if (!NLMISC::CFile::fileExists(userGroupFileName) || NLMISC::CFile::getFileSize(userGroupFileName) == 0)
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{
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nlinfo("No item groups file found !");
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return false;
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||||||
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}
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//Init loading
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||||||
|
NLMISC::CIFile f;
|
||||||
|
f.open(userGroupFileName);
|
||||||
|
NLMISC::CIXml xmlStream;
|
||||||
|
xmlStream.init(f);
|
||||||
|
// Actual loading
|
||||||
|
xmlNodePtr globalEnclosing;
|
||||||
|
globalEnclosing = xmlStream.getRootNode();
|
||||||
|
if(!globalEnclosing)
|
||||||
|
{
|
||||||
|
nlwarning("no root element in item_group xml, skipping xml parsing");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(strcmp(( (char*)globalEnclosing->name), "item_groups"))
|
||||||
|
{
|
||||||
|
nlwarning("wrong root element in item_group xml, skipping xml parsing");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
xmlNodePtr curNode = globalEnclosing->children;
|
||||||
|
while (curNode)
|
||||||
|
{
|
||||||
|
if (NLMISC::stricmp((char*)curNode->name, "group") == 0)
|
||||||
|
{
|
||||||
|
CItemGroup group;
|
||||||
|
group.readFrom(curNode);
|
||||||
|
_Groups.push_back(group);
|
||||||
|
}
|
||||||
|
curNode = curNode->next;
|
||||||
|
}
|
||||||
|
f.close();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//move a group from all available inventory to dst
|
||||||
|
bool CItemGroupManager::moveGroup(std::string name, INVENTORIES::TInventory dst)
|
||||||
|
{
|
||||||
|
CItemGroup* group = findGroup(name);
|
||||||
|
if(!group)
|
||||||
|
{
|
||||||
|
nlinfo("group %s not found", name.c_str());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
CInventoryManager* pIM = CInventoryManager::getInstance();
|
||||||
|
|
||||||
|
std::string moveParams = "to=lists|nblist=1|listsheet0=" + toDbPath(dst);
|
||||||
|
// Grab all matching item from all available inventory and put it in dst
|
||||||
|
for (int i=0; i< INVENTORIES::TInventory::NUM_ALL_INVENTORY; i ++)
|
||||||
|
{
|
||||||
|
INVENTORIES::TInventory inventory = (INVENTORIES::TInventory)i;
|
||||||
|
if (inventory != dst && pIM->isInventoryAvailable(inventory))
|
||||||
|
{
|
||||||
|
|
||||||
|
for(auto &item : matchingItems(group, inventory))
|
||||||
|
{
|
||||||
|
CAHManager::getInstance()->runActionHandler("move_item", item.pCS, moveParams);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
|
||||||
|
{
|
||||||
|
CItemGroup* group = findGroup(name);
|
||||||
|
if(!group)
|
||||||
|
{
|
||||||
|
nlinfo("group %s not found", name.c_str());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(pullBefore) moveGroup(name, INVENTORIES::TInventory::bag);
|
||||||
|
|
||||||
|
uint32 maxEquipTime = 0;
|
||||||
|
|
||||||
|
std::map<ITEM_TYPE::TItemType, bool> possiblyDual =
|
||||||
|
{
|
||||||
|
{ITEM_TYPE::ANKLET, false},
|
||||||
|
{ITEM_TYPE::BRACELET, false},
|
||||||
|
{ITEM_TYPE::EARING, false},
|
||||||
|
{ITEM_TYPE::RING, false},
|
||||||
|
{ITEM_TYPE::DAGGER, false},
|
||||||
|
};
|
||||||
|
std::vector<CInventoryItem> duals;
|
||||||
|
|
||||||
|
for(auto &item: matchingItems(group, INVENTORIES::TInventory::bag))
|
||||||
|
{
|
||||||
|
ITEM_TYPE::TItemType ItemType = item.pCS->asItemSheet()->ItemType;
|
||||||
|
// If the item can be weared 2 times, don't automatically equip the second one
|
||||||
|
// Or else it will simply replace the first. We'll deal with them later
|
||||||
|
if(possiblyDual.find(ItemType) != possiblyDual.end())
|
||||||
|
{
|
||||||
|
if (possiblyDual[ItemType])
|
||||||
|
{
|
||||||
|
duals.push_back(item);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
possiblyDual[ItemType] = true;
|
||||||
|
}
|
||||||
|
