Changed: #1171 Changed the order of initialization. OVQT weather & sun color dock window.

This commit is contained in:
dnk-88 2011-01-26 15:09:08 +02:00
parent 7d935d6d53
commit e725323f5c
10 changed files with 50 additions and 134 deletions

View file

@ -22,6 +22,7 @@ SET(OBJECT_VIEWER_HDR main_window.h graphics_viewport.h animation_dialog.h
vegetable_dialog.h global_wind_dialog.h day_night_dialog.h sun_color_dialog.h vegetable_dialog.h global_wind_dialog.h day_night_dialog.h sun_color_dialog.h
vegetable_noise_value_widget.h vegetable_density_page.h vegetable_landscape_page.h vegetable_noise_value_widget.h vegetable_density_page.h vegetable_landscape_page.h
vegetable_scale_page.h vegetable_appearance_page.h vegetable_rotate_page.h vegetable_scale_page.h vegetable_appearance_page.h vegetable_rotate_page.h
tune_mrm_dialog.h
extension_system/iplugin_manager.h extension_system/plugin_manager.h) extension_system/iplugin_manager.h extension_system/plugin_manager.h)
SET(OBJECT_VIEWER_UIS animation_form.ui animation_set_form.ui settings_form.ui SET(OBJECT_VIEWER_UIS animation_form.ui animation_set_form.ui settings_form.ui
@ -35,7 +36,7 @@ SET(OBJECT_VIEWER_UIS animation_form.ui animation_set_form.ui settings_form.ui
particle_link_skeleton_form.ui water_pool_form.ui vegetable_dialog_form.ui particle_link_skeleton_form.ui water_pool_form.ui vegetable_dialog_form.ui
vegetable_noise_value_form.ui global_wind_form.ui sun_color_form.ui day_night_form.ui vegetable_noise_value_form.ui global_wind_form.ui sun_color_form.ui day_night_form.ui
vegetable_density_form.ui vegetable_apperance_form.ui vegetable_landscape_form.ui vegetable_density_form.ui vegetable_apperance_form.ui vegetable_landscape_form.ui
vegetable_rotate_form.ui vegetable_scale_form.ui) vegetable_rotate_form.ui vegetable_scale_form.ui tune_mrm_form.ui)
SET(OBJECT_VIEWER_RCS object_viewer_qt.qrc) SET(OBJECT_VIEWER_RCS object_viewer_qt.qrc)

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@ -32,8 +32,9 @@ CGlobalWindDialog::CGlobalWindDialog(QWidget *parent)
{ {
_ui.setupUi(this); _ui.setupUi(this);
_ui.horizontalSlider->setValue(int(Modules::objView().getScene()->getGlobalWindPower() * _ui.horizontalSlider->maximum()));
connect(_ui.horizontalSlider, SIGNAL(valueChanged(int)), this, SLOT(setWndPower(int))); connect(_ui.horizontalSlider, SIGNAL(valueChanged(int)), this, SLOT(setWndPower(int)));
connect(this, SIGNAL(visibilityChanged(bool)), this, SLOT(updateWnd(bool)));
} }
CGlobalWindDialog::~CGlobalWindDialog() CGlobalWindDialog::~CGlobalWindDialog()
@ -47,12 +48,4 @@ void CGlobalWindDialog::setWndPower(int value)
Modules::objView().getScene()->setGlobalWindPower(fValue); Modules::objView().getScene()->setGlobalWindPower(fValue);
} }
void CGlobalWindDialog::updateWnd(bool visible)
{
if (!visible || !Modules::objView().getScene())
return;
_ui.horizontalSlider->setValue(int(Modules::objView().getScene()->getGlobalWindPower() * _ui.horizontalSlider->maximum()));
}
} /* namespace NLQT */ } /* namespace NLQT */

View file

@ -41,7 +41,6 @@ public:
private Q_SLOTS: private Q_SLOTS:
void setWndPower(int value); void setWndPower(int value);
void updateWnd(bool visible);
private: private:

