From e8d77e23e038f972b02b2f31d738eea2939bca54 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Tue, 10 Sep 2013 19:53:41 +0200 Subject: [PATCH] Rename of a d3d specific class --HG-- branch : multipass-stereo --- .../src/3d/driver/direct3d/driver_direct3d.h | 58 +++++++++---------- .../direct3d/driver_direct3d_shader.cpp | 16 ++--- 2 files changed, 37 insertions(+), 37 deletions(-) diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d.h b/code/nel/src/3d/driver/direct3d/driver_direct3d.h index b3a8f5f37..3e2d2cdc9 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d.h +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d.h @@ -215,11 +215,11 @@ public: * ********************************** */ // -------------------------------------------------- -class CShader +class CD3DShaderFX { public: - CShader(); - ~CShader(); + CD3DShaderFX(); + ~CD3DShaderFX(); // Load a shader file bool loadShaderFile (const char *filename); @@ -1236,7 +1236,7 @@ public: * ColorOp[n] = DISABLE; * AlphaOp[n] = DISABLE; */ - bool activeShader(CShader *shd); + bool activeShader(CD3DShaderFX *shd); // Bench virtual void startBench (bool wantStandardDeviation = false, bool quick = false, bool reset = true); @@ -2165,7 +2165,7 @@ public: void releaseInternalShaders(); bool setShaderTexture (uint textureHandle, ITexture *texture, CFXCache *cache); - bool validateShader(CShader *shader); + bool validateShader(CD3DShaderFX *shader); void activePass (uint pass) { @@ -2573,7 +2573,7 @@ private: CIndexBuffer _QuadIndexesAGP; // The last setuped shader - CShader *_CurrentShader; + CD3DShaderFX *_CurrentShader; UINT _CurrentShaderPassCount; public: struct CTextureRef @@ -2598,29 +2598,29 @@ private: CRenderVariable *_ModifiedRenderState; // Internal shaders - CShader _ShaderLightmap0; - CShader _ShaderLightmap1; - CShader _ShaderLightmap2; - CShader _ShaderLightmap3; - CShader _ShaderLightmap4; - CShader _ShaderLightmap0Blend; - CShader _ShaderLightmap1Blend; - CShader _ShaderLightmap2Blend; - CShader _ShaderLightmap3Blend; - CShader _ShaderLightmap4Blend; - CShader _ShaderLightmap0X2; - CShader _ShaderLightmap1X2; - CShader _ShaderLightmap2X2; - CShader _ShaderLightmap3X2; - CShader _ShaderLightmap4X2; - CShader _ShaderLightmap0BlendX2; - CShader _ShaderLightmap1BlendX2; - CShader _ShaderLightmap2BlendX2; - CShader _ShaderLightmap3BlendX2; - CShader _ShaderLightmap4BlendX2; - CShader _ShaderCloud; - CShader _ShaderWaterNoDiffuse; - CShader _ShaderWaterDiffuse; + CD3DShaderFX _ShaderLightmap0; + CD3DShaderFX _ShaderLightmap1; + CD3DShaderFX _ShaderLightmap2; + CD3DShaderFX _ShaderLightmap3; + CD3DShaderFX _ShaderLightmap4; + CD3DShaderFX _ShaderLightmap0Blend; + CD3DShaderFX _ShaderLightmap1Blend; + CD3DShaderFX _ShaderLightmap2Blend; + CD3DShaderFX _ShaderLightmap3Blend; + CD3DShaderFX _ShaderLightmap4Blend; + CD3DShaderFX _ShaderLightmap0X2; + CD3DShaderFX _ShaderLightmap1X2; + CD3DShaderFX _ShaderLightmap2X2; + CD3DShaderFX _ShaderLightmap3X2; + CD3DShaderFX _ShaderLightmap4X2; + CD3DShaderFX _ShaderLightmap0BlendX2; + CD3DShaderFX _ShaderLightmap1BlendX2; + CD3DShaderFX _ShaderLightmap2BlendX2; + CD3DShaderFX _ShaderLightmap3BlendX2; + CD3DShaderFX _ShaderLightmap4BlendX2; + CD3DShaderFX _ShaderCloud; + CD3DShaderFX _ShaderWaterNoDiffuse; + CD3DShaderFX _ShaderWaterDiffuse; // Backup frame buffer diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_shader.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_shader.cpp index 300cfe4b7..5cc6c283c 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_shader.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_shader.cpp @@ -29,7 +29,7 @@ namespace NL3D // *************************************************************************** -CShader::~CShader() +CD3DShaderFX::~CD3DShaderFX() { // Must kill the drv mirror of this shader. _DrvInfo.kill(); @@ -37,14 +37,14 @@ CShader::~CShader() // *************************************************************************** -CShader::CShader() +CD3DShaderFX::CD3DShaderFX() { _ShaderChanged = true; } // *************************************************************************** -void CShader::setText (const char *text) +void CD3DShaderFX::setText (const char *text) { _Text = text; _ShaderChanged = true; @@ -52,7 +52,7 @@ void CShader::setText (const char *text) // *************************************************************************** -void CShader::setName (const char *name) +void CD3DShaderFX::setName (const char *name) { _Name = name; _ShaderChanged = true; @@ -60,7 +60,7 @@ void CShader::setName (const char *name) // *************************************************************************** -bool CShader::loadShaderFile (const char *filename) +bool CD3DShaderFX::loadShaderFile (const char *filename) { _Text = ""; // Lookup @@ -354,7 +354,7 @@ CShaderDrvInfosD3D::~CShaderDrvInfosD3D() // *************************************************************************** -bool CDriverD3D::validateShader(CShader *shader) +bool CDriverD3D::validateShader(CD3DShaderFX *shader) { H_AUTO_D3D(CDriverD3D_validateShader) CShaderDrvInfosD3D *shaderInfo = static_cast((IShaderDrvInfos*)shader->_DrvInfo); @@ -416,7 +416,7 @@ bool CDriverD3D::validateShader(CShader *shader) // *************************************************************************** -bool CDriverD3D::activeShader(CShader *shd) +bool CDriverD3D::activeShader(CD3DShaderFX *shd) { H_AUTO_D3D(CDriverD3D_activeShader) if (_DisableHardwarePixelShader) @@ -482,7 +482,7 @@ bool CDriverD3D::activeShader(CShader *shd) } -static void setFX(CShader &s, const char *name, const char *prog, CDriverD3D *drv) +static void setFX(CD3DShaderFX &s, const char *name, const char *prog, CDriverD3D *drv) { H_AUTO_D3D(setFX)