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Changed: Replaced tests with .size() by .empty() because faster
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0e95ce2a25
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4 changed files with 4 additions and 4 deletions
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@ -362,7 +362,7 @@ int main()
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}
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++itAcc;
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}
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if ((vCluster.size() == 0) && (DispCS[0].pIG == pCurIG))
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if (vCluster.empty() && (DispCS[0].pIG == pCurIG))
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{
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vCluster.push_back (pClipTrav->RootCluster);
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}
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@ -47,7 +47,7 @@ CConfiguration::~CConfiguration()
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void CConfiguration::init()
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{
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// verify data
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nlassert(!m_ConfigCallbacks.size());
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nlassert(m_ConfigCallbacks.empty());
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// load config
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m_ConfigFile.load(NLQT_CONFIG_FILE);
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@ -271,7 +271,7 @@ void CFlareModel::traverseRender()
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float depthRangeNear, depthRangeFar;
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drv->getDepthRange(depthRangeNear, depthRangeFar);
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z = (depthRangeFar - depthRangeNear) * z + depthRangeNear;
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if (!v.size() || z > v[0]) // test against z-buffer
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if (v.empty() || z > v[0]) // test against z-buffer
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{
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visibilityRatio = 0.f;
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}
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@ -354,7 +354,7 @@ void CLodCharacterShape::buildMesh(const std::string &name, const CLodCharacte
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const vector<CVector> &normals= lodBuild.Normals;
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nlassert(numVertices>0);
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nlassert(triangleIndices.size()>0);
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nlassert(!triangleIndices.empty());
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nlassert((triangleIndices.size()%3)==0);
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nlassert(skinWeights.size() == numVertices);
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nlassert(uvs.size() == numVertices);
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