View file

@ -68,6 +68,7 @@ void CGraphicsViewport::init()
Modules::objView().init((nlWindow)winId(), width(), height()); Modules::objView().init((nlWindow)winId(), width(), height());
Modules::psEdit().init(); Modules::psEdit().init();
Modules::veget().init();
setMouseTracking(true); setMouseTracking(true);
setFocusPolicy(Qt::StrongFocus); setFocusPolicy(Qt::StrongFocus);
@ -78,6 +79,7 @@ void CGraphicsViewport::release()
//H_AUTO2 //H_AUTO2
nldebug("CGraphicsViewport::release"); nldebug("CGraphicsViewport::release");
Modules::veget().release();
Modules::psEdit().release(); Modules::psEdit().release();
Modules::objView().release(); Modules::objView().release();
} }

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@ -47,6 +47,7 @@
#include "global_wind_dialog.h" #include "global_wind_dialog.h"
#include "day_night_dialog.h" #include "day_night_dialog.h"
#include "sun_color_dialog.h" #include "sun_color_dialog.h"
#include "tune_mrm_dialog.h"
using namespace std; using namespace std;
using namespace NLMISC; using namespace NLMISC;
@ -60,8 +61,6 @@ CMainWindow::CMainWindow(QWidget *parent)
_isGraphicsEnabled(false), _isGraphicsEnabled(false),
_isSoundInitialized(false), _isSoundInitialized(false),
_isSoundEnabled(false), _isSoundEnabled(false),
_isLandscapeInitialized(false),
_isLandscapeEnabled(false),
_GraphicsViewport(NULL), _GraphicsViewport(NULL),
_lastDir("."), _lastDir("."),
_mouseMode(NL3D::U3dMouseListener::edit3d) _mouseMode(NL3D::U3dMouseListener::edit3d)
@ -79,6 +78,16 @@ CMainWindow::CMainWindow(QWidget *parent)
_originalPalette = QApplication::palette(); _originalPalette = QApplication::palette();
Modules::config().setAndCallback("QtStyle", CConfigCallback(this, &CMainWindow::cfcbQtStyle)); Modules::config().setAndCallback("QtStyle", CConfigCallback(this, &CMainWindow::cfcbQtStyle));
Modules::config().setAndCallback("QtPalette", CConfigCallback(this, &CMainWindow::cfcbQtPalette)); Modules::config().setAndCallback("QtPalette", CConfigCallback(this, &CMainWindow::cfcbQtPalette));
Modules::config().setAndCallback("SoundEnabled", CConfigCallback(this, &CMainWindow::cfcbSoundEnabled));
_GraphicsViewport->init();
_isGraphicsInitialized = true;
if (_isSoundEnabled)
{
Modules::sound().init();
_isSoundInitialized = true;
}
_SkeletonTreeModel = new CSkeletonTreeModel(this); _SkeletonTreeModel = new CSkeletonTreeModel(this);
@ -96,24 +105,16 @@ CMainWindow::CMainWindow(QWidget *parent)
restoreGeometry(settings.value("QtWindowGeometry").toByteArray()); restoreGeometry(settings.value("QtWindowGeometry").toByteArray());
settings.endGroup(); settings.endGroup();
_isGraphicsEnabled = true;
_isLandscapeEnabled = true;
// As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed. // As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed.
// This can be used to do heavy work while providing a snappy user interface. // This can be used to do heavy work while providing a snappy user interface.
_mainTimer = new QTimer(this); _mainTimer = new QTimer(this);
connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender())); connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
// timer->start(); // <- timeout 0
// it's heavy on cpu, though, when no 3d driver initialized :)
_mainTimer->start(23); // 25fps
_statusBarTimer = new QTimer(this); _statusBarTimer = new QTimer(this);
connect(_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar())); connect(_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar()));
_statusBarTimer->start(1000);
_statusInfo = new QLabel(this); _statusInfo = new QLabel(this);
this->statusBar()->addPermanentWidget(_statusInfo); this->statusBar()->addPermanentWidget(_statusInfo);
Modules::config().setAndCallback("SoundEnabled", CConfigCallback(this, &CMainWindow::cfcbSoundEnabled));
} }
CMainWindow::~CMainWindow() CMainWindow::~CMainWindow()
@ -131,15 +132,18 @@ CMainWindow::~CMainWindow()
Modules::config().dropCallback("QtPalette"); Modules::config().dropCallback("QtPalette");
Modules::config().dropCallback("QtStyle"); Modules::config().dropCallback("QtStyle");
_mainTimer->stop();
_statusBarTimer->stop();
delete _AnimationDialog; delete _AnimationDialog;
delete _AnimationSetDialog; delete _AnimationSetDialog;
delete _SlotManagerDialog; delete _SlotManagerDialog;
delete _SetupFog; delete _SetupFog;
delete _TuneMRMDialog;
delete _ParticleControlDialog; delete _ParticleControlDialog;
delete _ParticleWorkspaceDialog; delete _ParticleWorkspaceDialog;
if (_isSoundInitialized)
Modules::sound().releaseGraphics();
_GraphicsViewport->release();
delete _GraphicsViewport; delete _GraphicsViewport;
} }
@ -152,11 +156,17 @@ void CMainWindow::setVisible(bool visible)
