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Fixed: #1062 Fullscreen with game resolution < desktop resolution
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@ -500,6 +500,11 @@ void setWindowSize(nlWindow wnd, uint32 width, uint32 height)
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// for fullscreen mode, adjust the back buffer size to the desired resolution
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// for fullscreen mode, adjust the back buffer size to the desired resolution
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if([superview isInFullScreenMode])
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if([superview isInFullScreenMode])
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{
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{
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// disable and re-enable fullscreen
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// fixes #1062 (http://dev.ryzom.com/issues/1062)
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setWindowStyle(wnd, false);
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setWindowStyle(wnd, true);
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// set the back buffer manually to match the desired rendering resolution
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// set the back buffer manually to match the desired rendering resolution
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GLint dim[2] = { width, height };
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GLint dim[2] = { width, height };
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CGLError error = CGLSetParameter(
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CGLError error = CGLSetParameter(
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