maxEquipTime = std::max(maxEquipTime, item.pCS->asItemSheet()->EquipTime);
|
||||||
|
CInventoryManager::getInstance()->autoEquip(item.indexInBag, true);
|
||||||
|
}
|
||||||
|
// Manually equip dual items
|
||||||
|
for(auto &item : duals)
|
||||||
|
{
|
||||||
|
ITEM_TYPE::TItemType ItemType = item.pCS->asItemSheet()->ItemType;
|
||||||
|
std::string dstPath = string(LOCAL_INVENTORY);
|
||||||
|
switch(ItemType)
|
||||||
|
{
|
||||||
|
case ITEM_TYPE::ANKLET:
|
||||||
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::ANKLER); break;
|
||||||
|
case ITEM_TYPE::BRACELET:
|
||||||
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::WRISTR);; break;
|
||||||
|
case ITEM_TYPE::EARING:
|
||||||
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::EARR);; break;
|
||||||
|
case ITEM_TYPE::RING:
|
||||||
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::FINGERR);;break;
|
||||||
|
case ITEM_TYPE::DAGGER:
|
||||||
|
dstPath += "HAND:1"; break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
std::string srcPath = item.pCS->getSheet();
|
||||||
|
maxEquipTime = std::max(maxEquipTime, item.pCS->asItemSheet()->EquipTime);
|
||||||
|
CInventoryManager::getInstance()->equip(srcPath, dstPath);
|
||||||
|
}
|
||||||
|
// For some reason, there is no (visual) invalidation (server still blocks any action), force one
|
||||||
|
// Unfortunately, there is no clean way to do this, so we'll simulate one
|
||||||
|
NLMISC::IRunnable *runnable = (NLMISC::IRunnable *)(new CFakeEquipTime((NLMISC::TGameCycle)maxEquipTime));
|
||||||
|
NLMISC::IThread *thread = NLMISC::IThread::create(runnable);
|
||||||
|
thread->start();
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CItemGroupManager::createGroup(std::string name)
|
||||||
|
{
|
||||||
|
if(findGroup(name)) return false;
|
||||||
|
CItemGroup group = CItemGroup();
|
||||||
|
group.name = name;
|
||||||
|
uint i;
|
||||||
|
CDBCtrlSheet* pCS;
|
||||||
|
for (i = 0; i < MAX_HANDINV_ENTRIES; ++i)
|
||||||
|
{
|
||||||
|
pCS = CInventoryManager::getInstance()->getHandSheet(i);
|
||||||
|
if(!pCS) continue;
|
||||||
|
NLMISC::CSheetId sheet(pCS->getSheetId());
|
||||||
|
group.addItem(sheet.toString(), pCS->getQuality(), pCS->getItemWeight(), pCS->getItemColor());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for (i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
|
||||||
|
{
|
||||||
|
pCS = CInventoryManager::getInstance()->getEquipSheet(i);
|
||||||
|
if(!pCS) continue;
|
||||||
|
NLMISC::CSheetId sheet(pCS->getSheetId());
|
||||||
|
group.addItem(sheet.toString(), pCS->getQuality(), pCS->getItemWeight(), pCS->getItemColor());
|
||||||
|
}
|
||||||
|
|
||||||
|
_Groups.push_back(group);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
bool CItemGroupManager::deleteGroup(std::string name)
|
||||||
|
{
|
||||||
|
std::vector<CItemGroup> tmp;
|
||||||
|
for(auto &group: _Groups)
|
||||||
|
{
|
||||||
|
if(group.name == name) continue;
|
||||||
|
tmp.push_back(group);
|
||||||
|
}
|
||||||
|
// Nothing removed, error
|
||||||
|
if(tmp.size() == _Groups.size()) return false;
|
||||||
|
_Groups = tmp;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
CItemGroup* CItemGroupManager::findGroup(std::string name)
|
||||||
|
{
|
||||||
|
for(auto &group: _Groups)
|
||||||
|
{
|
||||||
|
if (group.name == name) return &group;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
// Note : Guild & room aren't supported because missing price might cause issue
|
||||||
|
std::string CItemGroupManager::toDbPath(INVENTORIES::TInventory inventory)
|
||||||
|
{
|
||||||
|
switch(inventory)
|
||||||
|
{
|
||||||
|
case INVENTORIES::TInventory::bag:
|
||||||
|
return LIST_BAG_TEXT; break;
|
||||||
|
case INVENTORIES::TInventory::pet_animal1:
|
||||||
|
return LIST_PA0_TEXT; break;
|
||||||
|
case INVENTORIES::TInventory::pet_animal2:
|
||||||
|
return LIST_PA1_TEXT; break;
|
||||||
|
case INVENTORIES::TInventory::pet_animal3:
|
||||||
|
