Changed: #825 Remove all warning when compiling Ryzom

This commit is contained in:
kervala 2010-08-01 10:02:31 +02:00
parent bcebf28280
commit dde571ce4b

View file

@ -969,18 +969,9 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
if (_win == EmptyWindow) return; if (_win == EmptyWindow) return;
#ifdef NL_MAC_NATIVE
uint32 clientWidth, clientHeight;
NL3D::MAC::getWindowSize(_win, clientWidth, clientHeight);
#else
// Setup gl viewport // Setup gl viewport
sint clientWidth = _WindowWidth; uint32 clientWidth, clientHeight;
sint clientHeight = _WindowHeight; getWindowSize(clientWidth, clientHeight);
#endif // NL_MAC_NATIVE
// Backup the viewport // Backup the viewport
_CurrViewport = viewport; _CurrViewport = viewport;
@ -1033,18 +1024,9 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
if (_win == EmptyWindow) return; if (_win == EmptyWindow) return;
#ifdef NL_MAC_NATIVE
uint32 clientWidth, clientHeight;
NL3D::MAC::getWindowSize(_win, clientWidth, clientHeight);
#else
// Setup gl viewport // Setup gl viewport
sint clientWidth = _WindowWidth; uint32 clientWidth, clientHeight;
sint clientHeight = _WindowHeight; getWindowSize(clientWidth, clientHeight);
#endif // NL_MAC_NATIVE
// Backup the scissor // Backup the scissor
_CurrScissor= scissor; _CurrScissor= scissor;