mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-13 21:34:48 +00:00
Changed: #878 Fix typos in comments/code
This commit is contained in:
parent
ecba804cea
commit
da9803a5c0
7 changed files with 10 additions and 10 deletions
|
@ -61,7 +61,7 @@ public:
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// For CMusicSoundManager. Mark the last time (in ms) this music was stoped, after a play. INT_MIN by default
|
// For CMusicSoundManager. Mark the last time (in ms) this music was stopped, after a play. INT_MIN by default
|
||||||
NLMISC::TTime LastStopTime;
|
NLMISC::TTime LastStopTime;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -27,7 +27,7 @@
|
||||||
#include "nel/misc/debug.h"
|
#include "nel/misc/debug.h"
|
||||||
#include "unix_event_emitter.h"
|
#include "unix_event_emitter.h"
|
||||||
|
|
||||||
typedef void (*x11Proc)(NL3D::IDriver *drv, XEvent *e);
|
typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e);
|
||||||
|
|
||||||
namespace NLMISC {
|
namespace NLMISC {
|
||||||
|
|
||||||
|
|
|
@ -98,7 +98,7 @@ void CMusicChannelFader::update()
|
||||||
fader.Fade = false;
|
fader.Fade = false;
|
||||||
fader.Playing = false;
|
fader.Playing = false;
|
||||||
}
|
}
|
||||||
else if (_MusicFader[i].XFadeVolume >= 1.f)
|
else if (fader.XFadeVolume >= 1.f)
|
||||||
{
|
{
|
||||||
// fadein complete
|
// fadein complete
|
||||||
fader.Fade = false;
|
fader.Fade = false;
|
||||||
|
|
|
@ -41,7 +41,7 @@ CMusicPlayer MusicPlayer;
|
||||||
CMusicPlayer::CMusicPlayer ()
|
CMusicPlayer::CMusicPlayer ()
|
||||||
{
|
{
|
||||||
_CurrentSong = 0;
|
_CurrentSong = 0;
|
||||||
_State = Stoped;
|
_State = Stopped;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -54,7 +54,7 @@ void CMusicPlayer::playSongs (const std::vector<CSongs> &songs)
|
||||||
|
|
||||||
// If pause, stop, else play will resume
|
// If pause, stop, else play will resume
|
||||||
if (_State == Paused)
|
if (_State == Paused)
|
||||||
_State = Stoped;
|
_State = Stopped;
|
||||||
|
|
||||||
play ();
|
play ();
|
||||||
}
|
}
|
||||||
|
@ -152,7 +152,7 @@ void CMusicPlayer::update ()
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SoundMngr->stopMusic(0);
|
SoundMngr->stopMusic(0);
|
||||||
_State = Stoped;
|
_State = Stopped;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -60,7 +60,7 @@ private:
|
||||||
std::vector<CSongs> _Songs;
|
std::vector<CSongs> _Songs;
|
||||||
|
|
||||||
// State
|
// State
|
||||||
enum TState { Stoped, Playing, Paused } _State;
|
enum TState { Stopped, Playing, Paused } _State;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern CMusicPlayer MusicPlayer;
|
extern CMusicPlayer MusicPlayer;
|
||||||
|
|
|
@ -97,7 +97,7 @@ namespace OUTPOSTENUMS
|
||||||
OwnerGiveUp, // the owner guild gave up the outpost
|
OwnerGiveUp, // the owner guild gave up the outpost
|
||||||
SquadKilled, // a defending squad was killed
|
SquadKilled, // a defending squad was killed
|
||||||
EventAisUp, // the ais of the outpost started (or we did)
|
EventAisUp, // the ais of the outpost started (or we did)
|
||||||
EventAisDown, // the ais of the outpost stoped
|
EventAisDown, // the ais of the outpost stopped
|
||||||
// AllSquadsKilled, // all defending squads were killed
|
// AllSquadsKilled, // all defending squads were killed
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1838,7 +1838,7 @@ void CServerEditionModule::onMapConnectionAsked( NLNET::IModuleProxy * clientEdi
|
||||||
{
|
{
|
||||||
bool animationSessionExist = false;
|
bool animationSessionExist = false;
|
||||||
|
|
||||||
// If player reconnect after test mode the test mode is stoped
|
// If player reconnect after test mode the test mode is stopped
|
||||||
// Add charId connected in animation Module
|
// Add charId connected in animation Module
|
||||||
{
|
{
|
||||||
std::vector<TCharId> connectedChars;
|
std::vector<TCharId> connectedChars;
|
||||||
|
@ -5589,7 +5589,7 @@ void CServerEditionModule::getTpContext(TCharId charId, std::string& tpCancelTex
|
||||||
CEditionSession* session =getSession(sessionId);
|
CEditionSession* session =getSession(sessionId);
|
||||||
if (!session) { return; }
|
if (!session) { return; }
|
||||||
|
|
||||||
// If player reconnect after test mode the test mode is stoped
|
// If player reconnect after test mode the test mode is stopped
|
||||||
// Add charId connected in animation Module
|
// Add charId connected in animation Module
|
||||||
bool animationSessionExist = false;
|
bool animationSessionExist = false;
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue