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Fix issue with render target in OpenGL when size not specified
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1 changed files with 6 additions and 1 deletions
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@ -2314,11 +2314,16 @@ bool CDriverGL::setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width
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if(tex->isBloomTexture() && supportBloomEffect())
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{
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// NOTE: No support for mip map level here!
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uint32 w, h;
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getWindowSize(w, h);
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getViewport(_OldViewport);
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if (!width) width = tex->getWidth();
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if (!height) height = tex->getHeight();
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CViewport newVP;
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newVP.init(0, 0, ((float)width/(float)w), ((float)height/(float)h));
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setupViewport(newVP);
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@ -2401,7 +2406,7 @@ bool CDriverGL::copyTargetToTexture (ITexture *tex,
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bool CDriverGL::getRenderTargetSize (uint32 &width, uint32 &height)
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{
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H_AUTO_OGL(CDriverGL_getRenderTargetSize)
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NLMISC::CSmartPtr<ITexture> tex = _TextureTarget ? _TextureTarget : (_RenderTargetFBO ? _RenderTargetFBO : NULL);
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NLMISC::CSmartPtr<ITexture> tex = _RenderTargetFBO ? _RenderTargetFBO : (_TextureTarget ? _TextureTarget : NULL);
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if (tex)
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{
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width = tex->getWidth();
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