return LIST_PA2_TEXT; break;
|
||||||
|
case INVENTORIES::TInventory::pet_animal4:
|
||||||
|
return LIST_PA3_TEXT; break;
|
||||||
|
default:
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<CInventoryItem> CItemGroupManager::matchingItems(CItemGroup *group, INVENTORIES::TInventory inventory)
|
||||||
|
{
|
||||||
|
//Not very clean, but no choice, it's ugly time
|
||||||
|
std::vector<CInventoryItem> out;
|
||||||
|
std::string dbPath = toDbPath(inventory);
|
||||||
|
if(dbPath.empty())
|
||||||
|
{
|
||||||
|
nldebug("Inventory type %s not supported", INVENTORIES::toString(inventory).c_str());
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
IListSheetBase *pList = dynamic_cast<IListSheetBase*>(CWidgetManager::getInstance()->getElementFromId(dbPath));
|
||||||
|
for(uint i=0; i < MAX_BAGINV_ENTRIES; i++)
|
||||||
|
{
|
||||||
|
CDBCtrlSheet *pCS = pList->getSheet(i);
|
||||||
|
if(group->contains(pCS))
|
||||||
|
{
|
||||||
|
|
||||||
|
out.push_back(CInventoryItem(pCS, inventory, i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return out;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Singleton management
|
||||||
|
CItemGroupManager *CItemGroupManager::getInstance()
|
||||||
|
{
|
||||||
|
if (!_Instance)
|
||||||
|
_Instance = new CItemGroupManager();
|
||||||
|
return _Instance;
|
||||||
|
}
|
||||||
|
void CItemGroupManager::releaseInstance()
|
||||||
|
{
|
||||||
|
if (_Instance)
|
||||||
|
delete _Instance;
|
||||||
|
_Instance = NULL;
|
||||||
|
}
|
123
code/ryzom/client/src/item_group_manager.h
Normal file
123
code/ryzom/client/src/item_group_manager.h
Normal file
|
@ -0,0 +1,123 @@
|
||||||
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Affero General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Affero General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef RY_ITEM_GROUP_MANAGER_H
|
||||||
|
#define RY_ITEM_GROUP_MANAGER_H
|
||||||
|
#include <limits>
|
||||||
|
#include "interface_v3/inventory_manager.h"
|
||||||
|
#include "interface_v3/dbctrl_sheet.h"
|
||||||
|
#include "game_share/inventories.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
*
|
||||||
|
* Il me faut une fonction à la build() pour le chrgt XML, et un save pour le save
|
||||||
|
* ou stream.h en XML mode, todo
|
||||||
|
* TODO list :
|
||||||
|
* * DONE bool usePrice support
|
||||||
|
* * DONE Sauvegarde / Chargement .xml
|
||||||
|
* * DONE Singleton manager
|
||||||
|
* * DONE Commandes de test : loadXML, savexML, equip, move
|
||||||
|
* * Init au bon moment (où ?)
|
||||||
|
* * DONE Création de /saveGroup (stuff équipé -> groupe)
|
||||||
|
* *
|
||||||
|
* ********* premier commit
|
||||||
|
* * interface clic droit
|
||||||
|
* */
|
||||||
|
struct CInventoryItem {
|
||||||
|
public:
|
||||||
|
CDBCtrlSheet* pCS;
|
||||||
|
INVENTORIES::TInventory origin;
|
||||||
|
uint32 indexInBag;
|
||||||
|
CInventoryItem(CDBCtrlSheet *pCS, INVENTORIES::TInventory origin, uint32 indexInBag) : pCS(pCS), origin(origin), indexInBag(indexInBag) {}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class CItemGroup {
|
||||||
|
public:
|
||||||
|
struct CItem {
|
||||||
|
std::string sheetName;
|
||||||
|
uint16 quality;
|
||||||
|
uint32 weight;
|
||||||
|
uint8 color;
|
||||||
|
uint32 minPrice;
|
||||||
|
uint32 maxPrice;
|
||||||
|
bool usePrice;
|
||||||
|
CItem() : sheetName(""), quality(0), color(0), weight(0), minPrice(0), maxPrice(std::numeric_limits<uint32>::max()), usePrice(false) {}
|
||||||
|
CItem(std::string sheetName, uint16 quality, uint32 weight, uint8 color, uint32 minPrice, uint32 maxPrice, bool usePrice) :
|
||||||
|
sheetName(sheetName), quality(quality), weight(weight), color(color), minPrice(minPrice), maxPrice(maxPrice), usePrice(usePrice) {}
|
||||||
|
CItem(std::string sheetName, uint16 quality, uint32 weight, uint8 color) :
|
||||||
|
sheetName(sheetName), quality(quality), weight(weight), color(color), minPrice(0), maxPrice(std::numeric_limits<uint32>::max()), usePrice(false) {}
