mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 07:36:16 +00:00
Changed: Use entity textures cache size depending on video memory
This commit is contained in:
parent
d8ac1ece84
commit
f4238a49d3
1 changed files with 57 additions and 21 deletions
|
@ -152,8 +152,10 @@ bool UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING;
|
|||
#define ENTITY_TEXTURE_NORMAL_LEVEL 1
|
||||
#define ENTITY_TEXTURE_HIGH_LEVEL 0
|
||||
// Size in MB of the cache for entity texturing.
|
||||
#define ENTITY_TEXTURE_NORMAL_MEMORY 40
|
||||
#define ENTITY_TEXTURE_HIGH_MEMORY 160
|
||||
#define ENTITY_TEXTURE_LOW_MEMORY 10 // 64, 32 or less
|
||||
#define ENTITY_TEXTURE_NORMAL_MEMORY 40 // 128
|
||||
#define ENTITY_TEXTURE_HIGH_MEMORY 80 // 256
|
||||
#define ENTITY_TEXTURE_VERY_HIGH_MEMORY 160 // 512 and more
|
||||
// Size in KB of max upload per frame
|
||||
#define ENTITY_TEXTURE_LOW_MAXUP 64
|
||||
#define ENTITY_TEXTURE_NORMAL_MAXUP 128
|
||||
|
@ -884,33 +886,67 @@ void initMainLoop()
|
|||
// setup according to client
|
||||
if (ClientCfg.HDTextureInstalled)
|
||||
{
|
||||
if(ClientCfg.HDEntityTexture)
|
||||
{
|
||||
// temporary code for debug
|
||||
sint videoMemory = Driver->getTotalVideoMemory();
|
||||
sint videoMemory;
|
||||
|
||||
// only detect amount of video memory if using HD textures
|
||||
if (ClientCfg.HDEntityTexture)
|
||||
{
|
||||
// determine video memory using 3D driver
|
||||
videoMemory = Driver->getTotalVideoMemory();
|
||||
|
||||
// if unable to determine, use plaform methods
|
||||
if (videoMemory < 0) videoMemory = CSystemUtils::getTotalVideoMemory();
|
||||
|
||||
// in the worst case, use default value of 128 MiB
|
||||
if (videoMemory < 0) videoMemory = 128 * 1024;
|
||||
|
||||
videoMemory /= 1024; // size in MiB
|
||||
|
||||
nlinfo("Video Memory detected: %d MiB", videoMemory);
|
||||
|
||||
// setup "v2 texture" (or 512*512)
|
||||
Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_HIGH_LEVEL);
|
||||
// Allow a big cache for them (should be on 512 Mo card only)
|
||||
Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_HIGH_MEMORY*1024*1024);
|
||||
// Allow high upload
|
||||
Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_HIGH_MAXUP*1024);
|
||||
nlinfo("Video memory detected: %d MiB", videoMemory);
|
||||
}
|
||||
else
|
||||
{
|
||||
// setup "v1 texture" (or 256*256)
|
||||
Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_NORMAL_LEVEL);
|
||||
// Allow a big cache for them
|
||||
Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024);
|
||||
// Allow normal upload
|
||||
Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_NORMAL_MAXUP*1024);
|
||||
// 32 MiB of VRAM if DivideTextureSizeBy2 else 64 MiB
|
||||
videoMemory = ClientCfg.DivideTextureSizeBy2 ? 32:64;
|
||||
}
|
||||
|
||||
uint maxText, maxLevel, maxup;
|
||||
|
||||
if (videoMemory > 256)
|
||||
{
|
||||
// 512 MB or higher
|
||||
maxLevel = ENTITY_TEXTURE_HIGH_LEVEL;
|
||||
maxText = ENTITY_TEXTURE_VERY_HIGH_MEMORY;
|
||||
maxup = ENTITY_TEXTURE_HIGH_MAXUP;
|
||||
}
|
||||
else if (videoMemory > 128)
|
||||
{
|
||||
// 256 MB
|
||||
maxLevel = ENTITY_TEXTURE_HIGH_LEVEL;
|
||||
maxText = ENTITY_TEXTURE_HIGH_MEMORY;
|
||||
maxup = ENTITY_TEXTURE_HIGH_MAXUP;
|
||||
}
|
||||
else if (videoMemory > 64)
|
||||
{
|
||||
// 128 MB
|
||||
maxLevel = ENTITY_TEXTURE_NORMAL_LEVEL;
|
||||
maxText = ENTITY_TEXTURE_NORMAL_MEMORY;
|
||||
maxup = ENTITY_TEXTURE_HIGH_MAXUP;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 64 MB or lower
|
||||
maxLevel = ENTITY_TEXTURE_NORMAL_LEVEL;
|
||||
maxText = ENTITY_TEXTURE_LOW_MEMORY;
|
||||
maxup = ENTITY_TEXTURE_NORMAL_MAXUP;
|
||||
}
|
||||
|
||||
// setup "v2 texture" (or 512*512) or "v1 texture" (or 256*256)
|
||||
Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, maxLevel);
|
||||
// Allow a big cache for them
|
||||
Driver->setupMaxTotalAsyncTextureSize(maxText*1024*1024);
|
||||
// Allow normal or high upload
|
||||
Driver->setupAsyncTextureMaxUploadPerFrame(maxup*1024);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -919,7 +955,7 @@ void initMainLoop()
|
|||
*/
|
||||
Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL-1, ENTITY_TEXTURE_NORMAL_LEVEL-1);
|
||||
// Allow a big cache for them
|
||||
Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024);
|
||||
Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_LOW_MEMORY*1024*1024);
|
||||
// Allow low upload
|
||||
Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_LOW_MAXUP*1024);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue