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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 09:19:01 +00:00
Changed: Synchronization with SVN
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parent
8ab293a6ec
commit
e8e75d05c0
4 changed files with 43 additions and 30 deletions
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@ -864,7 +864,7 @@
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</group>
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</group>
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<define id="cs_url"
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value="http://atys.ryzom.com/callback/index.php?mode=load" />
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value="http://app.ryzom.com/ticket_system/index.php?mode=load" />
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<group type="container"
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id="cs_browser"
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w="410"
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@ -682,8 +682,8 @@
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onclick_l="leave_modal" />
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</group>
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<group id="webstart" posref="MM MM" w="800" h="600" active="true" >
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<group id="content" x="0" y="0" w="800" h="600" posref="MM MM" >
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<group id="webstart" posref="BR BR" w="100" h="60" active="true" >
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<group id="content" x="0" y="0" w="100" h="60" posref="MM MM" >
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<group id="webstart_html" type="html" posref="MM MM"
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url=""
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title_prefix="uiQuickhelpTitle"
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@ -138,6 +138,14 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
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ucstring entityName = entity->getDisplayName();
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ucstring entityTitle = entity->getTitle();
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// For some NPC's the name is empty and only a title is given,
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// in that case, treat the title as the name.
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if (entityName.empty())
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{
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entityName = entityTitle;
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entityTitle.clear();
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}
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ucstring entityTag1 = entity->getTag(1);
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ucstring entityTag2 = entity->getTag(2);
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ucstring entityTag3 = entity->getTag(3);
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@ -174,7 +182,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
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bars[i]= false;
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name= !entityName.empty() && pIM->getDbProp(dbEntry+"NPCNAME")->getValueBool();
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symbol= false;
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title= (entityName.empty() && pIM->getDbProp(dbEntry+"NPCNAME")->getValueBool()) || pIM->getDbProp(dbEntry+"NPCTITLE")->getValueBool();
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title= !entityTitle.empty() && pIM->getDbProp(dbEntry+"NPCTITLE")->getValueBool();
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guildName= false;
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templateName = "in_scene_user_info";
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rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && pIM->getDbProp(dbEntry+"RPTAGS")->getValueBool();
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@ -511,13 +519,13 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
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{
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info->delView(logoOver);
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}
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//leftGroup->setW( leftGroup->getW() + 42 );
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leftGroup->setW( leftGroup->getW() + 42 );
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}
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else
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{
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info->delView(logo);
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info->delView(logoOver);
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//leftGroup->setX(0);
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leftGroup->setX(0);
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}
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leftGroup->invalidateCoords();
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}
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@ -887,6 +895,8 @@ void CGroupInSceneUserInfo::updateDynamicData ()
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_Name->setColor(entityColor);
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_Name->setModulateGlobalColor(false);
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ucstring entityName = _Entity->getDisplayName();
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if (entityName.empty())
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entityName = _Entity->getTitle();
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if (pPlayer != NULL)
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if (pPlayer->isAFK())
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entityName += CI18N::get("uiAFK");
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@ -362,23 +362,27 @@ void CGuildManager::update()
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if (node && node->getValueBool())
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{
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// See if we need to show any online/offline messages
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static vector<SGuildMember> CachedGuildMembers;
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static map<ucstring, SGuildMember> CachedGuildMembers;
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ucstring onlineMessage = CI18N::get("uiPlayerOnline");
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ucstring offlineMessage = CI18N::get("uiPlayerOffline");
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for (uint i = 0; i < _GuildMembers.size(); ++i)
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{
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for (uint j = 0; j < CachedGuildMembers.size(); ++j)
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map<ucstring, SGuildMember>::const_iterator it = CachedGuildMembers.find(_GuildMembers[i].Name);
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if ( it != CachedGuildMembers.end() )
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{
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// Status change is from offline to online/abroad online or vice versa.
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TCharConnectionState prevState = CachedGuildMembers[j].Online;
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TCharConnectionState curState = _GuildMembers[i].Online;
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bool showMsg = (prevState != curState) &&
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(CachedGuildMembers[j].Name == _GuildMembers[i].Name) &&
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(prevState == ccs_offline || curState == ccs_offline);
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if ( (*it).second.Online == _GuildMembers[i].Online)
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{
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// Online status not changed for this member
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continue;
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}
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if (showMsg)
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if ( (*it).second.Online != ccs_offline && _GuildMembers[i].Online != ccs_offline)
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{
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// Not from offline, or to offline, so don't show anything
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continue;
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}
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ucstring msg = (_GuildMembers[i].Online != ccs_offline) ? onlineMessage : offlineMessage;
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strFindReplace(msg, "%s", _GuildMembers[i].Name);
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string cat = getStringCategory(msg, msg);
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@ -394,12 +398,11 @@ void CGuildManager::update()
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break;
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}
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}
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}
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CachedGuildMembers.clear();
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for (uint i = 0; i < _GuildMembers.size(); ++i)
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{
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CachedGuildMembers.push_back(_GuildMembers[i]);
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CachedGuildMembers.insert(make_pair(_GuildMembers[i].Name, _GuildMembers[i]));
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}
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}
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