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
CItemGroup();
|
||||||
|
|
||||||
|
// return true if any item in the group match the parameter
|
||||||
|
bool contains(CDBCtrlSheet* other);
|
||||||
|
void addItem(std::string sheetName, uint16 quality, uint32 weight, uint8 color);
|
||||||
|
void writeTo(xmlNodePtr node);
|
||||||
|
void readFrom(xmlNodePtr node);
|
||||||
|
|
||||||
|
std::string name;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<CItem> _Items;
|
||||||
|
};
|
||||||
|
|
||||||
|
class CItemGroupManager {
|
||||||
|
public:
|
||||||
|
// Singleton management
|
||||||
|
static CItemGroupManager* getInstance();
|
||||||
|
static void releaseInstance();
|
||||||
|
//Ctor
|
||||||
|
CItemGroupManager();
|
||||||
|
// Regular function
|
||||||
|
void init();
|
||||||
|
void uninit();
|
||||||
|
void saveGroups();
|
||||||
|
bool loadGroups();
|
||||||
|
//Return NULL if no group was found
|
||||||
|
//Return false if no group was found
|
||||||
|
bool moveGroup(std::string name, INVENTORIES::TInventory dst);
|
||||||
|
bool equipGroup(std::string name, bool pullBefore=false);
|
||||||
|
bool createGroup(std::string name);
|
||||||
|
bool deleteGroup(std::string name);
|
||||||
|
|
||||||
|
private:
|
||||||
|
CItemGroup* findGroup(std::string name);
|
||||||
|
std::vector<CInventoryItem> matchingItems(CItemGroup* group, INVENTORIES::TInventory inventory);
|
||||||
|
|
||||||
|
std::vector<CItemGroup> _Groups;
|
||||||
|
std::string toDbPath(INVENTORIES::TInventory inventory);
|
||||||
|
// Singleton's instance
|
||||||
|
static CItemGroupManager *_Instance;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class CFakeEquipTime : public NLMISC::IRunnable
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CFakeEquipTime(NLMISC::TGameCycle time) : time(time) {}
|
||||||
|
void invalidActions();
|
||||||
|
void validActions();
|
||||||
|
void run();
|
||||||
|
NLMISC::TGameCycle time;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // RY_ITEM_GROUP_MANAGER_H
|
|
@ -121,7 +121,7 @@
|
||||||
#include "bg_downloader_access.h"
|
#include "bg_downloader_access.h"
|
||||||
#include "login_progress_post_thread.h"
|
#include "login_progress_post_thread.h"
|
||||||
#include "npc_icon.h"
|
#include "npc_icon.h"
|
||||||
|
#include "item_group_manager.h"
|
||||||
// R2ED
|
// R2ED
|
||||||
#include "r2/editor.h"
|
#include "r2/editor.h"
|
||||||
|
|
||||||
|
@ -2566,6 +2566,7 @@ bool mainLoop()
|
||||||
|
|
||||||
// Interface saving
|
// Interface saving
|
||||||
CInterfaceManager::getInstance()->uninitInGame0();
|
CInterfaceManager::getInstance()->uninitInGame0();
|
||||||
|
CItemGroupManager::getInstance()->uninit();
|
||||||
|
|
||||||
/////////////////////////////////
|
/////////////////////////////////
|
||||||
// Display the end background. //
|
// Display the end background. //
|
||||||
|
|
|
@ -93,6 +93,7 @@
|
||||||
#include "interface_v3/interface_ddx.h"
|
#include "interface_v3/interface_ddx.h"
|
||||||
#include "bg_downloader_access.h"
|
#include "bg_downloader_access.h"
|
||||||
#include "nel/gui/lua_manager.h"
|
#include "nel/gui/lua_manager.h"
|
||||||
|
#include "item_group_manager.h"
|
||||||
|
|
||||||
|
|
||||||
///////////
|
///////////
|
||||||
|
@ -228,6 +229,7 @@ void releaseMainLoopReselect()
|
||||||
|
|
||||||
// save keys loaded and interface cfg (not done in releaseMainLoop() because done at end of mainLoop()...)
|
// save keys loaded and interface cfg (not done in releaseMainLoop() because done at end of mainLoop()...)
|
||||||
pIM->uninitInGame0();
|
pIM->uninitInGame0();
|
||||||
|
CItemGroupManager::getInstance()->uninit();
|
||||||
|
|
||||||
// alredy called from farTPMainLoop()
|
// alredy called from farTPMainLoop()
|
||||||
// --R2::getEditor().autoConfigRelease(IsInRingSession);
|
// --R2::getEditor().autoConfigRelease(IsInRingSession);
|
||||||
|
|
Loading…
Reference in a new issue