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Fixed: Copy Steam runtime to bundle and sign it under OS X
--HG-- branch : compatibility-develop
This commit is contained in:
parent
8008b68877
commit
fb41219ce8
2 changed files with 27 additions and 4 deletions
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@ -20,38 +20,52 @@ FIND_PATH(STEAM_INCLUDE_DIR
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IF(WIN32)
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IF(TARGET_X64)
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SET(STEAM_LIBNAME steam_api64)
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SET(STEAM_RUNTIMENAME steam_api64.dll)
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SET(STEAM_PATHNAME redistributable_bin/win64)
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ELSE()
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_RUNTIMENAME steam_api.dll)
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SET(STEAM_PATHNAME redistributable_bin)
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ENDIF()
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ELSEIF(APPLE)
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# universal binary
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_RUNTIMENAME libsteam_api.dylib)
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SET(STEAM_PATHNAME redistributable_bin/osx32)
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ELSE()
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_RUNTIMENAME libsteam_api.so)
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IF(TARGET_X64)
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_PATHNAME redistributable_bin/linux64)
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ELSE()
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_PATHNAME redistributable_bin/linux32)
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ENDIF()
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ENDIF()
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FIND_LIBRARY(STEAM_LIBRARY
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NAMES ${STEAM_LIBNAME}
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PATHS
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HINTS
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$ENV{STEAM_DIR}/${STEAM_PATHNAME}
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)
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FIND_FILE(STEAM_RUNTIME
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NAMES ${STEAM_RUNTIMENAME}
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HINTS
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$ENV{STEAM_DIR}/${STEAM_PATHNAME}
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PATHS
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${EXTERNAL_BINARY_PATH}
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${CMAKE_LIBRARY_PATH}
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/usr/local/lib
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/usr/lib
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)
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# Don't need to check STEAM_LIBRARY because we're dynamically loading Steam DLL
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IF(STEAM_INCLUDE_DIR)
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SET(STEAM_FOUND ON)
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SET(STEAM_LIBRARIES ${STEAM_LIBRARY})
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SET(STEAM_INCLUDE_DIRS ${STEAM_INCLUDE_DIR})
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IF(NOT Steam_FIND_QUIETLY)
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MESSAGE(STATUS "Found Steam: ${STEAM_INCLUDE_DIR}")
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MESSAGE(STATUS "Found Steam: ${STEAM_INCLUDE_DIR} and ${STEAM_RUNTIME}")
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ENDIF()
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ELSE()
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IF(NOT Steam_FIND_QUIETLY)
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@ -116,6 +116,15 @@ IF(WITH_RYZOM_CLIENT)
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ENDIF()
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ENDIF()
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IF(WITH_RYZOM_STEAM AND STEAM_RUNTIME)
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ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp -p ${STEAM_RUNTIME} ${RYZOM_CONTENTS_DIR}/MacOS)
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IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE)
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ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign --no-strict -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/${STEAM_RUNTIMENAME}" COMMENT "Signing Steam client runtime...")
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ENDIF()
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ENDIF()
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IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE)
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ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_OUTPUT_DIR}" COMMENT "Signing Ryzom bundle...")
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ENDIF()
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