if (visible) if (visible)
{ {
QMainWindow::setVisible(true); QMainWindow::setVisible(true);
updateInitialization(true); if (_isSoundInitialized)
Modules::sound().initGraphics();
_mainTimer->start(23);
_statusBarTimer->start(1000);
} }
else else
{ {
updateInitialization(false); _mainTimer->stop();
_statusBarTimer->stop();
if (_isSoundInitialized)
Modules::sound().releaseGraphics();
QMainWindow::setVisible(false); QMainWindow::setVisible(false);
} }
} }
@ -273,95 +283,6 @@ void CMainWindow::updateStatusBar()
} }
} }
void CMainWindow::updateInitialization(bool visible)
{
bool done;
do
{
done = true; // set false whenever change
bool wantSound = _isSoundEnabled && visible;
bool wantGraphics = _isGraphicsEnabled && visible;
// TODO WARNING: made Landscape stuff
bool wantLandscape = wantGraphics && _isGraphicsInitialized && _isLandscapeEnabled;
// .. stuff that depends on other stuff goes on top to prioritize deinitialization
// Landscape
if (_isLandscapeInitialized)
{
if (!wantLandscape)
{
_isLandscapeInitialized = false;
// if (_isGraphicsInitialized)
// Modules::veget().releaseGraphics();
Modules::veget().release();
done = false;
}
}
else
{
if (wantLandscape)
{
Modules::veget().init();
// if (_isGraphicsInitialized)
// Modules::veget().initGraphics();
_isLandscapeInitialized = true;
done = false;
}
}
// Graphics (Driver)
if (_isGraphicsInitialized)
{
if (!wantGraphics)
{
_isGraphicsInitialized = false;
if (_isSoundInitialized)
Modules::sound().releaseGraphics();
_GraphicsViewport->release();
done = false;
}
}
else
{
if (wantGraphics)
{
_GraphicsViewport->init();
if (_isSoundInitialized)
Modules::sound().initGraphics();
_isGraphicsInitialized = true;
done = false;
}
}
// Sound (AudioMixer)
if (_isSoundInitialized)
{
if (!wantSound)
{
_isSoundInitialized = false;
if (_isGraphicsInitialized)
Modules::sound().releaseGraphics();
Modules::sound().release();
done = false;
}
}
else
{
if (wantSound)
{
Modules::sound().init();
if (_isGraphicsInitialized)
Modules::sound().initGraphics();
_isSoundInitialized = true;
done = false;
}
}
}
while (!done);
}
void CMainWindow::createActions() void CMainWindow::createActions()
{ {
_openAction = new QAction(tr("&Open..."), this); _openAction = new QAction(tr("&Open..."), this);
@ -477,6 +398,9 @@ void CMainWindow::createMenus()
_toolsMenu->addAction(_SunColorDialog->toggleViewAction()); _toolsMenu->addAction(_SunColorDialog->toggleViewAction());
//_toolsMenu->addAction(_TuneMRMDialog->toggleViewAction());
_TuneMRMDialog->toggleViewAction()->setIcon(QIcon(":/images/ico_mrm_mesh.png"));
connect(_ParticleControlDialog->toggleViewAction(), SIGNAL(triggered(bool)), connect(_ParticleControlDialog->toggleViewAction(), SIGNAL(triggered(bool)),
_ParticleWorkspaceDialog, SLOT(setVisible(bool))); _ParticleWorkspaceDialog, SLOT(setVisible(bool)));
@ -518,6 +442,7 @@ void CMainWindow::createToolBars()
_toolsBar->addAction(_VegetableDialog->toggleViewAction()); _toolsBar->addAction(_VegetableDialog->toggleViewAction());
_toolsBar->addAction(_GlobalWindDialog->toggleViewAction()); _toolsBar->addAction(_GlobalWindDialog->toggleViewAction());
_toolsBar->addAction(_SkeletonScaleDialog->toggleViewAction()); _toolsBar->addAction(_SkeletonScaleDialog->toggleViewAction());
// _toolsBar->addAction(_TuneMRMDialog->toggleViewAction());
} }
void CMainWindow::createStatusBar() void CMainWindow::createStatusBar()
@ -591,6 +516,11 @@ void CMainWindow::createDialogs()
addDockWidget(Qt::RightDockWidgetArea, _SetupFog); addDockWidget(Qt::RightDockWidgetArea, _SetupFog);
_SetupFog->setVisible(false); _SetupFog->setVisible(false);
// create tune mrm dialog
_TuneMRMDialog = new CTuneMRMDialog(this);
addDockWidget(Qt::BottomDockWidgetArea, _TuneMRMDialog);
_TuneMRMDialog->setVisible(false);
connect(_ParticleControlDialog, SIGNAL(changeState()), _ParticleWorkspaceDialog, SLOT(setNewState())); connect(_ParticleControlDialog, SIGNAL(changeState()), _ParticleWorkspaceDialog, SLOT(setNewState()));
connect(_ParticleWorkspaceDialog, SIGNAL(changeActiveNode()), _ParticleControlDialog, SLOT(updateActiveNode())); connect(_ParticleWorkspaceDialog, SIGNAL(changeActiveNode()), _ParticleControlDialog, SLOT(updateActiveNode()));
connect(_AnimationSetDialog->ui.setLengthPushButton, SIGNAL(clicked()), _AnimationDialog, SLOT(changeAnimLength())); connect(_AnimationSetDialog->ui.setLengthPushButton, SIGNAL(clicked()), _AnimationDialog, SLOT(changeAnimLength()));
@ -637,8 +567,6 @@ void CMainWindow::cfcbSoundEnabled(NLMISC::CConfigFile::CVar &var)
void CMainWindow::updateRender() void CMainWindow::updateRender()
{ {
updateInitialization(isVisible());
if (isVisible()) if (isVisible())
{ {

View file

@ -53,6 +53,7 @@ class CVegetableDialog;
class CGlobalWindDialog; class CGlobalWindDialog;
class CDayNightDialog; class CDayNightDialog;
class CSunColorDialog; class CSunColorDialog;
class CTuneMRMDialog;
class CMainWindow : public QMainWindow class CMainWindow : public QMainWindow
{ {
@ -93,7 +94,6 @@ private:
void createStatusBar(); void createStatusBar();
void createDialogs(); void createDialogs();
void updateInitialization(bool visible);
bool loadFile(const QString &fileName, const QString &skelName); bool loadFile(const QString &fileName, const QString &skelName);
void cfcbQtStyle(NLMISC::CConfigFile::CVar &var); void cfcbQtStyle(NLMISC::CConfigFile::CVar &var);
@ -102,7 +102,6 @@ private:
bool _isGraphicsInitialized, _isGraphicsEnabled; bool _isGraphicsInitialized, _isGraphicsEnabled;
bool _isSoundInitialized, _isSoundEnabled; bool _isSoundInitialized, _isSoundEnabled;
bool _isLandscapeInitialized, _isLandscapeEnabled;
CGraphicsViewport *_GraphicsViewport; CGraphicsViewport *_GraphicsViewport;
CAnimationDialog *_AnimationDialog; CAnimationDialog *_AnimationDialog;
@ -117,7 +116,7 @@ private:
CSkeletonScaleDialog *_SkeletonScaleDialog; CSkeletonScaleDialog *_SkeletonScaleDialog;
CDayNightDialog *_DayNightDialog; CDayNightDialog *_DayNightDialog;
CSunColorDialog *_SunColorDialog; CSunColorDialog *_SunColorDialog;
CTuneMRMDialog *_TuneMRMDialog;
CSkeletonTreeModel *_SkeletonTreeModel; CSkeletonTreeModel *_SkeletonTreeModel;
QPalette _originalPalette; QPalette _originalPalette;
@ -140,7 +139,6 @@ private:
QAction *_renderModeAction; QAction *_renderModeAction;
QAction *_frameDelayAction; QAction *_frameDelayAction;
QAction *_lightGroupAction; QAction *_lightGroupAction;
QAction *_tuneMRMAction;
QAction *_reloadTexturesAction; QAction *_reloadTexturesAction;
QAction *_cameraModeAction; QAction *_cameraModeAction;
QAction *_resetCameraAction; QAction *_resetCameraAction;

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@ -27,6 +27,8 @@
<file>images/ico_bgcolor.png</file> <file>images/ico_bgcolor.png</file>
<file>images/ico_framedelay.png</file> <file>images/ico_framedelay.png</file>
<file>images/ico_skelscale.png</file> <file>images/ico_skelscale.png</file>
<file>images/ico_mrm_mesh.png</file>
<file>images/ico_light_group.png</file>
<file>images/clear.png</file> <file>images/clear.png</file>
<file>images/insert.png</file> <file>images/insert.png</file>
<file>images/new.png</file> <file>images/new.png</file>

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@ -34,7 +34,11 @@ CSunColorDialog::CSunColorDialog(QWidget *parent)
{ {
_ui.setupUi(this); _ui.setupUi(this);
connect(this, SIGNAL(visibilityChanged(bool)), this, SLOT(updateSunColor(bool))); _ui.ambientWidget->setColor(Modules::objView().getScene()->getSunAmbient());
_ui.diffuseWidget->setColor(Modules::objView().getScene()->getSunDiffuse());
_ui.specularWidget->setColor(Modules::objView().getScene()->getSunSpecular());
//connect(this, SIGNAL(visibilityChanged(bool)), this, SLOT(updateSunColor(bool)));
connect(_ui.ambientWidget, SIGNAL(colorChanged(NLMISC::CRGBA)), this, SLOT(setAmbientSunColor(NLMISC::CRGBA))); connect(_ui.ambientWidget, SIGNAL(colorChanged(NLMISC::CRGBA)), this, SLOT(setAmbientSunColor(NLMISC::CRGBA)));
connect(_ui.diffuseWidget, SIGNAL(colorChanged(NLMISC::CRGBA)), this, SLOT(setDiffuseSunColor(NLMISC::CRGBA))); connect(_ui.diffuseWidget, SIGNAL(colorChanged(NLMISC::CRGBA)), this, SLOT(setDiffuseSunColor(NLMISC::CRGBA)));
connect(_ui.specularWidget, SIGNAL(colorChanged(NLMISC::CRGBA)), this, SLOT(setSpecularSunColor(NLMISC::CRGBA))); connect(_ui.specularWidget, SIGNAL(colorChanged(NLMISC::CRGBA)), this, SLOT(setSpecularSunColor(NLMISC::CRGBA)));
@ -44,16 +48,6 @@ CSunColorDialog::~CSunColorDialog()
{ {
} }
void CSunColorDialog::updateSunColor(bool visible)
{
if (!visible || !Modules::objView().getScene())
return;
_ui.ambientWidget->setColor(Modules::objView().getScene()->getSunAmbient());
_ui.diffuseWidget->setColor(Modules::objView().getScene()->getSunDiffuse());
_ui.specularWidget->setColor(Modules::objView().getScene()->getSunSpecular());
}
void CSunColorDialog::setAmbientSunColor(NLMISC::CRGBA color) void CSunColorDialog::setAmbientSunColor(NLMISC::CRGBA color)
{ {
Modules::objView().getScene()->setSunAmbient(color); Modules::objView().getScene()->setSunAmbient(color);

View file

@ -44,7 +44,6 @@ public:
~CSunColorDialog(); ~CSunColorDialog();
private Q_SLOTS: private Q_SLOTS:
void updateSunColor(bool visible);
void setAmbientSunColor(NLMISC::CRGBA color); void setAmbientSunColor(NLMISC::CRGBA color);
void setDiffuseSunColor(NLMISC::CRGBA color); void setDiffuseSunColor(NLMISC::CRGBA color);
void setSpecularSunColor(NLMISC::CRGBA color); void setSpecularSunColor(NLMISC::CRGBA color);